Lone time playment...

charlie2999

Dalayan Beginner
What two characters would you guys recommend for my lone time playment (2boxxing) ;)
im pretty sure i want a warrior so the real question is who do i want with him.

The options are basically Cleric, Druid, or Shaman.
The cos and prons as i see them are..

Druid:
If i take druid ill progress pretty fast thru the lower levels with DS and heals, but no real buffage for the warrior. However if my mind dosent fool me the druid gets a small version of Cheal at level 56 or something. But other than the supposed heals im not sure hed be much use with a warrior at later levels. Also i get a port B1TC# but as you guys have your own version of PoK im not sure thats all too needed. So good for low levels but maybe not so useful later?
(Edit: Spell: Word of Completion is a 20k Cheal he gets at 58)

Shaman:
Buffage and slows and heals.. My warrior will probably kick serious behind and at the same time the shaman will slow mobs pretty nicely.. The heals are perhaps a little less potent than the druids... But with all the buffs he will have on i doubt it will matter too much.. Probably the better choice for endgame?

Cleric:
The most boring of classes of them all but ill never run out of hp, ill probably die of boredom as things will take three decades to die though.

I can't do any real big bosses without both a healer and a slower so im leaning more towards taking the Shaman because of badass slows, super buffage making the warrior just kick more ass and mediocre heals making me able to take medium difficulty mobs, the druid is still however tempting with his DS and Cheal capability....

So what combo would you guys choose, why / why not?
 
Any particular reason you want to play a warrior?

Assuming you do, you'll progress most quickly with a shaman. Play a druid instead if you anticipate needing to do group heals often. Play a cleric if you intend to join a raiding guild some day.
 
Well the warrior was basically a combination of ive never mananaged to get one up on live, they seem kickass once you get them up to AA maturity. Also though it would be nice to have a meat shield to stand between some healer type and the mob. Plus i like criticals.

I was considering a monk aswell but arent they a little to weak on hp side? And they dont seem to have any particular specialy to me.. Sure they can FD but then what, they arent best at dps, they arent best at tanking, they arent best at pulling...

Why only cleric if i want to join raiding guild? Gotta be lots of other clerics in guilds ?? Besides if im maintanking for a guild wouldent there need to be a dedicated cleric keeping eyes on me and not me tabbing between two characters?

What would you want to reaplace the warrior with?
 
charlie2999 said:
Well the warrior was basically a combination of ive never mananaged to get one up on live, they seem kickass once you get them up to AA maturity. Also though it would be nice to have a meat shield to stand between some healer type and the mob. Plus i like criticals.

I was considering a monk aswell but arent they a little to weak on hp side? And they dont seem to have any particular specialy to me.. Sure they can FD but then what, they arent best at dps, they arent best at tanking, they arent best at pulling...

Why only cleric if i want to join raiding guild? Gotta be lots of other clerics in guilds ?? Besides if im maintanking for a guild wouldent there need to be a dedicated cleric keeping eyes on me and not me tabbing between two characters?

What would you want to reaplace the warrior with?

I can't say how much you've read or heard about SoD, but this game is rather different than live. A warrior gets a bit of innate mitigation and more base HP than any class, but their real strength comes from their high-end stances rather than their AAs. Additionally, warriors have a passive ability called foelock, which means that when the warrior engages a mob, he instantly generates a big boost of hate.

By comparison, an SK or a Paladin will always have less dps, and start out much weaker than warriors. However, SKs and Paladins are simply a lot more fun because of their spells. An SK holds single-target aggro better than any tank in the game. A paladin has more area effect aggro than any other tank, and make for awesome groups and awesome undead killing as they are the only characters able to crit against undead and also allow the rest of their group to get melee crits against undead.

Monks have an innate 10% bonus to evasion that decreases as they go overweight, and they are the best pullers. Bards also make decent tanks at high levels because they wear plate, and can hold aggro decently with songs.

As for raiding, you'll have a hard time being a warrior in any guild you don't make since there is already an abundance of them. However, it's also unlikely a guild will admit both characters, and you're sure to find space somewhere as a cleric.

In my opinion, the fastest experience you can get with melee/healer combo is SK/shaman.
 
Thanks for the comprehensive response ;)
i was wondering how thi worked out
In my opinion, the fastest experience you can get with melee/healer combo is SK/shaman.
By comparison, an SK or a Paladin will always have less dps
If sks have less dps how can they kill more?

Im a little tempted for SK / Shaman now, but problem with that is they start in completly different cities, and i dident find a good newbie city where i can get spells for both, or were both were not KoS (i take it a DE sk is KoS in Newport)

Any suggestions as to were to go from level 1 - 20?

I played an SK on Live to level 61 but had a hard time finding groups, kinda got a booring tag attached to him for me because of that..
 
An SK will be able to kill more for a couple reasons: FD will allow you to split stuff, which will make your healing job a lot easier as well as allowing your shaman to focus on dps. Also, since you'll hold aggro well, you'll be able to put more into dps than you would with just a warrior to tank. Shaman mana regen with cannibalize is impressive, so you'll be back up and running more quickly than the other healers.

As for places to level, if you go to the important website sticky post on the sod discussion section of the forums, you'll find a link to a neat map that displays level ranges for most of the zones on SoD. It also links to the wiki pages for those zones. If you want your characters to start nearby, make an ogre sk/shm pair.

Also make sure you scan through the entire list of commands produced by /cm help normal and learn how to adventure band your characters together. It allows your characters to share all xp they receive.
 
If you just want to farm easy dark blues and get exp., then a bard/druid or monk/shaman combo is probably best. If you want to do high end nameds duo, then a shadowknight/druid or shadowknight/shaman is pretty powerful.

My reasoning for this is, with a bard/druid combo, you maximize your DS and have great healing power, along with a bunch of utility from both classes. For the shaman/monk, you have a great puller who has nice mitigation and DPS to boot, along with a class who can slow and do great DPS over long periods of time.

For the high end duo analysis, the shadowknight is your best bet for a tank. He can split very well and tank a lot better than a monk of the same tier. I would go with the druid on rampage mobs and mobs you need a lot of healing and some dps, and then go with the shaman if slow will make up for your less powerful heals. A shaman can do way more DPS than a druid, but if your tank dies, so does the shaman. It is really more of a preference thing, and it depends on what types of mobs you are fighting for either one to be superior. I think both options are very good.
 
I'll pitch in my agreement that Shadowknight or Paladin better than the warrior, really. Warriors are also much much much more reliant on gear to progress than the other two, it seems to me.
 
Allielyn said:
I'll pitch in my agreement that Shadowknight or Paladin better than the warrior, really. Warriors are also much much much more reliant on gear to progress than the other two, it seems to me.

In a group setting it's hard to make an argument for using a warrior at all. In a raid the extra mitigation is worth it when mobs are quadding for 600+ and the burdenspread over a few healers, but the benefits to a 6man group in the form of single mobs from an sk, or constant group hots and never losing aggro on any number of mobs with a paladin means you will do far better.

I have access to most of our guild bots and I'll steal Bounta to farm/xp every time over using Kazimir.
 
charlie2999 said:
Im a little tempted for SK / Shaman now, but problem with that is they start in completly different cities, and i dident find a good newbie city where i can get spells for both, or were both were not KoS (i take it a DE sk is KoS in Newport)

You can start out in Grobb with a Iksar/Ogre/Dark Elf/Troll sk and a Iksar/Troll sham based in Grobb or an Ogre sham based in Oggok - all around best is probably Iksar for both as Iksar have an innate ac bonus plus regen and the highest wisdom for the sham; a little bit slower in xp as they get a slight negative modifer but it's negligible. The other races excel in specific areas (i.e. - higher int for DE and higher hps/str for ogre and troll) but both being Iksar AND both based in Grobb, that's as close together as you are going to get.

BTW, in general, no race is kos in any city (unless you do something to change it or you go into certain areas - sks are definitely not welcome at the pal or clr guilds :)) but you will have a hard time buying/selling until you do some faction work - although you don't really need to do any since there is a evil enclave in the sewers where you can buy/sell/bank.
 
Paladin/Shaman. Pretty much unkillable and they're not scared to dish out the hurt either. Take that combo to fight undead and you level ridiculously fast.
 
kukov said:
Paladin/Shaman.


Sums it up. Paladin > Warrior unless you want to be a guilds MT. Shaman brings everything you need since paladins are quite hard to kill on their own.
 
robopirateninja said:
In a group setting it's hard to make an argument for using a warrior at all.

Well... warriors have the AA ability Resilience, which reduces damage the warrior takes by half, it pops every 10 minutes, plus it has AAs to reduce the re-use timer. They also have the best mitigation styles. So warriors are pretty one-dimensional, but they are the toughest tank by a wide margin.
 
Wesell said:
Well... warriors have the AA ability Resilience, which reduces damage the warrior takes by half, it pops every 10 minutes, plus it has AAs to reduce the re-use timer. They also have the best mitigation styles. So warriors are pretty one-dimensional, but they are the toughest tank by a wide margin.


Yeah but keep in mind that is after 65 and into your AA's. We are however talking about a fresh, nontwinked toon which is something totally different.
 
Manluas said:
We are however talking about a fresh, nontwinked toon which is something totally different.

No we aren't this guy wants to play a warrior because:
charlie2999 said:
...they seem kickass once you get them up to AA maturity.
 
Wesell said:
No we aren't this guy wants to play a warrior because:


As far as I know there is no way to start a warrior with AA's so yeah - we ARE talking about an untwinked lowbie toon :psyduck:
 
Manluas said:
As far as I know there is no way to start a warrior with AA's so yeah - we ARE talking about an untwinked lowbie toon :psyduck:

Wesell is trying to point out that warriors ARE very good in the late game. He made that comment because charlie said warriors seemed to be good once they were fully AA'ed. In conclusion, warriors are the best tanks in the game. They lack utility that paladins and shadowknights have, but comparing any tank on the same tier and warriors will always be the best tanks.

He is just clarifying that in the end game, warriors are great.
 
Spiritplx said:
He is just clarifying that in the end game, warriors are great.
Established ones are. New warriors are not. There is really nowhere for them to go unless current warriors are deleted
 
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