Loathing Guard vs. Blade Guard

Mythryn

Dalayan Master
The Q & A post had a question about the balance of these two styles, and Wiz suggested putting it into a thread, so here's the thread!

Per wiki (and I know its right, I wrote it myself with information given from Wiz), Loathing Guard is:

Loathing Guard: 20% increase to avoidance. Moderate to High stamina useage.

Also per the Wiki:

Blade Guard: Puts you into a guarded state, increasing your parry and riposte at the cost of your offhand attack. Requires 2 Weapons.

Now lets do the ups and downs of each style:

Loathing Guard:

UPS
An additional 10% avoidance over defensive style

DOWNS
Avoidance is totally random and unpredictable
Its only a 10% increase over defensive
It lasts about 6 minutes with buffs, where most fights can stretch over 11
The style comes in pretty late (level 45)


Blade Guard:

UPS
No noticeable stamina useage with buffs
Incredible increase to parry and riposte
The style comes very early in the game (level 20)

DOWNS
Not able to attack with your second hand, which is the slot for agro generating weapons.
Parry and Riposte are avoidance skills, which can be totally random.


Suggestions for Loathing Guard:

- Change it from an additional 10% avoidance to 10% mitigation, but keep the stamina drain. Warriors would still be the undisputed kings of mitigation, as their stamina-less style grants 15%, but SKs would actually surpass Paladains as tanks.

- Lower the stamina cost by 50%.

- Change to style to increase hate and blocking, as well as allow the player to block from behind, but only work while with a shield. This would fall more in line with the Paladin tanking style Guarding Blade (which is also slated for a change)

- Lower the stamina cost by 10-15%, but increase the avoidance by 8-13%.

The fact that most SKs I talk to, and even myself rarely ever switch out of style 3 to tank is a PROBLEM. The fact that a melee class gets a better tanking style is also a PROBLEM. Any other suggestions or staff comment would be much appreciated. But it really seems like the staff and the highend shadowknights on the server have gone back and forth on this issue, and only two changes have been made to the style (to my knowledge, one after it was first put in to lower its power, and one not too long ago by Wiz to lower the stamina useage)
 
The fact that most SKs and pallies I talk to, and even myself rarely ever switch out of style 3 to tank is a PROBLEM.
A agree with this statement. And with my rendition of it.
 
Ive actually wondered if loathing guard increases avoidance more than defensive when I have switched to it. I made a mental note that someday I should parse to see what it comes out as. I agree with the above posts that something could be done here.


The fact that most SKs and pallies stay in defensive I dont see as a problem in itself. 90% of the time on my rogue I am in aggressive. Having every style useful in the right situation is a good thing.....


also, blade guard sounds pretty cool.
 
Goatface said:
sorta still new
but what buffs are used to keep sta up?
I keep the ancient druid regen and acumen of dar khura up for sta regen. I've heard conflicting reports as to wether or not they stack, but I haven't tested it myself yet.
 
The best tanking ability (from what ive come to understand) should be Warrior > Shadowknight > Paladin, right now its more like Warrior > Monk > Shadowknight ~ Paladin.

I agree 100% that the /s 6 should be changed to one of Mythryn's suggestions.

Hasrett, while im not saying that paladins dont deserve a tank stance, i'd hate to see them get one that (still) makes them tank the same as SKs, right now, 2 equally geared Paladins and Shadowknights tank exactly as good as one another in /s 3, the only difference is that SKs get unresistable aggro spells, which i've seen gonobn put out as much aggro as I do several times. But on the same note, paladins get unparalleled AE aggro...
 
Parry is less unpredictable than avoidance?

:psyduck:

But yeah, I'm not opposed to giving SKs a better defensive stance.
 
Wiz said:
Parry is less unpredictable than avoidance?

:psyduck:

But yeah, I'm not opposed to giving SKs a better defensive stance.
Yeah, theres a reason all the top SKs strive for max parry. :keke:
 
volvov2 said:
... the only difference is that SKs get unresistable aggro spells, which i've seen gonobn put out as much aggro as I do several times. But on the same note, paladins get unparalleled AE aggro...

Spamming the two highest level terrors as they pop, along with keeping aa hate on and using voice of kaezul and shroud of nightmares, Kaloft was somehow able to get agro off of me and keep it for a while (we had an all-out agro war). It made me :( especially when thinking of the warrior who has no chance to get agro off of either of us.
 
Finny said:
Spamming the two highest level terrors as they pop, along with keeping aa hate on and using voice of kaezul and shroud of nightmares, Kaloft was somehow able to get agro off of me and keep it for a while (we had an all-out agro war). It made me :( especially when thinking of the warrior who has no chance to get agro off of either of us.
Yeah, this is true.

I was pretty shocked to say the least when Kaloft peeled aggro.

PS. I vote we always clear trash like that.
 
Finny said:
Spamming the two highest level terrors as they pop, along with keeping aa hate on and using voice of kaezul and shroud of nightmares, Kaloft was somehow able to get agro off of me and keep it for a while (we had an all-out agro war). It made me :( especially when thinking of the warrior who has no chance to get agro off of either of us.
Yeah, Paladins don't have any problems with agro at all, but like volk said, they get a form of agro we don't, AE agro. Seems fair right? More DPS, same tanking ability, same single target agro on 90% of the mobs out there, AND the best AE agro out there.... :psyduck:
 
Not to go off topic, but..

idk what are paladins for?

With SK's on this new stance, all a paladin would be useful for is to get ae aggro in which then a sk can probably peel it off super ez with their super h8 spells. I'm not saying to make all encounters AE encounters so a paladin is useful in all situations, but tbh that's all they're useful for. Yeah, they can be second tanks but hey why not have 2 sk's instead of 1 sk 1 paladin right!

And paladins are supposed to be more toward DPS right? I average 200ish dps on upper thaz trash and maxed out at around 275 with max atk I could get with buffs (which made me about 1400 weak lawl no wolf). If SK's are to get a better tanking stance, I would like to request a DPS stance for paladins. Yes, we DO have our /s 5 which increases crits, but even with capped crit mod, I do not see a difference in my dps / crit rate. Also, this stance is drained really quick with druid ancient, acumen, etc.

IDK where to stick this in but our 'tank' stance is /s 4 and it increases hate and increases parry but you NEED to wield a 2h weapon. TBH this is a bad tank stance and I only do this when I solo for xps because this enables me to attack regularly without the /s 3 slow and idk but the parry isn't that noticable and as far as the hate goes, idk if it makes a difference, really. My blind/stun is key aggro and I pwn Finster/Sald. :toot:. I definately do not use this when I tank for raids because using a shield with /s 3 mitigation is a VERY noticeable difference to me. I definitely take less damage and need less heals when I do 1hs+shield.

But uh.. yeah. Just a small request for a look into paladin stances. DPS stance = Yee.

P.P.S. WRU paladin thaz gear fix & Frostwrath, Blade of Command PAL/SHD dps version turn-in NPC? :D We are the lack 1hs dps. Gogo spire of effluence that I don't have :(. DHK 1hs ftw.

P.P.P.S. zomg 4 replies while writing this man I went to take a shower keke.
 
Paladins add raid utility (Heals, Group heals, AE HoT, HP buff, +crits on undead). I do agree that the line between SK and Paladin is blurred right now, and if tweaks to one happen then tweaks to another need to happen as well. Kalofts suggestion of a DPS stance would fit in perfectly.


Also, Wiz said something about changing the Paladin tanking stance to use 1 handers as well.
 
Mythryn said:
Paladins add raid utility (Heals, Group heals, AE HoT, HP buff, +crits on undead)
True that. On some fights, if I don't have Kaloft in my group, I am really, really wishing I did for the group HoTs.
 
I agree with both Jose and Kaloft, even though I use /s 6 a lot (because I don't really use other stamina-draining styles much unless I'm either soloing or need aggro really badly).
 
I hear what your saying kaloft, but you gotta keep in mind whos toes you end up stepping on with changes like these.
Obv the numbers you tossed out are out of context, is that max? is that average?

but assuming they are Live creatures -- your saying you do what? 275 dps with 6% crit and 50 worn attack?

And when you get 10% crit and 150 worn attack where will you be on live? and on undead?
 
okay yeah I give my group hots and chance to crit undead. I forgot about that stuff.

And uh.. the numbers.. 8% crit, like some worn atk (I switch gear out. Not what I wear on formelos) and uh.. yeah it was on live creatures that are probably evil / neutral (Holy Fury AA - +10% damage idk) and yeah parsed 275 which was my highest I guess using conduit. 10% criit and more atk would probably make me like 500 dps + giantkin somewhere around 600 possibly.

And the group HoTs.. would be nice if I had some HI7 item right thaz upgrades :tinfoil: :tinfoil: :tinfoil: :tinfoil: Tryfaen don't be mad I out dps you (275) okay reading this thread.
 
volvov2 said:
The best tanking ability (from what ive come to understand) should be Warrior > Shadowknight > Paladin, right now its more like Warrior > Monk > Shadowknight ~ Paladin.

yeah, thats sad :( having monks at better tankin then us SKs are just very sad, since they dps a lot harder then us.

would be very nice to see some buffup on SK tankin stance, maybe make it a litle less consume of stamina, and more mitigation like Jose said.

Good thread, Thanks Jose.
 
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