Haenir
Dalayan Master
This is basically what I wish the listsold system would allow:
I'm deliberately ignoring other aspects of the economy and focusing on structural issues with listsold. (So no "Charms are the root of all economic problems" follow up posts please, that is a whole 'nother topic.)
That said, here are some ideas to fix listsold:
(1) Bi-directional trading -- addresses issues 1,2,3
The basic idea would be to allow players to place purchase orders which other players could see and choose to fulfill. Implemented correctly, this would allow groups looking to quickly sell items for splits to players rather than NPCs. Economically, it would force prices closer to their real costs (both in terms of actual value to buyers and opportunity cost of sellers).
(2) Search by item -- addresses issues 1,2,4,6
Sometimes I browse listsold for deals. But most of the time I'm looking for something very specific, and doing /cm listsold next 50 times in hopes of seeing it is plain aggravating. Hell, I would spend plat (hello dynamic plat sink) to be able to hail an NPC and have it give me a list of names/prices for a given item. Not only would this make finding items you're looking for less painful, it would also allow for easier price comparison (forcing competition).
(3) Listing fees -- addresses issues 1
Currently the only plat cost of the listsold system comes when an item is sold (and generally gets passed on to the buyer through higher prices). Listing fees would force prices closer to their real costs (both in terms of actual value to buyers and opportunity cost of sellers). It would also keep arbitrage to a minimum (which would be a problem generated by implementing the first two ideas).
(4) Remove 10 second delay between listbuys -- addresses issues 5
The 10 second delay between buying listed items is super aggravating when you're buying items en masse from someone. Why is it even a thing?
(5) Transaction history -- addresses issues 1
Being able to see what price/quantity items have been sold in the past ~year would greatly improve player ability to gauge the fairness of a listprice
- Let me feel like I'm getting a fair price when I buy/sell items
- Let me easily know who is buying what
- Let me sell things quickly
- Let me easily know what is available to buy
- Let me buy things quickly
- Let me do all this with minimal effort
I'm deliberately ignoring other aspects of the economy and focusing on structural issues with listsold. (So no "Charms are the root of all economic problems" follow up posts please, that is a whole 'nother topic.)
That said, here are some ideas to fix listsold:
(1) Bi-directional trading -- addresses issues 1,2,3
The basic idea would be to allow players to place purchase orders which other players could see and choose to fulfill. Implemented correctly, this would allow groups looking to quickly sell items for splits to players rather than NPCs. Economically, it would force prices closer to their real costs (both in terms of actual value to buyers and opportunity cost of sellers).
(2) Search by item -- addresses issues 1,2,4,6
Sometimes I browse listsold for deals. But most of the time I'm looking for something very specific, and doing /cm listsold next 50 times in hopes of seeing it is plain aggravating. Hell, I would spend plat (hello dynamic plat sink) to be able to hail an NPC and have it give me a list of names/prices for a given item. Not only would this make finding items you're looking for less painful, it would also allow for easier price comparison (forcing competition).
(3) Listing fees -- addresses issues 1
Currently the only plat cost of the listsold system comes when an item is sold (and generally gets passed on to the buyer through higher prices). Listing fees would force prices closer to their real costs (both in terms of actual value to buyers and opportunity cost of sellers). It would also keep arbitrage to a minimum (which would be a problem generated by implementing the first two ideas).
(4) Remove 10 second delay between listbuys -- addresses issues 5
The 10 second delay between buying listed items is super aggravating when you're buying items en masse from someone. Why is it even a thing?
(5) Transaction history -- addresses issues 1
Being able to see what price/quantity items have been sold in the past ~year would greatly improve player ability to gauge the fairness of a listprice
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