Recently we have noticed that there seems to be a limit of 6 linked groups, and after that links dont stick. Ive heard wizzy talk about some limit of 36 on a raid, is this what was being talked about? I asked what he meant by this before, but didnt get a response.
Anyway, last night even before we had more than 36, while in the middle of the LD bug and groups reforming, we ended up with 7 groups and about 34 people and had a horrible time getting buffs to work. Didnt know what was going on, people kept missing buffs. At first we thought it was a bug, had people camp out and come back, then took a stab at maybe the problem was teh 7th group. We ended up dealing with it by having people sit out not linked and we raided, but if this is a limit, I respectly request that you consider making it unlimited. Then when we got a few people right at the last minute, I had to tell them just to remain solo rather than risk messing up the links, which wasnt exactly what I could call popular with those that got told that. Already things have been put into play like the 20 second CH, the limit on enchanter curses, etc. This limit with the LD bug and how often this makes reforming groups, adds another gigantic headache to raid guilds here.
On the LD bug, Ive heard this is almost impossible to track down. Well, this bug is easily the biggest cause of stress and lack of fun for me running a raid. Id be willing to do anything to debug this, if it requires me organizing a raid of 40 people doing nothing in a zone for 2 hours so GMs can log packets or something and figure out whats going on, ill try and set it up. Last night we had 4 "waves" of the LD bug hit our raid, and it prolly delayed our raid an hour or so just with that, at one point we waited 30 minutes until our 6 clerics in the CH chain managed to stay on together at the same time. We camped them all at one point, and then got hit by another wave, made me want to kill josie.
Anyway, last night even before we had more than 36, while in the middle of the LD bug and groups reforming, we ended up with 7 groups and about 34 people and had a horrible time getting buffs to work. Didnt know what was going on, people kept missing buffs. At first we thought it was a bug, had people camp out and come back, then took a stab at maybe the problem was teh 7th group. We ended up dealing with it by having people sit out not linked and we raided, but if this is a limit, I respectly request that you consider making it unlimited. Then when we got a few people right at the last minute, I had to tell them just to remain solo rather than risk messing up the links, which wasnt exactly what I could call popular with those that got told that. Already things have been put into play like the 20 second CH, the limit on enchanter curses, etc. This limit with the LD bug and how often this makes reforming groups, adds another gigantic headache to raid guilds here.
On the LD bug, Ive heard this is almost impossible to track down. Well, this bug is easily the biggest cause of stress and lack of fun for me running a raid. Id be willing to do anything to debug this, if it requires me organizing a raid of 40 people doing nothing in a zone for 2 hours so GMs can log packets or something and figure out whats going on, ill try and set it up. Last night we had 4 "waves" of the LD bug hit our raid, and it prolly delayed our raid an hour or so just with that, at one point we waited 30 minutes until our 6 clerics in the CH chain managed to stay on together at the same time. We camped them all at one point, and then got hit by another wave, made me want to kill josie.