Light Blue Solo Experience

I don't know why it was changed, but exp has indeed been reduced all across the board, even on dark blue mobs.
 
More creative like stop tweaking shit that works fine? The way I have always seen it was LB xp was good so that people could solo since this is in fact a "small" server there are not alway groups(through all lvl ranges). Before it took avg player x 1hr 15min to solo an AA and 45 min to grp an AA. this seems reasonable. sure the better you are the faster it goes but eventually you get -25% everywhere. If people e excessive amounts of time to dump into farming the same zone at a reduced rate let them but dont punisher the whole server cause someone plays a lot.
 
I think that a repeatable quest for rogues, monks, and warriors that gives xp based on level, might be nice as they are the only ones who really rely on lb to solo every other class can easily solo blues. I think it would be nice to see it tailored to class as well, like for instance have rogues need to sneak into a certain place and retrieve something (something involved but gives a good chunk of xp). Just something as an alternative to grinding in the first place, and not a grind mobs for turn ins, it is still grinding. I have to agree that lb was too good though, I was at many points getting better xp killing lb than killing blue because I could kill them 4 or 5 times faster or even faster than a blue on my druid. I play a rogue though, so I do know where pure melee classes are complaining.
 
Maethor said:
I think that a repeatable quest for rogues, monks, and warriors that gives xp based on level, might be nice as they are the only ones who really rely on lb to solo every other class can easily solo blues. I think it would be nice to see it tailored to class as well, like for instance have rogues need to sneak into a certain place and retrieve something (something involved but gives a good chunk of xp). Just something as an alternative to grinding in the first place, and not a grind mobs for turn ins, it is still grinding. I have to agree that lb was too good though, I was at many points getting better xp killing lb than killing blue because I could kill them 4 or 5 times faster or even faster than a blue on my druid. I play a rogue though, so I do know where pure melee classes are complaining.

Kind of like sneaking into locked homes and stealing things to then turn in to a fence?
 
Maethor that's a pretty big work around for what's really not an issue in the first place.

In my opinion, this change is mostly unwarranted. I If I recall correctly, the reason for light blues giving decent exp was to allow everyone a solo route regardless of class. Has this mentality changed? I can tell you outright that the very limited exp gained now from lb's isn't incentive for anyone to waste their time.
 
The problem was it was overpowered I agree with wiz that it needed nerfed. Killing lb should never be better xp than blues. I do not know what they give now but honestly lb need to give about 1/5th of what a blue gives because you kill them so much faster than any blue or it trivializes the entire point of soloing blues.
 
Rather than drop XP all around, maybe adding a step to the XP system would be a better answer.

It was
+25
+10
0
-10
-25

So add on another step a long ways after -25 of -75. If someone is working a single zone that hard, let them do it for nearly nothing in XP. But I am only suggesting this after maybe 10 AAs at -25 in that zone. In conjunction with this, I would also suggest that a timer be added so that the % can improve if they stay out of a zone for awhile so that the whole of SoD does not ever end up at -75.
 
Danku said:
Rather than drop XP all around, maybe adding a step to the XP system would be a better answer.

It was
+25
+10
0
-10
-25

So add on another step a long ways after -25 of -75. If someone is working a single zone that hard, let them do it for nearly nothing in XP. But I am only suggesting this after maybe 10 AAs at -25 in that zone. In conjunction with this, I would also suggest that a timer be added so that the % can improve if they stay out of a zone for awhile so that the whole of SoD does not ever end up at -75.

The problem is that tomes are not affected by new/old area bonus.
 
Maethor said:
The problem was it was overpowered I agree with wiz that it needed nerfed. Killing lb should never be better xp than blues. I do not know what they give now but honestly lb need to give about 1/5th of what a blue gives because you kill them so much faster than any blue or it trivializes the entire point of soloing blues.

Killing lb's isn't usually a better method for exping than blues :hmph:. It's very situational, and 1 level difference between a lb and blue isn't equal to 1/5 difficulty nor should it equal 1/5 the exp.
 
more than level one difference, for instance on my druid I could quad kite the wyverns way faster than any full group xp at that level. The same with felyn and others killing lb at 65, killing something that is even a mob that is blue of around 55-60 mob takes way longer than 5 times the time it takes to kill a lb and you do not get 5 times more xp for it, Usually at best you get like 2 to 3 times more xp.'

now pre about 55 killing lb is way slower than killing blues but 55 plus it was better xp solo to kill lb over blue in most cases. I have not tried soloing a lb yet, so the nerf might not be overdone, but it was overpowered.
 
Well, it's only 1 level difference between the actual cons of blue and light blue. Yes, light blue extends for another level or 2, but the potentiality is there that you're killing a mob only slightly beneath the blue next to it, and realistically not having a much easier time. So fine, cut the exp down for the bottom of the barrel light blues, but an arbitrary reduction in exp (more than half) when I'm soloing a mob only a level below one that gave me solid exp is only limiting the potential exp for lower end melee classes soloing. Someone like Felyn can easily pop over and kill some blues, a mediocre-geared rogue cannot.
 
I was saying that killing a mob that is 5 levels blue not a barely lb is still slower than killing any lb mobs for the most part at 60+, not just a barely blue to lb comparison. its not the ones that are barely lb from blue its that lb is better xp than all forms of blue pretty much at 60+. solo there is zero point in killing a blue for xp solo for the most part as killing lb is faster xp overall.

I play a rogue so I know the pain of not being able to kill anything else, but when compared to the majority of the players which can solo blues in comparison to lb and it was still better to kill lb it was overpowered.
 
Maethor said:
Says the one most famous for exploiting this

You should probably learn what exploiting means before you post nonsense. I am the one with 4 tomes done already. The exp nerf concerns me less than most people.
Maethor said:
more than level one difference, for instance on my druid I could quad kite the wyverns way faster than any full group xp at that level. The same with felyn and others killing lb at 65, killing something that is even a mob that is blue of around 55-60 mob takes way longer than 5 times the time it takes to kill a lb and you do not get 5 times more xp for it, Usually at best you get like 2 to 3 times more xp.'

now pre about 55 killing lb is way slower than killing blues but 55 plus it was better xp solo to kill lb over blue in most cases. I have not tried soloing a lb yet, so the nerf might not be overdone, but it was overpowered.

I soloed a ton of dark blue mobs in Lab just as fast as the light blue ones (they may have taken an extra 10-20 seconds longer).

Have you ever exp'ed in good zones like HHK, Rust, or FR (for the day or two it was good)? It crushes the shitty exp I got in Lab. The only reason Lab was good is because I farmed it for hours and hours instead of waiting in Athica LFG.
 
I know, I was giving you crap, damn 4 tomes I did not know you had that much done. Props on all the work though that is some serious dedication.

not many people can solo hk rust ect though without a lot of aa and 65. I was talking solo xp only. I do think it was probably overdone though. They did not need to go so overboard on the changes. Honestly I think there should be an alternate way for those who can not solo blues to be able to xp. Honestly 90% of the complains are from rogues and other pure melee because we can not solo blues for jack without a good amount of aa.

Rogues are hurt the most because without chaotic stab we are useless solo and even then soloing blues would be tough.
 
Maethor said:
I was saying that killing a mob that is 5 levels blue not a barely lb is still slower than killing any lb mobs for the most part at 60+, not just a barely blue to lb comparison. its not the ones that are barely lb from blue its that lb is better xp than all forms of blue pretty much at 60+. solo there is zero point in killing a blue for xp solo for the most part as killing lb is faster xp overall.

I play a rogue so I know the pain of not being able to kill anything else, but when compared to the majority of the players which can solo blues in comparison to lb and it was still better to kill lb it was overpowered.

We're going to have to agree to disagree.
 
The problem is, with a lack of good group exp zones, a lot of people resort to soloing since not many people group anymore. When you take soloing out for several classes, and make group exp slightly worse as well, when there is already a lack of exp groups, then grouping will just stop altogether. Yeah, I could be blowing it a bit out of proportion, but really, there are not many 65+ groups each night. Don't believe me? Try LFG'ing for a few hours like some people do, only to log off bored because not many exp anymore. Soloing light blues was a way to grind a couple AAs in a night where you couldn't find a group. Now it is pointless.
 
I agree on that point, I think that there are other alternatives that should have been done. I have been lfg for hours at a time some nights especially late at night when the only choice is to solo and for my rogue soloing in crap now so I just end up logging. Its why I tried to suggest like a unique quest thats not kill based for soloing or perhaps give a bonus to solo blues rather than nerfing lb xp. I just agreed that lb was to much xp compared to blue xp as solo not that they took the right action in fixing the problem.

I defiantly agree that if they leave lb nerfed xp as it is that they need to add in something for the classes that can not solo anything else like rogues so that they can have an alternative to do when the server is not busy or something they can do while lfg since stealing becomes trivial and useless after a point.
 
Again, why put in all that work for something that would need to be written, implemented, and balanced when you had a fine method of attaining exp by oneself? Who's going to volunteer to try and basically redefine solo work in the game when there are simpler, more logical solutions?
 
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