Light Blue Solo Experience

It was not a fine and balance method though, that was why it was changed. I agree the changes suck and it probably would have been better the way it was before, and something better should have done to fix the problem.
 
I seem to remember this whole situation happening before... okay, kinda...

http://forum.shardsofdalaya.com/index.php?topic=3763.0

I could be greatly mistaken here, but wouldn't a change more in line with this concept help discourage someone with hundreds of AAs (or even doing codices) from using the same light blue conning mobs as someone who is level 65 with just 3 AAs? Given how things have changed since May 2005, it might be more effective to less harshly scale the level (but enough to cover places like Sorc's Lab and perhaps harthuks in Great Divide), but more harshly scale back the "below the 'challenge' level experience" gained. I think this covers three major concepts that a proposal would ideally have:

(1) This would much less harshly hurt characters who are both in a class that has more difficulty soloing and not yet level 65 with a ton of AAs.

(2) This would curb the "mass killing of light blues" experience for those with hundreds of AAs.

(3) It was Wiz's idea to begin with, and so he'd probably be able to tweak the concept fairly well to better accomplish both (1) and (2) as he sees fit.

It's a thought, it's creative, and it's potentially an improvement on recent changes even if it's based on an idea from 32 months ago. It's worth considering.
 
People in this thread are noting that there isn't enough grouping going on but still not getting the LB change, which is odd. Don't you see how those things are really obviously connected? We can't make every change to balance a bonus or things rapidly get out of hand. This one happened to come in the form of a penalty.

Finny said:
Now, I don't want to point fingers here, but I'm pretty sure this change was made for one specific person, :tinfoil: :dumb:

Then why did you even type it? We're all lucky in that nobody cared or paid attention to this part of your post.
 
How is ruining light blue experience going to magically make people group the classes that are often left out of groups?

Some folks were using the light blues more than their class really should need to, but maybes thats just the way they like to play the game.

But, for most classes many people aren't interested in grouping with at all, while others still aren't going to get any groups until they have a butt load of AA to cover the lack of gear that a casual player can acquire.

Lower the exp, sure. Make classes who are perfectly capable of getting groups or soloing higher level mobs do it, but leave something for the other classes too.
 
I agree with Xach. Thanks to Fomelo, which is nifty, you can't just say you're a 6x+ <class> LFG without some potential group looking you up, figuring out if you have what they deem requisite in terms of AA's and equipment, and then deciding to invite you. With the new LB exp, you can't even solo your way into desirability. I'll admit that I solo'd quite a few lb mobs, but most of the time I had my LFG flag on and I would periodically ooc for a group. I could still be on for hours before getting a group. The lb mobs aren't 1/5 as difficult as db mobs either. Now, if I go into an area and try to concentrate on the db mobs, I still have to pick off a few lb mobs and waste time and mana because they still aggro on me as I pass. If we are going to be penalized so harshly for doing lb mobs, we should have a choice in whether or not we touch them at all. I'm not sure how far back the lb penalty goes, but can't you code lb mobs to stop auto attacking 60+ players trying to pick off the db ones if no change is going to made to the new stiff penalty?
 
Thinkmeats said:
People in this thread are noting that there isn't enough grouping going on but still not getting the LB change, which is odd. Don't you see how those things are really obviously connected? We can't make every change to balance a bonus or things rapidly get out of hand. This one happened to come in the form of a penalty.

Then why did you even type it? We're all lucky in that nobody cared or paid attention to this part of your post.

People solo for a variety of reasons, and this really won't do much to promote grouping as much as discourage [non-solo class] people from engaging in the now miserable exp they can get outside of a group situation.
 
While the LB change sucks, it doesn't suck nearly as much to the (unintentional?) dark blue change.

I've noticed the exact same thing as Safiya posted happening to mobs I fight on a stupidly regular basis.
The exp across the board went down. We're talking ~5k/kill to ~4k/kill.
Per Wiz's post saying DB's haven't been touched, this sounds unintentional.

Is it being looked into?
 
If LB experience was changed it was indeed unintentional and will be looked at in the very near future.
 
Waldoff said:
If LB experience was changed it was indeed unintentional and will be looked at in the very near future.

Pretty sure you mean DB, and thanks for looking into it Waldoff!
 
The change to DB exp was completely unintended (and actually unrelated) to the LB change. It will be reverted.
 
Wiz said:
The change to DB exp was completely unintended (and actually unrelated) to the LB change. It will be reverted.
Woo :toot:

Wiz said:
It's possible the nerf was excessive, however.
Any ideas if it's going to be less harsh or will it stay as-is for now?
 
Wiz said:
It's been made less harsh.

Any exact numbers? I believe it was changed to 40% of what I used to get in Lab during the first change. Or did you not want to divulge the data?
 
Spiritplx said:
Any exact numbers? I believe it was changed to 40% of what I used to get in Lab during the first change. Or did you not want to divulge the data?

40% of previous for level 65, yes. It's based on level. It's more like 70ish% of what it was before at 65 now.
 
Back
Top Bottom