auduneadolynn
Dalayan Beginner
Was watching "The Legend of Drunken Master" and I had a vision-
Here's the idea:
A style implemented in the form of Drunken Boxing, the character will have to have these requirments:
1. Have 200 Alchohol Tolerance
2. Have 100 Hand to Hand skill (Meaning not just Monks can do this)
3. Have 20 of some type of Alchohol on them(though maybe certain Alchoholic Beverages give different stats to Drunken Boxing? Ooh theres another Idea!)
Now the style, when activated, will do this:
-Player Consumes an Insane amount of Alchohol! (Use 20 Alchoholic Drinks from Inventory)
-Players STR, DEX, CON are all raised (Exact stat increase TBD)
-Player takes the stance of Drunken Boxing
-Tunnel Vision to the max
-The effect takes place for a TBD time
-Evade and Hit % chance are all increased as well, due to the fact the stance is so disrupting to an enemy perception of what his opponet (the Drunken Boxer) is going to do.
EDIT: Another perk I thought about, is a random proc.
Since Drunken Boxing does involved lots of flailing around and random pokes and punches or kicks to the eyes, arms, and legs, there should be a random proc of Blindness, snare, or a "knockdown" which is technically a root.
Now the side effect:
Hangover
-ALL stats are decreased for a TBD time (defiently longer than the Drunken Style Boxing effect to add balance)
-Minor tunnel vision (to the point where you still cant scroll out to a 3rd person view or maybe a bit more)
-Evade and Hit % chance are all decreased as well, due to the fact the Drunken Boxer is having a HORRID headache.
Also, maybe the introduction of Asprin that can be bought or made by Alchemists or Brewers of a high level? That could decrease minorly the effects of the Hangover. Maybe even the drink "Prarie Oyster" could do the same thing? (My tribute to Cowboy Bebop. If you dont know Cowboy Bebop you wont know that joke, he he)
-----
Anyways, dunno if this can be implemented, but damn it would rock to try.
Brought to you by: Well just read my signature, =D
Here's the idea:
A style implemented in the form of Drunken Boxing, the character will have to have these requirments:
1. Have 200 Alchohol Tolerance
2. Have 100 Hand to Hand skill (Meaning not just Monks can do this)
3. Have 20 of some type of Alchohol on them(though maybe certain Alchoholic Beverages give different stats to Drunken Boxing? Ooh theres another Idea!)
Now the style, when activated, will do this:
-Player Consumes an Insane amount of Alchohol! (Use 20 Alchoholic Drinks from Inventory)
-Players STR, DEX, CON are all raised (Exact stat increase TBD)
-Player takes the stance of Drunken Boxing
-Tunnel Vision to the max
-The effect takes place for a TBD time
-Evade and Hit % chance are all increased as well, due to the fact the stance is so disrupting to an enemy perception of what his opponet (the Drunken Boxer) is going to do.
EDIT: Another perk I thought about, is a random proc.
Since Drunken Boxing does involved lots of flailing around and random pokes and punches or kicks to the eyes, arms, and legs, there should be a random proc of Blindness, snare, or a "knockdown" which is technically a root.
Now the side effect:
Hangover
-ALL stats are decreased for a TBD time (defiently longer than the Drunken Style Boxing effect to add balance)
-Minor tunnel vision (to the point where you still cant scroll out to a 3rd person view or maybe a bit more)
-Evade and Hit % chance are all decreased as well, due to the fact the Drunken Boxer is having a HORRID headache.
Also, maybe the introduction of Asprin that can be bought or made by Alchemists or Brewers of a high level? That could decrease minorly the effects of the Hangover. Maybe even the drink "Prarie Oyster" could do the same thing? (My tribute to Cowboy Bebop. If you dont know Cowboy Bebop you wont know that joke, he he)
-----
Anyways, dunno if this can be implemented, but damn it would rock to try.
Brought to you by: Well just read my signature, =D