Lackluster Beastlord Tomes

DA'd cleric on phase 2?

Also, why is no one talking about Melee Mastery AA on Beastlords? I mean yeah our tomes aren't the best, but look at some of the other tomes (med tome for bards, the whole flying kick thing, super rare chance for bees... etc). Tomes really shouldn't be the deciding factor for whether or not u suck at dps. But that AA change only for our class is whack imo, and maybe I'm too drunk but I don't understand why beastlords get treated differently with this AA. Everyone else that gets it gets never fail double attack on primary, where we get "a small chance to do an additional attack with their mainhand." I think a good way to increase our dps a fair bit would be to let us also never fail on primary to double attack.

Now, back on topic....

If you wanna talk beastlord class tomes, leave the 2 existing the way they are, and then have the 3rd one be not oriented around the pet directly.... maybe do some sort of animorphs type thing.

Strength in Numbers/Leader of the Pack/Alpha: Having formed such a strong bond with his/her warder throughout their travels, the Beastlord and warder have become as one. While the pet is still alive, the Beastlord has a #/#/#/# % chance while attacking a mob to shapeshift into the pet's form in order to better communicate when coordinating an offensive attack! Grants a brief but massive boost to str/dex/atk and gaining the ability to flurry.

If you wanna piss off the beastlords, just make it overwrite illusion buffs. Give it like a 2-3 tick duration or whatever to make us suck less on DPS. Not OP (keeping pets alive is teh suxxors), but should be enough if you tweak the numbers around that it puts us somewhere in line with the other utility class dps, but otherwise maintains the status quo.

It's a nifty flavor tome with some viability in 6mans and raids, brief but not Jur seed brief, balanced around the fact that on raids keeping pets alive isn't always the easiest feat, and I dunno... I just wanted to twist Animorphs or Thundercats into the class somehow.

Edit: Thinking about it, melee curse, /s 5, Frenzy of Spirit AA, and if this procs, it'd be a fairly significant boost to dps that this combo already is on raid mobs, but you have to pay attention and not burn that AA too early and be good at balancing stamina and mana useage so that you can pump out as much as possible for as long as possible while having enough leftover for curses.

I got the inspiration mostly from that flavor text someone put up on the wiki a while back when you guys gave us the option for what our pets looked like.

Upon attaining his or her first spells (level 9), a Beastlord will be called upon by the local guildmaster to decide on which animal companion to form a bond with. This bond is everlasting
 
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Also, why is no one talking about Melee Mastery AA on Beastlords? I mean yeah our tomes aren't the best, but look at some of the other tomes (med tome for bards, the whole flying kick thing, super rare chance for bees... etc). Tomes really shouldn't be the deciding factor for whether or not u suck at dps. But that AA change only for our class is whack imo, and maybe I'm too drunk but I don't understand why beastlords get treated differently with this AA. Everyone else that gets it gets never fail double attack on primary, where we get "a small chance to do an additional attack with their mainhand." I think a good way to increase our dps a fair bit would be to let us also never fail on primary to double attack

In short beastlords are not like every other class. A rogue asking why they do not get a pet like every other class would sound equally silly as you do here.

Everyone else does not get the ability to never fail at double attack with their main hand despite what you say. Only classes that have the double attack skill do. Beastlords do not get this skill. That is why beastlords are treated differently via the Melee Mastery AA.
 
In short beastlords are not like every other class. A rogue asking why they do not get a pet like every other class would sound equally silly as you do here.

Everyone else does not get the ability to never fail at double attack with their main hand despite what you say. Only classes that have the double attack skill do. Beastlords do not get this skill. That is why beastlords are treated differently via the Melee Mastery AA.

yay but i think this is a relic from live, seems beasts scale different in live then they do here. All classes pretty much do, but since beastlords are a melee/pet scaling class with pets that dont scale well or at all that why beastlords feel the drop off the higher end they get to. Mages scale really well into late game, almost too well between their amazing set of tomes and the nuke scaling they get, slightly weakers spells then wizards that are still competative dmg. Necros pets are really just another dot to them, they scale almost completely off their nukes/dots. Beastlords other portion of dps isnt like the other pet classes, a beastlord can only do about half the melee dmg of a rogue or monk, perhaps less. Now im not saying thats wrong, in fact its how it should be. At the same time tho, they need something else to scale off of if its not going to be melee. They are a hybrid jack of all trades, a better line of nukes prob wouldnt be a bad way to go. Something like a line of melee range nukes like glacial strikes seem like they would fit right in with beastlords.

I made this thread cause i wanted to help with beastlord scaling, they need something that wont make them better in the early tiers but that will scale better in the later tiers. something to raise their group utility without also boosting their raid utility out of control.
 
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yay but i think this is a relic from live, seems beasts scale different in live then they do here. All classes pretty much do, but since beastlords are a melee/pet scaling class with pets that dont scale well or at all that why beastlords feel the drop off the higher end they get to. Mages scale really well into late game, almost too well between their amazing set of tomes and the nuke scaling they get, slightly weakers spells then wizards that are still competative dmg. Necros pets are really just another dot to them, they scale almost completely off their nukes/dots. Beastlords other portion of dps isnt like the other pet classes, a beastlord can only do about half the melee dmg of a rogue or monk, perhaps less. Now im not saying thats wrong, in fact its how it should be. At the same time tho, they need something else to scale off of if its not going to be melee. They are a hybrid jack of all trades, a better line of nukes prob wouldnt be a bad way to go. Something like a line of melee range nukes like glacial strikes seem like they would fit right in with beastlords.

I made this thread cause i wanted to help with beastlord scaling, they need something that wont make them better in the early tiers but that will scale better in the later tiers. something to raise their group utility without also boosting their raid utility out of control.

/off-topic address on
Don't mean to go off topic, but I need to address what you said about Mages. Late game, yes. Really late game! Unfortunately Mages have huge gaps (Even after they hit level 65), but once they are filled they are pretty good. A mage without Relics and has T10 gear or better is worthless. Relic pet, DS and rain spell is what fills a absolutely HUGE gap for Mages. I really wish someone would fix this.

Without rain spells they suck though. Their nukes are NOT close to wizards at all. Wizards have a faster cast time and hundreds more dmg spells, if not a couple thousand more dmg per spell cast. Even with a Mage R2 pet you can't compare to a Wizard that is spamming nukes on the dmg meter. /off-topic address off

What I don't get about the BL class is: I've boxed a top tier BL in game. Not going to say who, but this is T10+. Anyway, the melee attacks were consistant in the 150 - 300 range mostly, and quad attacks (mostly). Spells, stances and pet SHOULD average this class out in the 'end game' or top end. The damage was really decent from the box.

Considering I have a Rogue Alt and see what I hit for, yes, I have crappy gear and AAs compared to the top end BL, but still, that is freaking nice seeing a BL melee a crazy amount of dmg! That was using /s 1 too. Anyway, I do think there needs to be a slight change some where to BLs in general, but I think they are fairly rounded in present game.
 
I don't even think beastlords are capable of quad attacks so yeah. Beastlords can't double attack with their secondary/offhand weapon.

Also beastlord melee dps scales about as well as monk melee dps. 40-50% of high tier monk dps is from procs, our actual crush/punch dps doesn't increase much at all really since our weapon ratios barely change through the tiers.
 
A mage without Relics and has T10 gear or better is worthless.

yes a dirty tier jumper is in fact worthless. show me any class that is viable without relics. not quite sure what you're on but i'd sure like some.
 
/off-topic address on
Don't mean to go off topic, but I need to address what you said about Mages. Late game, yes. Really late game! Unfortunately Mages have huge gaps (Even after they hit level 65), but once they are filled they are pretty good. A mage without Relics and has T10 gear or better is worthless. Relic pet, DS and rain spell is what fills a absolutely HUGE gap for Mages. I really wish someone would fix this.

Without rain spells they suck though. Their nukes are NOT close to wizards at all. Wizards have a faster cast time and hundreds more dmg spells, if not a couple thousand more dmg per spell cast. Even with a Mage R2 pet you can't compare to a Wizard that is spamming nukes on the dmg meter. /off-topic address off

What I don't get about the BL class is: I've boxed a top tier BL in game. Not going to say who, but this is T10+. Anyway, the melee attacks were consistant in the 150 - 300 range mostly, and quad attacks (mostly). Spells, stances and pet SHOULD average this class out in the 'end game' or top end. The damage was really decent from the box.

Considering I have a Rogue Alt and see what I hit for, yes, I have crappy gear and AAs compared to the top end BL, but still, that is freaking nice seeing a BL melee a crazy amount of dmg! That was using /s 1 too. Anyway, I do think there needs to be a slight change some where to BLs in general, but I think they are fairly rounded in present game.
Okay, so first off, how the fuck do you get tier 10 gear and not have any relics. A wizard sucks with tier 10 gear and no relics archaic, same with necromancer, relics are just a part of caster progression. Yeah without rains mages dps suffers, but without being able to get behind a mob so does a rogues, and on a moving mob so does a monk/rogue, and in scenarios where you cant dot so does necromancers etc etc. Basically ever class has some limitations on their DPS occasionally. And obviously wizards have better nukes its the only thing they can fucking do holy shit how dumb are you. Mage rains are way more effecient than wizard nukes, generate miles less aggro, and can hit 2 targets. Without DoT spells necros suck though, without backstab rogues suck though, this is the argument you are giving. If you look at any parse of a high tier beastlord the only time i see them doing reasonably well is through proc luck on rujik hails (a crazy rbow buff) or using an unnerfed horok/shadowstaff (those weapons were disgusting proc DPS). Beastlords have less melee dps than monks, and monk melee dps is at a max 65% of their dps. Obviously the beastlord that outgears and out tomes your shitbag rogue alt by miles is going to hit harder, the beastlord probably has higher delay weapons as well. Looking at any high tier (t10 +) parse i see beastlords competing for the lowest DPS spot and sometimes losing to tank classes.

I cant even believe i took the time out of my day to respond to a post this dumb
 
The only parse on our forums. terrible fight most probably but hey its a log!

Tierilo + pets
--- DMG: 220122 (3.71%) @ 394 dps (385 sdps)
------ Tierilo:
--------- Total: 219870 -- DirDmg: 92774 -- Crush: 64831 -- Pierce: 62252 -- Kick: 13
--------- Normal rate: 99.6% (99.6% of DMG) -- Critical rate: 0.4% (0.4% of DMG)
--------- Attempts: 740 -- Hits: 740 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
------ Tierilo`s pet:
--------- Total: 252 -- Claw: 252
--------- Normal rate: 100% (100% of DMG)
--------- Attempts: 8 -- Hits: 8 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 185724 @335dps

Diashan
--- DMG: 186621 (3.15%) @ 333 dps (326 sdps)
------ Total: 186621 -- DirDmg: 139722 -- Crush: 46899
------ Normal rate: 93.5% (94% of DMG) -- Critical rate: 6.5% (6% of DMG)
------ Attempts: 341 -- Hits: 341 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 126390 @224dps

Derpasaur
--- DMG: 155636 (2.62%) @ 276 dps (272 sdps)
------ Total: 155636 -- Slash: 99554 -- DirDmg: 28314 -- Pierce: 25786 -- Bash: 1982
------ Normal rate: 96% (95.5% of DMG) -- Critical rate: 4% (4.5% of DMG)
------ Attempts: 1552 -- Hits: 1552 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 168410 @303dps
 
Okay, so first off, how the fuck do you get tier 10 gear and not have any relics. A wizard sucks with tier 10 gear and no relics archaic, same with necromancer, relics are just a part of caster progression. Yeah without rains mages dps suffers, but without being able to get behind a mob so does a rogues, and on a moving mob so does a monk/rogue, and in scenarios where you cant dot so does necromancers etc etc. Basically ever class has some limitations on their DPS occasionally. And obviously wizards have better nukes its the only thing they can fucking do holy shit how dumb are you. Mage rains are way more effecient than wizard nukes, generate miles less aggro, and can hit 2 targets. Without DoT spells necros suck though, without backstab rogues suck though, this is the argument you are giving. If you look at any parse of a high tier beastlord the only time i see them doing reasonably well is through proc luck on rujik hails (a crazy rbow buff) or using an unnerfed horok/shadowstaff (those weapons were disgusting proc DPS). Beastlords have less melee dps than monks, and monk melee dps is at a max 65% of their dps. Obviously the beastlord that outgears and out tomes your shitbag rogue alt by miles is going to hit harder, the beastlord probably has higher delay weapons as well. Looking at any high tier (t10 +) parse i see beastlords competing for the lowest DPS spot and sometimes losing to tank classes.

I cant even believe i took the time out of my day to respond to a post this dumb

Responding to the obviously stated is dumb. Think about it.....

I was being obvious and facetious in some parts of my previous post. Obviously you don't get it..... Have a drink, smoke or whatever makes you calm down.

EDIT: Also, I am not doing a complete compare or else I would have been more detailed. You are over thinking and putting words in where they don't exist.
 
The only parse on our forums. terrible fight most probably but hey its a log!

Tierilo + pets
--- DMG: 220122 (3.71%) @ 394 dps (385 sdps)
------ Tierilo:
--------- Total: 219870 -- DirDmg: 92774 -- Crush: 64831 -- Pierce: 62252 -- Kick: 13
--------- Normal rate: 99.6% (99.6% of DMG) -- Critical rate: 0.4% (0.4% of DMG)
--------- Attempts: 740 -- Hits: 740 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
------ Tierilo`s pet:
--------- Total: 252 -- Claw: 252
--------- Normal rate: 100% (100% of DMG)
--------- Attempts: 8 -- Hits: 8 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 185724 @335dps

Diashan
--- DMG: 186621 (3.15%) @ 333 dps (326 sdps)
------ Total: 186621 -- DirDmg: 139722 -- Crush: 46899
------ Normal rate: 93.5% (94% of DMG) -- Critical rate: 6.5% (6% of DMG)
------ Attempts: 341 -- Hits: 341 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 126390 @224dps

Derpasaur
--- DMG: 155636 (2.62%) @ 276 dps (272 sdps)
------ Total: 155636 -- Slash: 99554 -- DirDmg: 28314 -- Pierce: 25786 -- Bash: 1982
------ Normal rate: 96% (95.5% of DMG) -- Critical rate: 4% (4.5% of DMG)
------ Attempts: 1552 -- Hits: 1552 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 168410 @303dps

Thanks Nebi.

And, let me repeat. I think BL are presently rounded (buffs they have, DPS and what not). BUT! I also think they need tweeking somewhere to help them on the DPS side. You guys ever think about original EQ? Some classes just are meant to be top DPSers. That's why there is this thing called "Support Class", "Tank Class", and low and behold! "DPS class". Wowzers!! Go figure!

The above paragraph isn't directed at you Nebi, it's for the general public. The first sentence "Thanks Nebi" is meant for you.
 
You obviously have zero understanding of how the higher tiers of this game are balanced. Other utility classes do slightly less dps than the real dps classes, sometimes they even do more (hi enchanters). For a utility class to have dps closer to tanks than other dps classes they would have to bring a whole fuckton of utility but beastlords certainly don't.
 
Responding to the obviously stated is dumb. Think about it.....

I was being obvious and facetious in some parts of my previous post. Obviously you don't get it..... Have a drink, smoke or whatever makes you calm down.

EDIT: Also, I am not doing a complete compare or else I would have been more detailed. You are over thinking and putting words in where they don't exist.
When you make threads like this one https://shardsofdalaya.com/forum/threads/suggestions-to-make-wizards-more-interesting.28950/ most people would assume you are an idiot with 0 understanding of the game. On a side note, to give bst utility, remove curses from enchanters and give them to beastlords

EDIT: Im referring to Rending and Striking curse btw, the other ones enchanters should keep
 
When you make threads like this one https://shardsofdalaya.com/forum/threads/suggestions-to-make-wizards-more-interesting.28950/ most people would assume you are an idiot with 0 understanding of the game. On a side note, to give bst utility, remove curses from enchanters and give them to beastlords

I guess....but I don't know who made that thread so I don't know what your getting at. And, to give BL utility like you said, why do you have to remove it from chanters? Why not just add to the functionality of the BL?
 
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You obviously have zero understanding of how the higher tiers of this game are balanced. Other utility classes do slightly less dps than the real dps classes, sometimes they even do more (hi enchanters). For a utility class to have dps closer to tanks than other dps classes they would have to bring a whole fuckton of utility but beastlords certainly don't.

I obviously don't have understanding? Humm....numbers that are posted in this forum are easy to read. You have just proven one point, and it's not that I am clueless. Good job.

I apologize, this is the last I am going to respond to posts on this thread where people are just flaming because they don't read, then think positively, then respond with question(s) or helpful statements.
 
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