daenar_sod
Dalayan Elder
DA'd cleric on phase 2?
Also, why is no one talking about Melee Mastery AA on Beastlords? I mean yeah our tomes aren't the best, but look at some of the other tomes (med tome for bards, the whole flying kick thing, super rare chance for bees... etc). Tomes really shouldn't be the deciding factor for whether or not u suck at dps. But that AA change only for our class is whack imo, and maybe I'm too drunk but I don't understand why beastlords get treated differently with this AA. Everyone else that gets it gets never fail double attack on primary, where we get "a small chance to do an additional attack with their mainhand." I think a good way to increase our dps a fair bit would be to let us also never fail on primary to double attack.
Now, back on topic....
If you wanna talk beastlord class tomes, leave the 2 existing the way they are, and then have the 3rd one be not oriented around the pet directly.... maybe do some sort of animorphs type thing.
Strength in Numbers/Leader of the Pack/Alpha: Having formed such a strong bond with his/her warder throughout their travels, the Beastlord and warder have become as one. While the pet is still alive, the Beastlord has a #/#/#/# % chance while attacking a mob to shapeshift into the pet's form in order to better communicate when coordinating an offensive attack! Grants a brief but massive boost to str/dex/atk and gaining the ability to flurry.
If you wanna piss off the beastlords, just make it overwrite illusion buffs. Give it like a 2-3 tick duration or whatever to make us suck less on DPS. Not OP (keeping pets alive is teh suxxors), but should be enough if you tweak the numbers around that it puts us somewhere in line with the other utility class dps, but otherwise maintains the status quo.
It's a nifty flavor tome with some viability in 6mans and raids, brief but not Jur seed brief, balanced around the fact that on raids keeping pets alive isn't always the easiest feat, and I dunno... I just wanted to twist Animorphs or Thundercats into the class somehow.
Edit: Thinking about it, melee curse, /s 5, Frenzy of Spirit AA, and if this procs, it'd be a fairly significant boost to dps that this combo already is on raid mobs, but you have to pay attention and not burn that AA too early and be good at balancing stamina and mana useage so that you can pump out as much as possible for as long as possible while having enough leftover for curses.
I got the inspiration mostly from that flavor text someone put up on the wiki a while back when you guys gave us the option for what our pets looked like.
Also, why is no one talking about Melee Mastery AA on Beastlords? I mean yeah our tomes aren't the best, but look at some of the other tomes (med tome for bards, the whole flying kick thing, super rare chance for bees... etc). Tomes really shouldn't be the deciding factor for whether or not u suck at dps. But that AA change only for our class is whack imo, and maybe I'm too drunk but I don't understand why beastlords get treated differently with this AA. Everyone else that gets it gets never fail double attack on primary, where we get "a small chance to do an additional attack with their mainhand." I think a good way to increase our dps a fair bit would be to let us also never fail on primary to double attack.
Now, back on topic....
If you wanna talk beastlord class tomes, leave the 2 existing the way they are, and then have the 3rd one be not oriented around the pet directly.... maybe do some sort of animorphs type thing.
Strength in Numbers/Leader of the Pack/Alpha: Having formed such a strong bond with his/her warder throughout their travels, the Beastlord and warder have become as one. While the pet is still alive, the Beastlord has a #/#/#/# % chance while attacking a mob to shapeshift into the pet's form in order to better communicate when coordinating an offensive attack! Grants a brief but massive boost to str/dex/atk and gaining the ability to flurry.
If you wanna piss off the beastlords, just make it overwrite illusion buffs. Give it like a 2-3 tick duration or whatever to make us suck less on DPS. Not OP (keeping pets alive is teh suxxors), but should be enough if you tweak the numbers around that it puts us somewhere in line with the other utility class dps, but otherwise maintains the status quo.
It's a nifty flavor tome with some viability in 6mans and raids, brief but not Jur seed brief, balanced around the fact that on raids keeping pets alive isn't always the easiest feat, and I dunno... I just wanted to twist Animorphs or Thundercats into the class somehow.
Edit: Thinking about it, melee curse, /s 5, Frenzy of Spirit AA, and if this procs, it'd be a fairly significant boost to dps that this combo already is on raid mobs, but you have to pay attention and not burn that AA too early and be good at balancing stamina and mana useage so that you can pump out as much as possible for as long as possible while having enough leftover for curses.
I got the inspiration mostly from that flavor text someone put up on the wiki a while back when you guys gave us the option for what our pets looked like.
Upon attaining his or her first spells (level 9), a Beastlord will be called upon by the local guildmaster to decide on which animal companion to form a bond with. This bond is everlasting
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