I remember Balthor bringing up the point that there is a lack of good focus effects for hybrids at the end game; I agree for the most part. Combine takes a great step in the right direction, mainly with MC5 on the arms, yet most of the other pieces either dont have focus effects (BP, Legs) or arent worth using over other drops (boots, gloves, helm, neck, etc) for a hybrid; then again, these arent class specific so I guess it may be imbalancing in the sense that other casters will also gain the benefit from it. One example I have though, is Damage Increment: I've been preferred my Funeral Shroud of the Malath (from Cmal3) over shoulders from much much harder encounters such as Yashira (in Inner Prison) because nothing else really has DI for a Ranger (not to mention that we have a small pool of shoulders to choose from). I've also noticed that there are pretty much no healing increment items for a hybrid at the end game. Now I'm not saying that every item should be custom tailored to fit hybrids (or that all end game items should 'have it all') but we
do have and use spells, and part of using those spells is enhancing them through focus effects.
I would suggest adding some focus effects to some endgame hybrid gear (that isnt caster usable if balance is an issue). Items such as Crooked Earring of Mental Warding (Range Increment 4, from Seductress), Sash of Protective Crystals (Casting Speed Increment 6, from Mirrors), and Spire of Effluence (Affliction Enhancement 6, forgot from who) are a good goal. Some good items (IMO) to add effects are: melee/hybrid range items (bows, Statuette of the Raging Storm), weapons (Klazka, Akzalk), gloves (Gauntlets of Chaotic Fury), Masks (Zirvane mask, MoTG mask), Boots (Taesh boots

), Cloaks (Taesh Cloak), whatever melee/hybrid endgame stuff you think fits, and anything else that I currently wear :lol: .