"lack" of class

monks really dont need to be any more bad ass then they already are but if you really want to man i'll throw some shit like woah.
 
ok rogues and warriors. they get deadeye too, and probably want something else to do.
 
I always wanted a Rogue/Ranger melded class... the Assassin. (The 3letter abreviation would be ASN, to help reduce /ooc antics...)

Skills:
Full Rogue Lineup, EXCEPT Backstab, Double Attack, or Intimidation*:
Sneak, Hide/Evade, Pick Locks, Pick Pocket, Sense Traps, Dodge, Safe Fall, Dual Wield, Make/Use Poisons, Disarm/Use Traps, Parry, Disarm, Riposte
*unsure if Intimidation should be removed, or not... It WOULD open a route to solo, but not consistantly or really very well.
-All Non-Combat skills (and Disarm) are attainable at normal ROG-attained Levels and Maximums
-All Combat skills (Dodge, Dual Wield, Parry, and Riposte) are attainable at BRD-attained Levels and Maximums

NEW Abilities (names are in <> Brackets, as they REALLY don't read right, and could use serious help... heheheh):
<Perforate> - Ranged-Only equivalent to Rogue's Backstab
Misdirection - 2min duration equivalent to Ranger's Jolting Blades, Ranged-Only and on a 5min timer (2-on/3-off)
*this may be "too much"... but at first look I felt there was little in the way of aggro-reduction while remaining at range... But, perhaps Evade would be enough.
<Headshot> - Ranged-Only equivalent to the Rogue's Assassinate (or perhaps use the same name, but expand to include an Assassin's Ranged attacks?)

Gear:
-Leather or lighter
-Access to any Ranged Damage Weapon NOT considered unique to Ranger Class by Game Lore
*I would prefer specially tailored Throwing Weapons, but use of Bow is not undesirable
-Disguises... use of formerly "ROG/BRD Only" illusion masks
-Daggers & Fist Weapons ONLY for Primary/Secondary Slots

Overview:
A subset of the Rogue Guild, these lightly armed/armored stalkers excel at killing their targets while remaining out of harm's way, or at the least beyond arm's reach. Due to this steadfast belief, their melee capabilities are less developed than their more straightforward brethren. However, with a suitable distraction in place, they can only be outclassed for long-range damage by specialists in the Arcane Arts.

Rangers can moan that the role of Ranged Physical Damage is already filled... but not for a TRUE specialist in the field. Note that there are no rooting or snare capability, beyond the use of poisons (and I am NOT asking for Poisons to be appliable to Ranged weapons... perhaps as an AA, but not for leveling). And then, the <Perforate> ability would be locked out due to positioning, except for perhaps a similar Stance to the rogues'... and even that is iffy at best. Soloing would be HARD, harder than for a normal Rogue.
 
15 classes is quite enough thank you.
It's great that you thought that out, but it's impossible due to client limitations
No problem there... I've actually had that on a .TXT file since back when 'Zerkers were first introduced and found to be as non-niche-filling as they are... I was amazed that I still had it tucked in my Documents file, even after the post-EQ HDD scrubdown. I mean, I deleted the ultra-user-friendly Monk DPS Calculator & less-user-friendly, 100% accurate Weight Calculator [that linked with the DPS Calculator to make it easily 95% accurate] Excel file I compiled (Could either input character and weapon stats for just an average MaxDPS, or fill in a pair of worksheets with Base Stats, skill levels, full equipment, and inventory (including bags, food/drink, and weight reduction percentages), and it would spit out 95% accurate DPS, including all applicable damage bonuses, and calculate your weight to the tenth point... What can I say, I was REALLY bored at work, and was trying to find a way to accurately compare gear/weapons loadouts, rather than just take the generally-accepted "truths" about Monk equipment on pure faith.), but I kept a 1pg readout on a non-existent and purely theoretical class... ::sigh::
 
brawn? like sheer strength or muscular power?
im assuming you meant that and not hands.... *shrug*
 
Thanks for using a pic of my pet as your Avatar Loxo :)

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Delete all hybrids (bst, rng, pal, shd)
Delete bards

Keep warriors
Merge druid/shaman
Merge wizard/mage
Merge necro/enchanter/cleric
Merge monk/rogue


You'll have:

Fighter
Tribesman
Elementalist
Sorcerer
Ninja

That's all you need. It's tough economic times and we need to scale back the classes. Elect me and I'll make your class able to solo. Every class will be able to fill more than one role in the high end. I'm Rexx and I approve this message.

*Paid for by the Committee to Delete Tyrone.
 
I'm listening. Also, how will this affect Joe the Paladin?

Joe the Paladin is a PLANT! He was put there by the Althuna campaign machine. He is not even high enough level to cast spells! Technically he's a gimped warrior right now who is speculating that he MIGHT level up high enough to be a paladin. It's a moot point really.

Besides. Joe Paladin SHOULD be deleted so that the rest of the classes listed can benefit and make this world what it should be. Just because Joe Paladin can maybe fill more than one role later, that does not mean he can right now. Joe Paladin right now would benefit from my changes!

Thank you.


*Paid for by The Committee For Senseless Propaganda and Kneejerk Reactions
 
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