Knockback as a mechanic as far as I have known it in this game is extremely buggy and has been responsible for a lot of issues involving getting pushed/summoned through the world through my time playing. This is a plea to remove all knockbacks from the game until the bugs associated with them can be fixed.
Knockback issues:
1- A mob has a knockback effect that pushes you through a wall / through the floor and now you find yourself stuck in the void either inside a wall or falling to infinity under the map. /rewind mitigates this problem, but there are plenty of times that /rewind doesn't bring you back and you're just stuck.
2- A player has a knockback effect that pushes a mob through a wall / through the floor and now you and your party no longer have line of sight on the mob and have to try to reposition it to get it to come out of the wall.
3- A player has a knockback effect that pushes a mob through a wall / through the floor and the mob summons you, putting you inside the wall / through the floor.
I can think of at least 1 raid fight that knockback makes extremely difficult due to the buggy nature of knockback knocking a good percentage of your raid deep into the walls even with diligent use of /rewind. The Murkwater in The Abyss is a prime example of this. I've also seen plenty of wipes due to people getting summoned into a wall / through the world after a mob gets knocked into the void.
In a game where knockback remains extremely buggy causing a relatively high potential to be stuck in the wall / falling through the world in the right (wrong) ground / wall setup -- why is it such a prevalent mechanic? The benefit of having knockback in the game vs. the detriment of it causing through-the-world bugs just isn't worth it and causes a lot more frustration due to bugs than fun due to the mechanics of knockback. I suggest removing all knockback effects from the game entirely as a method to fix these issues until knockbacks no longer consistently push people / mobs through the world.
Knockback issues:
1- A mob has a knockback effect that pushes you through a wall / through the floor and now you find yourself stuck in the void either inside a wall or falling to infinity under the map. /rewind mitigates this problem, but there are plenty of times that /rewind doesn't bring you back and you're just stuck.
2- A player has a knockback effect that pushes a mob through a wall / through the floor and now you and your party no longer have line of sight on the mob and have to try to reposition it to get it to come out of the wall.
3- A player has a knockback effect that pushes a mob through a wall / through the floor and the mob summons you, putting you inside the wall / through the floor.
I can think of at least 1 raid fight that knockback makes extremely difficult due to the buggy nature of knockback knocking a good percentage of your raid deep into the walls even with diligent use of /rewind. The Murkwater in The Abyss is a prime example of this. I've also seen plenty of wipes due to people getting summoned into a wall / through the world after a mob gets knocked into the void.
In a game where knockback remains extremely buggy causing a relatively high potential to be stuck in the wall / falling through the world in the right (wrong) ground / wall setup -- why is it such a prevalent mechanic? The benefit of having knockback in the game vs. the detriment of it causing through-the-world bugs just isn't worth it and causes a lot more frustration due to bugs than fun due to the mechanics of knockback. I suggest removing all knockback effects from the game entirely as a method to fix these issues until knockbacks no longer consistently push people / mobs through the world.