After thinking this change over, I'm not totally sure I like what might happen. I understand not wanting Knight 1 hand weapons to rot on raids after 2-3 kills, but most tank loot rots after that many anyway. Changing the ratios on current Knight 1handers, but lowering the stats on them (which are usually higher) is just going to be an indirect nerf to knights, since we rely on the stats, and only two other 1 handers currently in the game have similar stats to Knight weapons, and one of them is pretty much unattainable by a knight.
I'd love to see more options for knights as far as weapons go, but we(at least, Shadowknights) don't need DPS-based weapons, we need weapons that help us tank better, be it through procs or AC or skill mods on them, and the current high end knight weapon offers that, and I'm fairly confident that it would get a fairly hefty reduction in stats with this change, leaving me with only one other real 'tanking' 1 hander option (assuming the change effects all/most 1hand weapons out there). Knight weapons now seem to have a certain amount of freedom as far as procs, stats and other effects go, and I would hate to lose that unique aspect because the population doesn't have (and the raid game doesn't really allow for) many knights.
Now, I realize this change is going to take a shitton of work to code and implement, but unless there is some knight weapon unfound as of yet thats equal to IP, high-end knights could be stuck with what they have for months (like we already have been) if more weapons aren't planned on being added.
I'm sure most of these possibilities have been thought over, but I really just wanted to see if any of these concerns could be addressed.