Killing the Gods

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deeho81 said:
seriously, people are for the idea of losing control of your character to become a NPC? :brow: common sense has me siding with rabe.

i think it's a good idea that when you kill a god, eventually the god, like, repops, perhaps with a placeholder until that timer runs out. i know it's a new, crazy idea, but it might work.

for your diehard RP people out there, i guess you could say that the god mob is actually just a physical manifestation of the god's power, so when you keel it you never actually completely kill the god, and the placeholder would be a subordinate boss-like minion folk that holds together the forces while the god is away regaining his/her strength. and unfortunately with my idea the only benefit you recieve would be loot...yeah i know, god loot sucks hard.

Gods will only be killable once. :)
 
I think that all gods should be immortal, but that their power should be in question. When defeating a god, rather then dieing at 0% health, they gate to another dimension safe from mortal forces. While leaving behind all of their physical remains.. IE a chest, or corpse of the god that contains all of his physical belongings. After a long time of regenerating power, the god should once again come back into power of their realm.

That way it would still fit the roleplay stance while giving the chance to other players and the newer players of WR to experiance it first hand. It shouldn't be a quick respawn timer that i'm talking about either.. it should be something like once a month, give or take a week or two more.. With a randomized spawn time like that, then people wont just gather at the spot a month later prepared to take on the god once again.

This way, it would be good for everyone. ;)

(And you wont eliminate the followers of the god either, they can still worship something that is immortal)

As for perma-death, unique mobs.. How about Demi-God guardians that are not immortal, simply insanely powerful.. Close to the power of the god but not quite matching.

When they die, they should suffer a perminant death and it will be replaced within a decent amount of time (maybe 1-2 weeks) with another Demi-God with completely different loot and fighting style. That would randomize things a bit and not make them predictable.

There could be anywhere between 1 and 10 Demi-Gods in a single God's realm.


Anyways, so much for my ideas. :D
 
Instead of having the gods killed once, instead describe their phsyical appeareance as an avatar, a physical manifestation of their astral/magical etc existance. If you look at several books which had gods killable, it took a lot to dethrone them, and more often than not, it was mearly an avatar that was destroyed, and not the god itself.
 
I think everybody is looking at this from an eq standpoint instead of say a campaign standpoint such as D&D - When you kill sombody they die, and are gone - so with the gods being such unique and powerfull entities, when they are eventually killed, then that's it. no more god, no more followers nothing. i actually think its an awesome idea, and very differant than the normal EQ experiance.
 
I have heard ad nauseum that the gods will only be killable once. When we got to sivyana I was told that not only were we not expected to have killed agonizer but that sivyana is very unkillable. The only reason why we stopped getting intelligence on her was because of being told this. I know the gods have loot tables, whats the deal with their unkillability? Everymob in this game can be killed with the right strat, unless it is flagged a certain way. We are at the gods, why the limitation ?
 
I think it's a great idea too, however while doing that and giving them among the best equipment possiblities in the game, it's an extreme hit to the players that dont follow one of the biggest guilds in the game, and don't already have the best of the best gear on their charactors.

Doing that will seriously effect the storyline of the game as well, so much that none of the new players will ever get to do something so exciting, as once these already existing big guilds wipe out the current gods of the game then they will have perminantly wiped them out from existance.

Doing that will only be detrimental to the community by preventing the newer players from having any god related experiances.

However if they made some more... perminant effects rather then dropping loot for killing them, that effected the entire game world, it would make alot more sense.

Example, killing one god could make it so that Necro pets are slightly stronger (maybe 10% increase in hitpoints for all necro pets that are ever summoned)

The guilds and people that kill them won't get personal glory through equipment from the gods, but however will get the glory of the server by saying... Hey, my friends and I killed soandso, and it ended up helping everyone in the long run.

Something like that would be much more interesting, but if you plan on it simply being a loot reward, I would rather it be unique drops each time you kill a god for every time they return to power.

That way it would be the pinnacle of the raiding experiance.

Never camping something for a particular item, but each time it is killed it should drop unique items that can never be gotten again. If they are all insanely powerful godly items, then when the god returns to power, it can be taken out again for a chance at another haul of nice loot. I can see how some guilds might monopolize this feature and become very powerful, but remember.. Eventually the gods will be something that everyone will have a chance to do.
 
By unkillable perhaps they mean, all the guilds/people/etc don't have what is required to kill a god yet. As in, they are killable, but not realistically so by us mere mortals atm. Kind of like saying to a level 50 group they can't one group Lord Greyclaw "yet".
 
Jaril Bloodyblade said:
However if they made some more... perminant effects rather then dropping loot for killing them, that effected the entire game world, it would make alot more sense.

Like how about if someone kills the Rain God then it never rains again ever and there's no more fresh water and everyone eventually has no stamina or mana and we can't move or do anything and we'd all be like "Yeah, killing gods sure sounded like fun until we killed that Rain God. What a pickle!" except the "What a pickle" part would be replaced with something less silly and much more profane.
 
LuciferBlack said:
deeho81 said:
and unfortunately with my idea the only benefit you recieve would be loot...yeah i know, god loot sucks hard.

Well if the god is just a physical manifestation of that god's power, once the physical manifestation is slain, then why would there even be loot? Doesn't really make sense. I would imagine that the equipment of a god's avatar is just an extension of itself and therefore would drop no gear when slain.

yes, you would indeed have to imagine that. gods are incapable of crafting and enchanting gear/loot the old fashioned way. just as i was born with all my clothes, so will they. as my clothes will vanish upon my demise, so shall theirs.

it's really irreleveant i suppose.

out of curiousity, do the devs already have this figured out (and are meerly amused by us talking about something they've already done did), or is this a suggestion / 'want your input' thread? didn't start out that way...
 
Raherin, I believe in this case unkillable means untouchable. ie mob has the invulnerable flag.
 
As I do see the relevence of making gods a unique experiance, I don't see how giving the loot to a few select people would be too great. It would only help one of the top guilds, as most people refuse to give loot or help to other guilds/people most of the time, and I would think that would be most important rule of all in these kind of raids.

At the moment the strongest guild on the server is most likely Ruin.. When they get around to finally making the gods killable, i'm pretty sure they will have a week or so straight of raiding, allowing them to pretty much monopolize the experiance for themselves. It's not a bad thing to do on their part, it's a smart thing. However it will only be like this because of the decision they would make of never letting the gods respawn, making them have a perminant death, and giving them insane valued loot, that most likely will be no-drop (not that it matters). IMO I think that this is the wrong route to go...

Either make a server-wide effect for killing the gods so that everyone benefits in the long run, or keep them immortal. Like I said, probly the best way to mimic an experiance like that, give out unique loot, and still allow the experiance for everyone around is with the Demi-Gods of the planes.. Make them spawn up different ones every time, with different sets of unique loot, on a very long and random spawn timer, this way everyone can benefit from going on their crusades. And when they finally do manage to kill the gods, it should benefit everyone, not just them. <3


All is fair in love and war, however i'd much rather you have a bundle of flowers then an AK-47.
 
I agree jaril, the effort it takes to plan , execute and followthrough killing a god , you can fully envision during a night of getting drunk on nyquil, jerking off to fetish porn and complaining that you dont get to take part in the higher content on wr. The reality of this endeaver is that its very fucking hard and takes alot of work from alot of people to do, and the guild that does that should be amply rewarded. I do not work for people other than my guildies. Call me a bastard but I dont really care if the mobs never spawn again for others or if it makes it not rain even. We are not a charity and we expect to get paid for our work.
 
All i'm saying is that it should be important for everyone to be able to benefit from it, and not only the select few that are already prepared to take on the challenge. That basically tells everyone under level 50 right now, and not level 65 with a ton of AAs and Raid gear, that they will never be able to benefit from the death of a god.

I think that the death of the gods, if you do indeed make it perminant should hold a much stronger effect on the world then simply a few peices of insanely powerful loot for the select few that take it down.

A God's power influences the entire plane of their existance, as well as the mortal plane which we live, it should at least have some effect to benefit us all.
 
I must say that i had to laugh when i saw this:

maddctr said:
Call me a bastard but I dont really care if the mobs never spawn again for others or if it makes it not rain even.

So you would not be disapointed if PR kills all the gods and you never get a chance to it. You are talking like you expect ruin to be the guild to kill the gods. But as i was told gods where suppose to become stuff only to be killed by a great force. And i cant help but think that at the moment PR can get more people on a raid then ruin can.
 
That is true. Ruin does have some nice 'Quality'.

However, if gods were suddenly killable right now, and they were as powerful as they SHOULD be, then i dont think either guild would yet be able to take them without serious strategy / numbers.
 
Until PR has 3 tanks that can soak up 1600+ rampages a round thy won't be getting close to killing any gods. And last I checked you sent Coltaine packing....again. If you want to test your uberness I invite you to try your hand in Prison. I want you to ATTEMPT to even tank Master of the Gates for atleast 30 seconds much less the 4-5 minutes it takes to kill him. hell, DO ANYTHING in there without Coltaine tanking for you.

Yes, PR can drag 45-50 people on a raid, but do you really want to be THAT lame, if the zones will even let you get more then 36 in after wiz is through, to kill a mob?
 
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