Jubor Tribe

Zurkka1

Dalayan Adventurer
Could the Jubor demolishers get some looking into , they are a real pain in the ass to kill atm due to their add popping out and casting a CH on them and triggering another one to spawn.
Jubor basically has only been killed once or twice , everyone pretty much avoids this tribe like the plague, the rest of the trash isnt to bad, its just the demolishers that need adjusted.

I think over all Jubor could use a revamp, it has the same loot as the oktar/ tarloc tribes and is 10x harder to kill for side grades for spires loot. Sure tomes are nice since the tribe has more trash but they are pretty random.

I think this tribe has only been killed once and the zone crashed a couple times/ and it basically took us an hour longer than it should have. Also most of the trash wasn't working correctly.
 
So no one cares that this tribe goes totally untouched, maybe Exodus could give some input if they have attempted it, obviously they prob haven't since its not worth their time

its pretty awesome a tier 12 encounter cant get fixed
 
it's just that there are probably like 5 people who post on this forum who even know what you're talking about but i listened to you guys talk about that trash mob before and it sounds like it needs to work more like serizus in undercity where his hp going above the percent which triggers him doing something doesn't cause him to do it again when he hits that same percent
 
I have never done this fight or those mobs. Everyone tells me they are broken/dumb/waste of time for being so hard.

However the real issue here is that zurkka made a post and noone is giving him/it attention when they should.
 
So no one cares that this tribe goes totally untouched, maybe Exodus could give some input if they have attempted it, obviously they prob haven't since its not worth their time

its pretty awesome a tier 12 encounter cant get fixed

we've tried it. Its laughed at us. We've said oh fuck that the loot is terrible for the amount of work you have to do. i'm not sure if its broken or not. but Tarloc and Oktar are LOL ez for the same loot.
 
It was terrible, and every time eisley fix's a bugged mob for me i ask him about getting jubor changed because its terrible. Please change this thing.
 
i have asked slaariel before if i could change it and he said no.

Thats a sad state of things...

There are two problems I see here:

Demolishers are unreasonably difficult and/or random. Basically you have to max burn and hope that you land giant nukes/bowshots/etc to drop them from 60% to 55 and 50 to 45 and so on, because when they hit 59 they instantly get healed for 3-4% health, and if it puts them over 60 they summon another add and heal again.

The other issue is that this tribe takes 2 hours to defeat and then drops the same loot as two tribes that take 20 and 30 minutes to finish. Jubor takes longer to finish than any other tribe in the entire zone. It has no bosses, but any boss in turuj except the last two can be expected to be killed in 1 attempt by any guild that has killed it before.

I think demolishers should be made to not summon a new add if they are healed above a % marker, a boss should be added for the tribe, and given loot of similar tier to basement tribes.
 
If the Ju`Bor Demolishers weren't so luck-dependent (or maybe there's some magical solution or unintende bug nobody has figured out yet), then the tribe wouldn't take that 2 hours, and in fact, maybe they would be done within 2 hours (never been done). They'd still be a bit less appealing for the risk/reward, but when they're the only tribe up, they'd be worth consideration.
 
I think without Demolishers it would still take at least an hour, which is twice tarlok/oktar for the same loot. With that said... it would probably get done anyway since there isnt a ton of content at this tier.
 
So no one cares that this tribe goes totally untouched, maybe Exodus could give some input if they have attempted it, obviously they prob haven't since its not worth their time

its pretty awesome a tier 12 encounter cant get fixed

They don't kill it because its bugged out I have been told.
 
Bumping because this tribe seriously needs to be looked into...

There are two problems I see here:

Demolishers are unreasonably difficult and/or random. Basically you have to max burn and hope that you land giant nukes/bowshots/etc to drop them from 60% to 55 and 50 to 45 and so on, because when they hit 59 they instantly get healed for 3-4% health, and if it puts them over 60 they summon another add and heal again.

The other issue is that this tribe takes 2 hours to defeat and then drops the same loot as two tribes that take 20 and 30 minutes to finish. Jubor takes longer to finish than any other tribe in the entire zone. It has no bosses, but any boss in turuj except the last two can be expected to be killed in 1 attempt by any guild that has killed it before.

I think demolishers should be made to not summon a new add if they are healed above a % marker, a boss should be added for the tribe, and given loot of similar tier to basement tribes.

Beyond toning down the demolishers and reducing the time it takes to clear, another solution to make this worth killing would be a guaranteed Rank 3 Class tome drop. That would provide a little incentive to kill something which is almost never down and eliminate a small component of the current tome bottleneck within the context of the existing system.
 
Back
Top Bottom