Itimization and Instrument mods

No. The zone just needs to be made harder which I had planned to do but then I forgot. But now I remembered, thanks.

Also Galeforce was made to have a higher than tier wind mod, I don't plan on changing it nor do I see a problem with something being "better" sometimes.
 
I dont think turuj is "too easy", I think us FWF people are spoiled on super challenging end game marza fights. Really, ignoring Prime Enchanter, the tier progression/difficulty is pretty consistent.

Maybe the first tribe could use a little something, but the basement seems fine in the state I last did it.

edit: thats not to say making it harder is bad; since doing so would make sharn'ree and rujik less of a stark contrast to almost everything prior, just that comparing loot and difficulty from turuj to spires and sanctum doesn't seem that 'off' to me.
 
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This thread is not about turruj difficulty, it's about lack of string mods t9-11 and t11+ (kinda important considering the r2)
 
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This thread is not about turruj difficulty, it's about lack of string mods t9-11 and t11+ (kinda important considering the r2)

The (lack of) difficulty is a big problem with endgame raiding has been for awhile. It's the same reason Thaz was deleted. It's silly to essentially have to work to reach a point and be rewarded with a treasure chest of free loot that you can farm for eternity.
 
No. The zone just needs to be made harder which I had planned to do but then I forgot. But now I remembered, thanks.

Also Galeforce was made to have a higher than tier wind mod, I don't plan on changing it nor do I see a problem with something being "better" sometimes.

Cool at least we got that piece of info.
Whats your thoughts on the string situation then?
 
I dont think turuj is "too easy", I think us FWF people are spoiled on super challenging end game marza fights. Really, ignoring Prime Enchanter, the tier progression/difficulty is pretty consistent.

The Tar`loc tribe and the Gru`niet boss fight are. I'd agree about the rest not being too easy.

The change to Prime Enchanter to make the flaring mechanic not entirely random made the fight reasonable. The change to Conglomeration made it so a Tier 8 raid isn't going to kill it. There might be others I've not seen myself, but there's been minor changes to fights made that have done a lot of good for difficulty scaling.

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That all said, I should get back on topic. If a string modifier should be added, it seems like Temple of Elael would be tier-appropriate for one. Then again, I've never had a need to look at the loot tables for the encounters there, so for all I know, there's already one there. *shrug*
 
yea see if string is so desperately important and rare (its not) eleal is a good place to add it since that is a relatively untouched zone with a bunch of mystery loots. if new content comes out and there are zero string mods then maybe this is a valid discussion.
 
Cool at least we got that piece of info.
Whats your thoughts on the string situation then?

I will look into it actually, having said that Overgrowth contains targets around these tier levels (and higher) that have items with string modson them already, you just have to kill something new.
 
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