IP Dragons HP and one/two class loot

Waldoff

Administrator
Staff member
This is a post about two things.

First off is IP dragons. I was told that all dragons in IP were given a universal huge HP raise. We just finished an 18 minute farg fight and a 17 minute yash run. Yash seemed ok, but farg was INSANELY hitpointed compared to what he used to be. We barely won while he used to be trivial, I doubt that a guild without half and half IP loot could do him. Also hoping the other IP dragons could get a looksee on HPs before we get there if the change was in fact widespread.

Also, now that only 2 loots drop per boss kill, I think that the few items that a guild only needs 1 or 2 of are dropping too much in relation to those that they need 10 of. Seeing patriarchs drop every kill, or bard swords rotting off versikol when its 50% of your loot is brutal. Not to mention that with 18 it cuts in half the few people who actually need these kind of items. Is there any chance to get the loot ratios changed to reflect the discrepency in need?
 
(basing this off loot with differing rarity) Sure we all want Ulaz hats, but it's the best one out there, and it wouldn't be as special or cool if everyone had one. There is a reason certain items are rare and others are common.

(if all loot has same droprate) You can't beat the RNG no matter how hard you try. You would just be waiting for the other, rarer drops if certain ones were made more common.
 
Maybe making the rare drop rate of certain items more common isnt the right answer.

Would it be possible to have a % chance for every raid mob to drop a 3rd item? This third item would usually be one of the rare items, while the other two could be any random item on the loot table. This possible third drop could work similar to that of a eldritch scroll in that the majority of the time it wouldnt drop, however, on the odd chance it does its a nice bonus and almost guarantees a rare item.

As it stands now, as woldaff said, having 1 out of 2 items rot simply because its the more "common" drop is kinda rediculous. Its getting to be real bad especially in zones like CoD where there is alot of gear based towards monks/beasts. Its also overly bad with any tank gear that is a common drop since in the 2.0 raid setup having a multitude of tanks isnt necessarily the best and most efficient setup to work with.
 
this isnt about the good loot versus the bad loot.

Its about a dagger that has one class on it, or a sword that only one class uses, or a shield that is pal/sk only.

I am not saying make the better loot drop more, I am saying make the loot that is inherently needed by a MUCH smaller preportion of a guild drop less than items that arent.
 
in regards to loot drops.... i would like to see the uncommons dropa bit more. I thnk one mob that we have killed 3 times now has has the exact same loot. Great if we had 36 crappy since we have 18.

IP dragon HPs .... at they are crazy high. Farg was a OMG WE WON *wipe sweat off brow* before he was ok he is owned lets move on. Now as the Owned and move on goes.. he was too easy. But now from maybe a 8 min fight to a 15+ min fight cause of HPs is a bit much. If the Hps were increased by 20% on all then it should be 10% instead. Ulaz pushed us to the brink with our very best (thats lots of combine and decent amount of IP loots) now she would be completely impossible. Ghar was already a prob for us but leaving him out for now. Deyranni will be near impossible cause of what he does added to already being OOM after 15 mins of fighting (the original 2.0 version) and now the HP increase.

Instead of the huge increase in HPs take that huge increase and cut in half you still get whatever % increase but its not knocking one guild off that tier that was already deep into that tier.
 
Waldoff said:
I am not saying make the better loot drop more, I am saying make the loot that is inherently needed by a MUCH smaller preportion of a guild drop less than items that arent.

They do.
 
rab said:

*whine* Then why oh why have we seen 7 klazka's over the course of our mirror career :eek: *ok im done whining*

I agree that class-specific loot could use some looking into, but then again, something like a shield that was previously PAL/SK only will probably end up being used by those classes if it had others added to it solely based on the stats that are inherently present in comparison to other classes' possible items. Clerics using a mindshield over a shield of freeport?! Mind-boggling.
 
Lufia said:
*whine* Then why oh why have we seen 7 klazka's over the course of our mirror career :eek: *ok im done whining*

I agree that class-specific loot could use some looking into, but then again, something like a shield that was previously PAL/SK only will probably end up being used by those classes if it had others added to it solely based on the stats that are inherently present in comparison to other classes' possible items. Clerics using a mindshield over a shield of freeport?! Mind-boggling.

Next time whine about Spire of Effluence/Shield of Crystalized Music!
 
I understand where you're coming from Woldaff, it's frustrating when you're getting unlucky with the RNG but we've seen the rng work both against and for us. I know a bit about % drop rates and they seem in line whe the mobs i was told about. I am really not sure if there is a 'perfect' solution, I really can't think of anything that would change much.
 
Lufia said:
*whine* Then why oh why have we seen 7 klazka's over the course of our mirror career  :eek: *ok im done whining*

I agree that class-specific loot could use some looking into, but then again, something like a shield that was previously PAL/SK only will probably end up being used by those classes if it had others added to it solely based on the stats that are inherently present in comparison to other classes' possible items. Clerics using a mindshield over a shield of freeport?! Mind-boggling.

Bp is suppose to be rare :p but yea we once in a while ran in a paly or ranger or something for the sword cause it was like ok its that and something else will drop
 
This thread got a bit one tracked along the one two class loot issue, any comments on the IP dragon HP issue? The recent change makes dragons we used to do with ease in 1.0 and even at the beggiinning of 2.0 out of our reach.
 
I'm wondering if the loot rate were looked at, It's still sad to see way to many common drop after 30ish kills over the same named and barelly one rare if none...

wouldn't jinxat suggestion work correctly? like setting the % of rare drop set to low?

Jinxat said:
Maybe making the rare drop rate of certain items more common isnt the right answer.

Would it be possible to have a % chance for every raid mob to drop a 3rd item? This third item would usually be one of the rare items, while the other two could be any random item on the loot table. This possible third drop could work similar to that of a eldritch scroll in that the majority of the time it wouldnt drop, however, on the odd chance it does its a nice bonus and almost guarantees a rare item.

As it stands now, as woldaff said, having 1 out of 2 items rot simply because its the more "common" drop is kinda rediculous. Its getting to be real bad especially in zones like CoD where there is alot of gear based towards monks/beasts. Its also overly bad with any tank gear that is a common drop since in the 2.0 raid setup having a multitude of tanks isnt necessarily the best and most efficient setup to work with.

or is it staying the way it is?
 
What exactly is "loot rate"? Are you still talking about IP dragons specifically here? Which are these common items?

Try to be a bit less generic.
 
Yashira and Deyranni are two good examples. I dont know exactly how many yashira kills we have had now, probably 15 or so and we have seen a patriarch id say about 8 or 9 times. Deyranni has dropped her sash every time but once in about 7 or 8 kills. Farguziar has been dropping cajaf's left right and center and although those are easier to hand out than belts or patriarchs, they are going to be rot status very very soon. In about 15-20 farguziar kills we have seen only one pair of boots. I can only really think of one example outside of IP and thats versikol. The past three times we have killed him he has dropped a bard rapier (soon to be changed but still). Cant really think of much else, other than that we got our first relic tonight in about 2 weeks. We have killed 8 or 9 IP dragons in that time plus some other stuff from poair, potorment, and cod and havent seen one. The relic drop rate is horrid for us, and we almost have all of our relics. Id hate to see what its like for guilds trying to work their way into the raid game.

Edit: We havent really killed gharontosh or ulaz enough (only once each so far) to comment on the droprate on their stuff yet.
 
I agree with Jinxats post for the most part, but I was focusing more on the items that not only are rotting for us but that are innately prone to rotting because of their make up.

Yashiras sword is a great example. It is a sword for Warriors, and is pretty much useless for any other class. The drope rate on it seems about the same as any other loot off yashira yet it has been rotting since our second kill.

Mirror 2hnder/Farg 2hnder is another example. Once you have your 1 paladin 1 SK and 2 rangers with it, it is perma rot. A bladed 2hnder shouldnt have the same drop ratio as something a ton of people could use.

Bard 1hnder off Versikol is a great example of this being fixed. In our 8 Versikol kills, we have gotten 5 bard daggers. Now the dagger is being changed into something that multiple classes can use, but if you wanted to go a different way lowering the droprate dramatically would have fixed the problem as well.
 
Lowered drop rate on patrich. It would really be helpful if you started listing the items you feel drop too much/little, instead of giving me the ridiculous task of looking over all raid tables for things that might be out of balance with the need for it.
 
Boots off of farg dont drop enough. Like I said about 20 kills and 1 pair (our first kill too heh). Bracer and earring from deyranni are fairly rarish too weve only seen one of each in all of our kills. Woe off of yash is a little too rare as well, 1 bow in about 15 kills. Cant really think of anything else at the moment. The belt off of deyranni drops way too much. We have needed to swap people out just so that it wont rot anymore. Like I said before the belt has dropped almost every deyranni kill. Cajaf also drops a tad too much, but I would rather have cajaf's dropping in excess then danrak's and vanezar's. Maybe up drop rate a tad on farg boots and slightly lower cajaf. Nothing else I can think of at the moment, maybe someone else can add their thoughts to this.
 
I'd have to say the drop rates on both Mirrors weapons are far to high now. In at least 10 Mirrors kills we have yet to get a loot that didnt have one or the other, and have had a combination of both at least 4 times. In this period we have seen one BP, 4 sashes and one bracer. The drop rate on Manis range has always been pretty low, but we havent seen a single one in about 10 manis kills since 2.0. This would be fine, except it just means spires/ducksticks/shrouds are for the most part rotting left and right. I believe we have seen 2 gauntlets from them.
 
The RNG doesn't love Jinxat's guild. I'm looking at the % chances right now and they're fine. Nothing out of the ordinary at all. Mind you, a few items are rarer than others, but it's not THAT skewed. We're talking 10% differences, at the very most.

As for Deyranni, the sash is the most common drop, but again, it's not a gigantic difference in chance. Sucks that you're getting bad luck though.

Edit: That is to say, that the drop rates all seem fine to me and that class-specific items (or close to class-specific) aren't favored in any way. Infact, they're the rarest simply because of the typical class spread.
 
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