Halfwise
Dalayan Beginner
Okay, so I have figured out *why* my plate helm disappears.
As well as my plate shoulders.
And occasionally my plate bracers.
It is DYE (for me specifically item tint). For any missing armor piece that would normally add an additional graphic to the player model (not just swap textures), the thing that determines whether the armor shows up or not is if there is a tint applied to that piece. If there is, the additional model does not show up. Just the lower res chainmail beneath with the item tint. Going into the dye window, and applying a pure white dye (aka "no dye", though you must actively select the "white dye" in the color window) causes each of these pieces to automatically reappear and display correctly!
I understand that there is a lot on the admins' plate (no pun intended), and this might be low priority, but I hope that by pinpointing the cause of the issue, it will make it easier to find a solution.
Additional findings: The dye *can* apply, but only if you open the dye window, apply white to the affected pieces, and click "Reset" to bring the pieces back to normal. This loads the plate, then applies it to the plate. However, zoning or re-equiping a piece of armor causes *all* affected pieces to disappear again. (possible the game loads the whole model on the character when a plate armor piece is applied. )
Theory: Perhaps the game loads armor in the following format: Body Texture -> Item Tint -> Plate, when it should load it Body Texture -> Plate -> Item Tint?
(I know I could have posted this in my previous thread, but because of the change in the nature of the issue, I felt a new one was warranted. I wanted to make it more visible in case anybody who works on SoD checks the forums.)
Additional questions: Does this apply to all dye? or just item tints? Like would a "white" item that would normally load, then have an applied dye to it, function properly through zoning? I'm afraid I lack the resources to test this currently.
If one prefers model over color, using the "remove dye" command could serve as a temporary solution.
As well as my plate shoulders.
And occasionally my plate bracers.
It is DYE (for me specifically item tint). For any missing armor piece that would normally add an additional graphic to the player model (not just swap textures), the thing that determines whether the armor shows up or not is if there is a tint applied to that piece. If there is, the additional model does not show up. Just the lower res chainmail beneath with the item tint. Going into the dye window, and applying a pure white dye (aka "no dye", though you must actively select the "white dye" in the color window) causes each of these pieces to automatically reappear and display correctly!
I understand that there is a lot on the admins' plate (no pun intended), and this might be low priority, but I hope that by pinpointing the cause of the issue, it will make it easier to find a solution.
Additional findings: The dye *can* apply, but only if you open the dye window, apply white to the affected pieces, and click "Reset" to bring the pieces back to normal. This loads the plate, then applies it to the plate. However, zoning or re-equiping a piece of armor causes *all* affected pieces to disappear again. (possible the game loads the whole model on the character when a plate armor piece is applied. )
Theory: Perhaps the game loads armor in the following format: Body Texture -> Item Tint -> Plate, when it should load it Body Texture -> Plate -> Item Tint?
(I know I could have posted this in my previous thread, but because of the change in the nature of the issue, I felt a new one was warranted. I wanted to make it more visible in case anybody who works on SoD checks the forums.)
Additional questions: Does this apply to all dye? or just item tints? Like would a "white" item that would normally load, then have an applied dye to it, function properly through zoning? I'm afraid I lack the resources to test this currently.
If one prefers model over color, using the "remove dye" command could serve as a temporary solution.
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