Intelligent Power core

vistachiri

Dalayan Master
Was taking wrist off this item intended? It was an excellent slot to put it in, just wondering why? If it got overlooked in the item's general reduction of mana, etc.
 
Thinkmeats said:
Wrist slots are the weakest of all slots; any multislot item which can be put in the wrist slot pretty much has to be given wrist stats.

I'd guess intended for this reason.
 
Shimmering pearl beads
ft 1
ac 12 str 10 agi 10 dex 5 cha 10 hp/mana 65

Intelligent power core
15 wis/int/cha 65 hp 125 mana
ft1 ac 7
15 mr 5 cr/dr


Mobs for beads significantly less difficult than the fight was apparently intended to be from what we were told (OP difficulty with both parts of the fight considered, beads? 1group gg), I don't particularly think it would fall outside the difficulty range for being a wristslot. Though I'm not quite sure where certain particular pieces drop I'd point to Quiet band of the solace, and Fedraz as examples of wrists that are, not so weak so to speak. Aurulent bracer of precision (also monster stats on a wrist, albeit not a caster one). Crystal shard band, also a wrist monster stats, 38% haste being at least as useful as ft1. Also I can't forget exuberent bracer of life, a piece faaaaar lower than this tier with comparable stats when you figure in the healing inc V vs ft1 and the other misc stats. Granted, I've named a few fights more difficult, and some far left. But I don't see it as being particularly overpowered for that slot in light of some of the others mentioned with the apparent difficulty of the fight (which will in fact have changed as it was the first run of it, last I heard first part was getting sort of easier due to massive lag, and 2nd part was going to be made harder), which is why I figured I would ask, would be nice to see a little variety in caster wrists as pretty much all the highend people on the server are wearing solace, fedraz or pearl beads.


Also keep in mind to even get to the fight one needs a) Someone with a factory key b) the items necessary to trigger the fight c) Are apparently on a timer after you start the first part, wipe 2x and you pretty much need to redo part b I would think.
 
Comparing Haste and Healing Inc to FT doesnt make any sense since FT stacks. Also comparing Shimmering Pearl Beads makes no sense, even though the beads are much easier to get, they are always much much worse :psyduck:
 
vistachiri said:
Also keep in mind to even get to the fight one needs a) Someone with a factory key b) the items necessary to trigger the fight c) Are apparently on a timer after you start the first part, wipe 2x and you pretty much need to redo part b I would think.

Keep in mind most raid loot requires a good deal of clearing to get to, and zones such as OP/IP and CoD require keys as well.
 
Jun said:
Comparing Haste and Healing Inc to FT doesnt make any sense since FT stacks. Also comparing Shimmering Pearl Beads makes no sense, even though the beads are much easier to get, they are always much much worse :psyduck:

Comparing relative stats and effects on wrists per their usefullness to a given class does make sense though. I was simply pointing out that not all wrists have what would be considered as wrist stats, along with the lack of variety in highend wrists as far as casters are concerned. More explaining why I was asking in the first place and my reasoning behind the question as to why I wondered if it was an error.
 
Jun said:
Keep in mind most raid loot requires a good deal of clearing to get to, and zones such as OP/IP and CoD require keys as well.

Exactly my point in mentioning the keying in/fight process. Comparing relative zone difficulty/key process to fuirther support my reasoning and what we were told of the difficulty of the fight :psyduck:
 
vistachiri said:
I was simply pointing out that not all wrists have what would be considered as wrist stats

I don't know what this means. Either way, I haven't done this encounter, but if it is actually around OP difficulty (what in OP btw? Taeshlin is quite a bit harder than MoTG) then comparing it to Quiet Band of the Solace would make more sense than PoAir beads etc. Keep in mind though that MoTG loot is overpowered for mob because of the other things needed to fight it (On top of the Key/Clearing, so Factory Key has no place in the argument).
 
Jun said:
I don't know what this means. Either way, I haven't done this encounter, but if it is actually around OP difficulty (what in OP btw? Taeshlin is quite a bit harder than MoTG) then comparing it to Quiet Band of the Solace would make more sense than PoAir beads etc. Keep in mind though that MoTG loot is overpowered for mob because of the other things needed to fight it (On top of the Key/Clearing, so Factory Key has no place in the argument).

Granted factory key really doesn't, it was more of a hey, you need to be keyed in to any of these zones to fight the mob, kind of comparison. erm holy christ will respond later, just got told I'm going to be going through like 8 fire alarms. This is going to suck.
 
Rust Bracer trades 15mr/5cr/5dr, 25mana, and ft1 for neg5 Agression from MoTG Bracer. I guess what needs to be answered is how does this mob compare to MoTG, and how does the item collecting process in the factory compare to the trash/minibosses/shard collection process for MoTG.
 
Jun said:
Rust Bracer trades 15mr/5cr/5dr, 25mana, and ft1 for neg5 Agression from MoTG Bracer. I guess what needs to be answered is how does this mob compare to MoTG, and how does the item collecting process in the factory compare to the trash/minibosses/shard collection process for MoTG.

It's not a bracer anymore :psyduck:

vistachiri said:
Was taking wrist off this item intended? It was an excellent slot to put it in, just wondering why? If it got overlooked in the item's general reduction of mana, etc.

Wrist got taken off because casters get eight hundred billion million wrists anyway. I moved it to other slots and statted it accordingly.
 
Thinkmeats said:
It's not a bracer anymore :psyduck:

Yea he is arguing for it to be a wrist, so I was showing that it would still be far more powerful than a wrist on (probably) a higher tier.
 
Actually, of the five Rust raids, four of them are intended to be OP difficulty. The boss of the zone is IP-level.
 
ugh that sucked much, jittery as hell now, Okies

@onos what difficulty in op would be better answered by someone who attended the fight other than myself, finny, tape or rurho for example, b/c I've never personally been in a fight against taesh. The items you need to key yourself in for the fight (apart from factory key) do poof iirc after you use them, so each fight needs the same clear, but the clear to the actual mob is negligible or at least to the start of the fight, and not the actual mob per se. How difficult the fight is now, who knows, havent been back and it was being adjusted while we were there.

As for the slots its on now, Subpar? The only slots I can see it not being replaced by with something from a lower tier would be cloak, if of course I am correct about the difficulty (neck: Flawless sky diamond, lose a little int, but at that point who needs stats? gain mana, damage reduction etc Hands: Fleshrotter gloves, far less mana 1 more ft, it would be an iffy decision I would think..Depends on how much ft one has at that point, and how much of a nazi they are about it Cloak: totally owned by combine cloak, not too far above cloak of dimensions.)

As for the entire conversation, it really didnt start out with me arguing for it one way or another lol, I just was curious if it was meant to be changed.
 
Allielyn said:
I do believe you're underestimating the "power level" of FT.

How exactly when I'm comparing it mostly to 2 items slotwise that have more ft? One doesn't granted, but worn ft does in fact cap, that'd be a nice slot to not have to have it on quite frankly. I'm well aware of the power level of ft in fact, considering I have a bagfull of ft gear on me at all times that I swap into when I need to med fast. I'm actually pretty obsessive about it tbh.
 
Back
Top Bottom