Mage_Epic1
Dalayan Beginner
I would like for the magician and necro reward for the slippers of the four and bonesingers collar to be closer in line with the other classes (not the rings, seeing as all the rings are basically the same besides for focus)
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
Effect: Recovery III (Worn)
Focus Effect: Companion Health IV
CHA: +15 INT: +15
SV DISEASE: +5 SV POISON: +5
Recommended level of 45.
WT: 3.5 Size: SMALL
Class: NEC
Race: ALL
Slot 1, Type 3
Slippers of the Four
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
Effect: Courageous Minion
Focus Effect: Healing Increment V
STA: +5 WIS: +10 INT: +10
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 0.2 Size: SMALL
Class: MAG
Race: ALL
Slot 1, Type 5
[MAGIC ITEM][LORE ITEM][NO DROP]
Slot: BACK
AC: 15
Effect: Disempower Minion (Casting Time: Instant)
CHA: +15 WIS: +10 INT: +10 HP: +20 MANA: +20
Spell Ward +2%
Recommended level of 45
WT: 1.0 Size: SMALL
Class: ENC
Race: ALL
Slot 1, Type 5
Manacle of Shielding
Slot: Wrist
AC: 14
Effect: Runeshield (casting time 0.0) (no recast time) (205 dmg shield)
Str +4 Dex +4 Sta +4 Cha +4 Wis +4 Int +4 Agi +4 HP +40 MANA +40
Recommended Lvl 45
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL
Slot 1, Type 3
for magicians and necro's, the two focuses rely heavily on the focuses, as opposed to the enchanter and wizard's who are mostly stat based. the necro collar is great with the 3regen, cha, and int, but lacks hp's and/or mana, and the focus is a minor bump to our already low hp pets. the magician boots however lack any real zing to them, with 5sta (which to a caster is very few hp's, below even regen 1), and 10 int, and heal inc 5 (15% iirc) which will add ~95hp's to our 52 pet heal spell which does ~650 base.
the collar, as purely a regen item, can be replaced by player crafter jewelry easily if you can find druid/shaman regen to keep lich up (which isn't hard at all) to yeild better hp/mana. the boots, unfortunatly, are in a key slot, as they can easily be replaced by other more powerful boots even before 65. the boots effect of curagous minion is only good when fighting boss fights like Traek, or other dragons who AE fear, which the magician can stand out of range. during normal xp'ing, i have noticed that if the mob cannot fear the pet, it will fear the caster, which pretty much negates the effectiveness of the boots. the healing incriment also isn't that great considering using the 52 spell, you only gain ~95 hp's every 20 seconds to your pet.
these two items have low staying power compared with the enchanter cloak of 15cha, 10int, 20hp/mana in a minor slot not generally upgraded until tier 2/3, and the wizard bracer of +4all and 40hp/mana coupled with a free rune, in a slot you have some working room with due to there being two slots of.
possibly adding some hp/mana to the two will help increase their lasting power, and changing the slippers effect to say something like a stackable pet resist buff, or a short duration pet overhaste with long recast, and changing the focus to either companion strength or range incriment.
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
Effect: Recovery III (Worn)
Focus Effect: Companion Health IV
CHA: +15 INT: +15
SV DISEASE: +5 SV POISON: +5
Recommended level of 45.
WT: 3.5 Size: SMALL
Class: NEC
Race: ALL
Slot 1, Type 3
Slippers of the Four
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
Effect: Courageous Minion
Focus Effect: Healing Increment V
STA: +5 WIS: +10 INT: +10
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 0.2 Size: SMALL
Class: MAG
Race: ALL
Slot 1, Type 5
[MAGIC ITEM][LORE ITEM][NO DROP]
Slot: BACK
AC: 15
Effect: Disempower Minion (Casting Time: Instant)
CHA: +15 WIS: +10 INT: +10 HP: +20 MANA: +20
Spell Ward +2%
Recommended level of 45
WT: 1.0 Size: SMALL
Class: ENC
Race: ALL
Slot 1, Type 5
Manacle of Shielding
Slot: Wrist
AC: 14
Effect: Runeshield (casting time 0.0) (no recast time) (205 dmg shield)
Str +4 Dex +4 Sta +4 Cha +4 Wis +4 Int +4 Agi +4 HP +40 MANA +40
Recommended Lvl 45
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL
Slot 1, Type 3
for magicians and necro's, the two focuses rely heavily on the focuses, as opposed to the enchanter and wizard's who are mostly stat based. the necro collar is great with the 3regen, cha, and int, but lacks hp's and/or mana, and the focus is a minor bump to our already low hp pets. the magician boots however lack any real zing to them, with 5sta (which to a caster is very few hp's, below even regen 1), and 10 int, and heal inc 5 (15% iirc) which will add ~95hp's to our 52 pet heal spell which does ~650 base.
the collar, as purely a regen item, can be replaced by player crafter jewelry easily if you can find druid/shaman regen to keep lich up (which isn't hard at all) to yeild better hp/mana. the boots, unfortunatly, are in a key slot, as they can easily be replaced by other more powerful boots even before 65. the boots effect of curagous minion is only good when fighting boss fights like Traek, or other dragons who AE fear, which the magician can stand out of range. during normal xp'ing, i have noticed that if the mob cannot fear the pet, it will fear the caster, which pretty much negates the effectiveness of the boots. the healing incriment also isn't that great considering using the 52 spell, you only gain ~95 hp's every 20 seconds to your pet.
these two items have low staying power compared with the enchanter cloak of 15cha, 10int, 20hp/mana in a minor slot not generally upgraded until tier 2/3, and the wizard bracer of +4all and 40hp/mana coupled with a free rune, in a slot you have some working room with due to there being two slots of.
possibly adding some hp/mana to the two will help increase their lasting power, and changing the slippers effect to say something like a stackable pet resist buff, or a short duration pet overhaste with long recast, and changing the focus to either companion strength or range incriment.