Danku
Dalayan Beginner
Ok I know that the old answer has always been that instancing is evil and will never happen. But, are the Tmaps not instance events in themselves? With guaranteed 2 items to drop as well as cash and gems and occassional spells and some XP.
What would happen if 1 instance zone, with a max of 5 instances at a time, was put in place with a 1 group cap that set itself according to 1) the groups level and 2) an option for (easy, normal, hard, your going to die alot). Drop the guaranteed loots shot that a Tmap has and have a 20% chance of having a named mob at the end of the instance.
Is there any possibility for consideration of a single instance zone just to see how it would be received? I am just curious and have kicked the idea around in my head for awhile. Wondering what others may think.
What would happen if 1 instance zone, with a max of 5 instances at a time, was put in place with a 1 group cap that set itself according to 1) the groups level and 2) an option for (easy, normal, hard, your going to die alot). Drop the guaranteed loots shot that a Tmap has and have a 20% chance of having a named mob at the end of the instance.
Is there any possibility for consideration of a single instance zone just to see how it would be received? I am just curious and have kicked the idea around in my head for awhile. Wondering what others may think.