Insignia of Sagacity

Obscenitor

Dalayan Elder
Here is a comparison of the 4 different versions of the final reward for the quest Relic Hunters:

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: Ear Fingers Neck
AC: 15
Focus Effect: Casting Speed Increment VII
Magic DMG: 3
Effect: Wandering Mind (Must Wear Clicky, 2.0)
DEX: +10 STA: +15 CHA: +20 WIS: +20 AGI: +10 HP: +135 MANA: +170
SV FIRE: +10 SV DISEASE: +8 SV COLD: +10 SV MAGIC: +15 SV POISON: +8
Damage Reduction: +3
Mind Shield: +10%
Spell Ward: +1%
Stun Resist: +3%
WT: 0.1 Size: Tiny
Class: CLR DRU SHM
Race: ALL
Slot 1 type 3: empty
Retrieved from "http://wiki.shardsofdalaya.com/index.php/Insignia_of_Sagacity/Priest"

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: Ear Neck Fingers
AC: 15
Focus Effect: Casting Speed Increment VII
Magic DMG: 3
Effect: Wandering Mind (Must Wear Clicky, 2.0)
DEX: +10 STA: +10 CHA: +20 INT: +20 AGI: +15 HP: +125 MANA: +175
SV FIRE: +10 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +15 SV POISON: +10
Mind Shield: +3%
Spell Ward: +1%
Aggression: -3%
Stun Resist: +5%
WT: 0.1 Size: Tiny
Class: NEC WIZ MAG ENC
Race: ALL
Slot 1 type 3: empty
Retrieved from "http://wiki.shardsofdalaya.com/index.php/Insignia_of_Sagacity/Caster"

VS.

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: Ear Fingers Neck
AC: 15
Focus Effect: Relentless Arcana
Effect: Ferocity V (Worn)
STR: +20 DEX: +20 STA: +10 CHA: +15 AGI: +10 HP: +165 MANA: +135
SV FIRE: +10 SV DISEASE: +8 SV COLD: +10 SV MAGIC: +15 SV POISON: +8
Damage Reduction: +3
Stun Resist: +5%
Critical Strike: +3%
WT: 0.1 Size: Tiny
Class: RNG MNK BRD ROG BST
Race: ALL
Slot 1 type 3: empty
Retrieved from "http://wiki.shardsofdalaya.com/index.php/Insignia_of_Sagacity/DPS"

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: Ear Neck Fingers
AC: 17
Focus Effect: Relentless Arcana
Effect: Ferocity V (Worn)
STR: +10 DEX: +10 STA: +20 CHA: +15 AGI: +20 HP: +165 MANA: +135
SV FIRE: +10 SV DISEASE: +8 SV COLD: +10 SV MAGIC: +15 SV POISON: +8
Damage Reduction: +5
Aggression: +3%
Stun Resist: +5%
WT: 0.1 Size: Tiny
Class: WAR PAL SHD
Race: ALL
Slot 1 type 3: empty
Retrieved from "http://wiki.shardsofdalaya.com/index.php/Insignia_of_Sagacity/Tank"


My thoughts are that the tank and melee dps rings seem pretty weak in comparison. Casters and priests get CS7, spellward, and a clicky that will remain in their bags until the day they all rot into the ground.. while tanks and dps classes get 4% magic focus? Unless I am missing something here wouldn't it make more sense for them to have 6% magic focus?

I have wondered this since the dawn of time but I have also been a gay nerd since the dawn of time so I Never Posted A Thing.
 
yea I found this odd as well, since most melee items have greater elemental foci and focus effects in comparison to caster gear of the same tier. So it is odd that you only have 4% magic focus on a QUESTED item that you would normally find 6% magic focus on droppable gear for casters at the same tier. Makes no sense
 
I think the tank/melee ring could probably benefit from some more varied HP and I do not get having a 4% focus either (min max mentality) but perhaps there is a reason. There is no question the rings are great in their current form BUT with the quest being the devil's asshole are they great enough, that is what needs to be mulled over.
 
Casters can get the same focus two tiers earlier so I don't think it would really be a problem for the melee dps/tank rewards to be bumped up to 6%.. considering at the tier you have to be to even get this quest reward there is already a melee dps usable 6% magic focus

Drape of Natural Mastery


[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: Shoulders
AC: 18
Focus Effect: Jayla's Impact
STA: +10 CHA: +20 WIS: +15 INT: +15 HP: +125 MANA: +155
SV FIRE: +10 SV COLD: +10
WT: 1.8 Size: Small
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1 type 5: empty

Retrieved from "http://wiki.shardsofdalaya.com/index.php/Drape_of_Natural_Mastery"

Also there are two other options for casters at tier 8 and 9.
 
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I could see adding more hp/mana and some resist boosts to the melee and tank variants, instead of boosting the focus.
 
I could see adding more hp/mana and some resist boosts to the melee and tank variants, instead of boosting the focus.

Agreed. The hp/mana, stats, resists, are all close on all versions, but the extras on both types of caster versions beat the tank/melee versions by a bit imo. The ferocity is nice, but half the melee especially that are high enough tier to do this quest already have attack maxed. That leaves the unmaxed focus for the tanks and melee vs the casters' high cast speed inc, clicky, magic dmg (though I admittedly don't know how much this really helps), and even debatably better plus extras on the bottom. These rings are great. Nobody would argue against that. But the close range guys could use a little. Maybe a little more than 2 extra ac for the tanks. Maybe some hp and resists, maybe a little regen, or maybe even something like a low% version of a spell crit effect. Before the half-mil charm there really aren't many options at all for that.
 
Honestly, these are great. I like to think I'm a pretty well geared for melee dps, and I still use this thing. Its incredibly versatile, fitting five slots, having a ton of resists, some crit, some magic focus, decent ac and more than decent hp. It's easily better than an item that drops off generals. I really dont see where this item is lacklustre. I think it is right on target. As always, more stats is something I'm for on my gear, so if it gets buffed I wont complain at all. In it's current state, however, I'm a big fan of it and really dont see any need for it to change.

Edit: I only speak on the dps version, I don't have the first idea about what is good for tanks other than AC AC AC HP HP HP AHHHHHH.
 
The ferocity is nice, but half the melee especially that are high enough tier to do this quest already have attack maxed.

If you take the worn attack from this item off, people like me that try to sit right at 150 or that actively use the worn attack will have to find it elsewhere. Especially considering I could replace my bracer w/ 30atk on it at any moment.
 
If you take the worn attack from this item off, people like me that try to sit right at 150 or that actively use the worn attack will have to find it elsewhere. Especially considering I could replace my bracer w/ 30atk on it at any moment.

Ya know, what's funny is a few upgrades here and there and my worn attack isn't even maxed atm, but point remains. I'd be willing to bet I'm one of if not the only melee with this thing that doesn't have it maxed with regular gear on. I don't think the ferocity needs replaced. I'm just sayin at the tier you're at with this item, chances are the worn attack isn't your favorite thing about it if it even helps you at all (i.e. - at least imo it doesn't balance with whatever is across the table on either caster version). (I still think the PoFrost quested ring needs help a lot more than this thing does, lol)
 
i.e. - at least imo it doesn't balance with whatever is across the table on either caster version

There is a lot of truth in the observation that "The grass is always greener in someone else's field"

I was just looking at Sagacity from my personal caster perspective and thinking:-

Why do I want/need a third item with CSI VII
I have been told that the clicky is really good, but I do not see it. (probably just me)
The magic damage 3 is just a bad joke particularly compared with crit 3 melee get.
 
how is a 6 point mana tap not amazing?
also spell ward one of the most amazing things in the game, a casting speed 7 you will never feel shafted for having in as your only casting speed 7, the caster version is far better than the melee, the worn atk on the melee version is kinda lol cuz by the point you have this you probly have your juggo or are well on your way to it and are far overcap on worn atk replace that with something else idk what but change or not its still an amazing item all around for every class so i'm happy with mine
 
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how is a 6 point mana tap not amazing?
also spell ward one of the most amazing things in the game, a casting speed 7 you will never feel shafted for having in as your only casting speed 7, the caster version is far better than the melee, the worn atk on the melee version is kinda lol cuz by the point you have this you probly have your juggo or are well on your way to it and are far overcap on worn atk replace that with something else idk what but change or not its still an amazing item all around for every class so i'm happy with mine

The int caster version is actually kind of lack luster. They have multiple cast speed VII options (Bloodfire Ear, Thaz item, Throes, Scholarly Signet) Is worse than the ring/neck options (All the ring options have flowing thought which the insignia lacks and have similar amounts of mana, most casters wear either lt earth neck or enthann neck which are both arguably better, and range inc is a harder to get focus effect for int casters) so basically you wear it as an ear because it has 5-10 more mana than the other options.

The mana tap is kind of nice, except that it gets over written by mindwrack, and in any raid situation unless you don't have a necro, you should have mind wrack going. Really the item is nice but I think the melee version far outshines the caster version just because melee jewelry at that tier is pretty bad.
 
The same clicky is also avaliable from a Valor A ear iirc.

Having CSI7 in another slot is nice for the healer version, since Ashpyre is a bitch to get - but there are a vew other solid options (War Scholars ring, Cleric thaz hat/druid and shaman boots off the top of my head.) It also doesn't have any FT, so unless you are well geared and have a 227k+ charm, you're probably not going be using it in anything but your ears. Not saying it's bad, that thing looks pimp, just saying that the clicky and focus effect dont' throw it out of balance in contrast with the others imo.
 
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