indoor run enhancement

miotch

Dalayan Beginner
i'm hoping for some kind of druid /shaman run enhancement,, maybe not as good as SoW or SoE , but maybe 10%-15% faster than regular run?
 
EQlive had a single and group spell versions called Spirit of the Shrew. It added Infravision also i believe. Was not as fast as SoW, was on par with J-boots maybe slightly slower.
 
Spirit of the Shrew gave the same speed as Run3, worked indoors. Very handy. I believe druids and shaman received it.
 
Run3 is 30%ish added speed (run1=10%, run2=20%). Spirit of the Shrew was a level 34-39 spell found through LDoN vendors. I thought it was a great spell because for those who waited til 65 to work on AAs.
 
Homogenn said:
Or you can *gasp* go outside to sow.

really ? Deep in DN pulling the alchemist room you can just go outside and sow? :brow: Sure if you want to stop your exp grind for a good 10 minutes or so.. And even then thats without any screw up running to the zone, zoning out, sowing, not getting aggroed by mobs in ww, zoning back, invising, running all the way back to your camp and by that time, rebreaking it...


If you are pulling to the zone in of akhevan ruins i cant see just stepping out to sow as a problem.. If you are hunting in deeper camps like alchemist room in DN.. The echo caverns side of fungus grove? anywhere in deep shade? A zone to zone out to sow just isnt available..


*gasp* indeed..
 
I pulled for many levels without SoW or Runspeed.

Just strafe and move forward at the same time. It makes you move a bit faster so you don't get beat on. It's a very good tactic.
 
I would love to be enlightened as to why you would need extra run speed pulling the alchemist area in DN.... :brow:
 
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