Immunity to Mez / Fear / Charm stances failure

kaloft

Dalayan Adventurer
So, I don't know if it's supposed to be like this, but in certain encounters like Lady of the Deep and Stasis Preserver, the paladin /s 6 stance which is immunity to mez/fear/charm does not work. Are there certain spells that go through this stance? Same goes for Bard immunity stance. I would just like to know if we could get a [general] list of things that can bypass these stances.
 
yeah me and allielyn tried to do statsis with our bards and we got pretty much raped since it mezzed both of the bard even when we used the stance and we purify / divine unbinded to get em unmezzed but the recast on the mezz stasis does is just way to fast. ( we where 1 grp i forget what other 2 ppl we had with us ).
 
Certain raid boss spells are supposed to go through immunities. I dont think the Lady counts though.
 
Waldoff said:
Certain raid boss spells are supposed to go through immunities. I dont think the Lady counts though.

Yeah, I know raid stuff is supposed to go through, but man.. Getting charmed by LotD duo sux for the one not charmed. :[
 
Waldoff said:
Certain raid boss spells are supposed to go through immunities. I dont think the Lady counts though.

If certain raid bosses are supposed to go through immunities, then by definition that isnt an immunity. Not complaining because I dont give a ...care... but if a race/class says fear/mez/stun/whatever immune, it should never...ever...ever...happen. If that is not true, take away the race abilities, and further clog the indifference between classes, or make the spells not effect the race/class that they shouldn't.


P.S I love you wold.

Edit: Targeted as a direct question (Wold, TM may know..) but why would you design a race with an ability and over-ride it? .

To me, with my degree and understanding and such, is like telling a customer "If anything ever goes wrong, bring it back" then you say "fuck you"....or....
"if you have any questions, ask me" then "fuck you" oorrr...you get the Idea.

Wiz's sandbox, and I love the feel of the sand. Just curious.
 
Tomil said:
If certain raid bosses are supposed to go through immunities, then by definition that isnt an immunity. Not complaining because I dont give a ...care... but if a race/class says fear/mez/stun/whatever immune, it should never...ever...ever...happen. If that is not true, take away the race abilities, and further clog the indifference between classes, or make the spells not effect the race/class that they shouldn't.


P.S I love you wold.

Edit: Targeted as a direct question (Wold, TM may know..) but why would you design a race with an ability and over-ride it? .

To me, with my degree and understanding and such, is like telling a customer "If anything ever goes wrong, bring it back" then you say "fuck you"....or....
"if you have any questions, ask me" then "fuck you" oorrr...you get the Idea.

Wiz's sandbox, and I love the feel of the sand. Just curious.

IMO the ONLY SINGLE thing that should override an immunity is Ulaz fear (omg strat leaks) because she's a badass.
 
Its very simple why immunities dont count on raid mobs.


If guild X has a Erudite Paladin and guild Y has a Dwarfe paladin guild X should be at no *major* advantage because of it. The immunities are to help diversify the races, not make one race largely more lucrative in the raid game than another.
 
Waldoff said:
Its very simple why immunities dont count on raid mobs.


If guild X has a Erudite Paladin and guild Y has a Dwarfe paladin guild X should be at no *major* advantage because of it. The immunities are to help diversify the races, not make one race largely more lucrative in the raid game than another.
That explains racial ones sure, what about styles though?
 
But they already do for some. Seeing as some of the races are balanced out in various ways against immunities etc, if their immunities do not work on raidmobs, then why do the bonuses other races possess, such as the gnomish focus, or even the racial penalties take effect? Already certain races are largely more lucrative in the raid game than others. Taking down the immunities of various races on fights really just makes the race far worse than those who have a nonimmunity bonus.

Also referencing these threads, since it's a similar topic.

http://www.shardsofdalaya.com/forum/index.php?topic=10922.0

http://www.shardsofdalaya.com/forum/index.php?topic=10964.20
 
Latten said:
yeah me and allielyn tried to do statsis with our bards and we got pretty much raped since it mezzed both of the bard even when we used the stance and we purify / divine unbinded to get em unmezzed but the recast on the mezz stasis does is just way to fast. ( we where 1 grp i forget what other 2 ppl we had with us ).

The other 2 were me and myself. Not that it did matter much anyways, as I only got mezzed once on each char. I wasn't the key class of the fight either ;).
 
Im thinking when i got upset with this the first time, everyone attempt to basically say its " immunity with exceptions ".
 
Unresistable spells (resist type "none") always go through any immunities.
 
Wiz said:
Unresistable spells (resist type "none") always go through any immunities.
Then why even have the immunities? The only time you NEED the immunities is when you CAN'T resist the spell, but now that the styles/immunities are 'fixed' the immunities become much less useful than what they were.
 
Mythryn said:
Then why even have the immunities? The only time you NEED the immunities is when you CAN'T resist the spell, but now that the styles/immunities are 'fixed' the immunities become much less useful than what they were.

/agree pretty much, and like I mentioned before, takes out the usefullness of racial/class immunities almost entirely. Especially in regards to picking things like high elf. Fear immunity sure, that could be useful. But charm? When I haven't seen anything other than a raidmob charm? Ever? What in the hell is the point?
 
so for Stasis you need about 3-4 tanks cause his mezz hits trough anything
Stasis Preserver isn't here for less than a group to gank. It's always been a raid target , even if it's low tier. No one complained about it for long.

And to the core of the matter, Gonobn already made a post about this, it was settled, why coming back ?
Anyway maybe it could be like this : there is no irresistible spell (see divine stuns hit immune mobs) ; there is no real immunity (this case, some charms go through immunity)

Then just place immunity and unresistible to like huge amounts , like respectively 100% and -500 adjustment (numbers I'm tossing out of nowhere) just to make these particular cases "even" for both parts ; how would this go for example in Stasis mez or PoA charm case ?

PS : I just see divine stun doesnt work the same way as it has a resist adjust of -100 but can bypass immunity ; and noticed in Wiz reply that the unresistible spells has no resist type...couldn't unresistible mez & charm go like Divine stun ?
 
Tbh the only thing that needs to really be changed is the immunity description. Possibly with some racial and class rebalancing in regards to it as well, as I do not see a point in being immune if you can still get hit with the spells you are immune to.
 
Back
Top Bottom