Ikisith Ranger Spells

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It's not a top of the line spell. I don't know where people got this idea, it's basically a freebie you can either work on faction for to buy for 1k or throw down 13k without the faction work. It really shows how one-dimensional rangers as a class have been for so long when the people playing them can not even fathom the concept of teamwork and something that may not necessarily facilitate their need to see themselves produce large numbers and instead help out other classes on the raid.

Also you couldn't really give this spell to just one pet class without giving it to them all since on a solo or group basis it would provide a pretty nice benefit in those situations.

Apparently you didn't read my post very well. Its not that I am not willing to help in non-dps ways or not practice teamwork. There have been situations in which I needed to tank or even heal. However, those capabilities are part of the class. I challenge you to tell me where in the class this spell fits. Its like giving a monk an aoe mana regen stance that slows their attack speed. It makes them less efficient at what they do and has a benefit that does not help their class.

13k isn't chump change to me. In order to even attempt the faction grind, you need to be tier 7ish if not better. Not to mention the time that goes into grinding said faction. Your right, there is no way that this is a top of the line spell. Its only akin to an ancient or relic for a class that doesn't get either.

Onto Kaz's point, if we do not put a ranger in with the pet classes like Kaz has said, a ranger will not know the status of the majority of the pets in raid. Not knowing the status of the pets means not knowing whether the spell will be useful. If I have to decide between something I know will help and something that might help, I will do what WILL help, thus continuing to bow.

As for the group set up in raid, having to add a ranger to the caster group that benefits from BST damage inc spell (can't remember the name) now takes from the effectiveness of a BST spell. I'm not gonna comment on group setup, I think Kaz has covered that already.

Tell me that I am selfish and only want to pound the range attack button again please?
 
would it be too unbalancing to greatly reduce the mana cost and cast time of this spell while putting it on a long-ish (3-5 minutes) cooldown? rangers could use it a few times mid-fight when it pops and not lose any power w/ their primary duty of dps
 
a properly buffed mage or necro pet can easily do 200 dps, assuming the rune is raidwide, casting this rune (3250 rune is huge!) before engage could make or break a fight... But if something should be done to change it, perhaps reduce the rune a little bit and add an atk buff (to the pets) for the duration of the rune would make it more in the line of rangers wanting to do dps. I suspect there would still be complaints though since all that dps wouldnt show up on the ranger when parsing...
 
would it be too unbalancing to greatly reduce the mana cost and cast time of this spell while putting it on a long-ish (3-5 minutes) cooldown? rangers could use it a few times mid-fight when it pops and not lose any power w/ their primary duty of dps

No because then pets will die nullifying the point of this spell, the whole idea that you pushing auto attack 3 times/ a resisted ice rend does more dps than the 2-3 pets on the raid is hilarious. Seriously your complaining because your class just got more utility, and now gives an eve bigger benefit to the raid/group. Why didn't you all just cry about this idea back a year ago when it was mentioned your class would be on the receiving end of this.


Onto Kaz's point, if we do not put a ranger in with the pet classes like Kaz has said, a ranger will not know the status of the majority of the pets in raid. Not knowing the status of the pets means not knowing whether the spell will be useful. If I have to decide between something I know will help and something that might help, I will do what WILL help, thus continuing to bow.

As for the group set up in raid, having to add a ranger to the caster group that benefits from BST damage inc spell (can't remember the name) now takes from the effectiveness of a BST spell. I'm not gonna comment on group setup, I think Kaz has covered that already.

This is really a dumb and moot point as well, its a rune buddy you cast it when it fades(see pets are in danger of dieing) and or as soon as the cooldown is up depending on the fights aoe output, in no way do you need to be in the caster group. :psyduck: god forbid rangers have to think once or twice. I'm not saying the spell cant use adjustments but really everything said up until this point has been really fucking dumb. I'm making a new thread to cry about how I lose melee dps and sometimes my ability to aux when I have to cast vortex of death on whiny casters.

I am in the rorne boat, you just got more utility and are whining about it, give this to shadowknights and I will cast it.
 
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Otcho is right, you dont need to be in the caster group and monitor pets health. Cast it once and as the AoE's go off you will see it fading off of the pets. Now all you really need to do is get casters in your raid that arent lazy and send pets to attack the front of the mob to eat reposte like 90% of casters on raids do.

Also most of the AoEs are at timed intervals so its rare when you dont know when a AoE is going to hit and not prepared for it.

From looking at the boards and posts, i must be like 1 of 3 rangers in game with the spell! Go me... i guess?
 
Now all you really need to do is get casters in your raid that arent lazy and send pets to attack the front of the mob to eat reposte like 90% of casters on raids do.

Raiding casters aren't exactly encouraged to move around a lot, and the reasons should be self evident. Our tanks, generally, flip mobs so they present their ass to the raid. And I think thats hot.

Oh, and you can give it to necros, I would be happy to cast it for the raid.
 
Raiding casters aren't exactly encouraged to move around a lot, and the reasons should be self evident.

It takes 2 seconds to run past a mob and hit pet attack. Casters are fragile.. but not THAT fragile.

Oh, also adding a ATK bonus to the spell to help the 3 (or 4 at the most) pets that it hits on a raid do more damage is a A+ idea. Maybe lower the mana cost on it too, It easly takes close to 20% of my mana each cast and i would consider myself a solid tier 8 ranger. I cant imagine what it does to the mana bar of rangers that are tier 3 - 6.
 
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It takes 2 seconds to run past a mob and hit pet attack. Casters are fragile.. but not THAT fragile.

Oh, also adding a ATK bonus to the spell to help the 3 (or 4 at the most) pets that it hits on a raid do more damage is a A+ idea. Maybe lower the mana cost on it too, It easly takes close to 20% of my mana each cast and i would consider myself a solid tier 8 ranger. I cant imagine what it does to the mana bar of rangers that are tier 3 - 6.

The spell is 13k, or quest done that requires you to be higher tier than 6. The spell isn't intended for characters at those tiers.
 
The spell is 13k, or quest done that requires you to be higher tier than 6. The spell isn't intended for characters at those tiers.

13k is too much of a burden on characters tier 3 - 6? Come on now. It would take a few days of dedicated farming in Necrop, MielB, MielC, Lansanth, or Elds. By dedicated i mean sitting down in the area for 2 - 4 hours at a time. Enough time to get a few respawns of place holders.
 
It takes 2 seconds to run past a mob and hit pet attack. Casters are fragile.. but not THAT fragile.

Oh, also adding a ATK bonus to the spell to help the 3 (or 4 at the most) pets that it hits on a raid do more damage is a A+ idea. Maybe lower the mana cost on it too, It easly takes close to 20% of my mana each cast and i would consider myself a solid tier 8 ranger. I cant imagine what it does to the mana bar of rangers that are tier 3 - 6.

Atk does nothing for pets.
 
translate that to temporarily upping the pets dmg range then (+x whatever type dmg). The wished intent for effect was pretty clear, the technical solution possible. Nitpicking over the vocabulary isnt very constructive.
 
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Runic:Quiver of the Legion (scribed)

... where to start

The ability to buff yourself with the spell is broken.

Unbuffed
You begin casting Runic:Quiver of the Legion.
Your Runic:Quiver of the Legion spell affecting Sstilki has worn off.
Your arrows glow with a sickly light

Buff Icon remians, however of course the spell isn't really there.

Self Buff only Bladecoat

You begin casting Bladecoat.
Blades spring from your skin.
You begin casting Runic:Quiver of the Legion.
Your Bladecoat spell affecting Sstilki has worn off.
Your arrows glow with a sickly light

2 buff icons remain

Full Raid buffed
With no self only buffs on, it has overwritten GOE, EMP, SOE that i noticed so far.


When the spell is on
Has a seemingly significant mana drain component.
Proc lasts 2 tics
  • No spell message when the proc lands, can only tell once you see dot dmg
  • 19 base damage dot
  • According to parser has an AC and ATK debuff associated with it
  • Does not stack with Druid Archaic

Really can not find anything good at all to say about this spell:confused:
 
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