Most of these are complete crap. The thoughts behind them are cool, but it just doesn't work in practice. (All info from spell parser so devs correct me if the info is wrong)
The start, the one cool one thats effective is the melee proc. High dmg, reasonable mana and cast time(since meleeing). 18 tick proc so we have to be semi attentive. This is where the other spells should have gone.
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Pet Rune: Completely useless for the class. This should have been added to the spell line and not taken the place of an ikisith spell which was brought up over a year ago. If its going to stay this way It should really at a minimum have a self rune added to it. While its a fairly powerful rune it is VERY high mana cost for a hybrid w/ minimal benefit plus 30 secs is a bit long of a recast. Also while bowing, 2.0 sec cast time is kind of long.
If the spell stays it should really look something like this. 1.0sec cast, 20sec recast, 600mana, runes pets in raid as well as a smaller (maybe 2500) self spell rune? although eating a rangers already tight buff slot issue could cause probs. Or it could be 4-450 mana, .5 sec cast, 20sec recast, just pets. This would actually do something and not kill ranger dps trying to keep it up. I think i would prob like the second one better due to buff slot constraints.
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Runic Quiver of the legion: Once again, cool concept, poor implementation. 5 sec cast time, 500mana, retarded long duration, cancel magic, 55 mana drain, adds proc(2 tick, -65atk, 19/tick lifetap, -40 armor). Ok so I will pretty much NEVER EVER EVER use a spell that will (from the looks of it) chain cancel magic me and mana drain the living hell out of me. If the proc lasted like 20 ticks maybe use at the beginning till it lands than remove the buff but at a 2 tick duration it is meant to keep on. Also, the concept of a ranger debuff is awesome, but 19 dmg lifetap for 2 ticks it NOTHING. By the time you have this spell you have at least 7khp unbuffed, 9k buffed, this does nothing, think someone missed a "0". If this spell lasted significantly longer like 20 ticks it MIGHT be worth loading on a boss to proc at the beginning but beyond that its not trash or xp useable and in its current form not usable at all. You would nerf your dps SOOO much its not worth it.
Another alternative is all the same but no cancel magic or mana drain (maybe 20) and change to a 190/tick lifetap.
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Runic Flare Shot: .5 sec cast, 1500 mana, 3 tick, PBAE 1900 dmg bow proc, 0 resist check, fire. Amazing concept but OMG good bye mana. Most rangers around the tier are 5.5-6.3k mana which means 3-4 casts then OOM. At a 0 resist check w/ ranger gear being low cha unless you take a ton of time to work for 305 which is very high, this isnt landing on much. Then 3 ticks is 13-18 secs so its gotta be HIGH proc rate(may be but cant tell from parser) cause if not you just blew a TON of mana for nothing so you need 1 proc minimum in that time w/ minimum on 6 targets to do as much dmg as Icerend for the spell since a couple resists are inevitable. I would recommend a resist check of -25 or so about 1250 mana and a 4 tick duration, then this would be sufficient to blow your whole load.
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With that said, rangers are the only class from what I have seen to only be able to use 1 runic at a time unless god forbid they stack which would be awesome but unlikely. The pet rune has 0 benefit for the class and the awesome melee proc is again a proc so 1/4 ikisith spells doesn't apply to the class and 3/4 you can only use one of at a time.
What would have been cool is an improved wolf form w/ a couple more atk than shared form of the greater wolf that was usable indoor and outdoors. 500 mana, self only, 1.5 sec cast, 3min duration, 30 recast, 70 atk, indoor and outdoor, (0-30% speed boost not much since indoor), white wolf illusion. This would make a ranger have to be attentive and take something from there actual lore/class type and make an improvement.
Lastly, w/ the way spells effect bows in a detrimental way, long (greater than 1 sec) Highly mess w/ dps. Just wanted to bring this up.
The start, the one cool one thats effective is the melee proc. High dmg, reasonable mana and cast time(since meleeing). 18 tick proc so we have to be semi attentive. This is where the other spells should have gone.
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Pet Rune: Completely useless for the class. This should have been added to the spell line and not taken the place of an ikisith spell which was brought up over a year ago. If its going to stay this way It should really at a minimum have a self rune added to it. While its a fairly powerful rune it is VERY high mana cost for a hybrid w/ minimal benefit plus 30 secs is a bit long of a recast. Also while bowing, 2.0 sec cast time is kind of long.
If the spell stays it should really look something like this. 1.0sec cast, 20sec recast, 600mana, runes pets in raid as well as a smaller (maybe 2500) self spell rune? although eating a rangers already tight buff slot issue could cause probs. Or it could be 4-450 mana, .5 sec cast, 20sec recast, just pets. This would actually do something and not kill ranger dps trying to keep it up. I think i would prob like the second one better due to buff slot constraints.
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Runic Quiver of the legion: Once again, cool concept, poor implementation. 5 sec cast time, 500mana, retarded long duration, cancel magic, 55 mana drain, adds proc(2 tick, -65atk, 19/tick lifetap, -40 armor). Ok so I will pretty much NEVER EVER EVER use a spell that will (from the looks of it) chain cancel magic me and mana drain the living hell out of me. If the proc lasted like 20 ticks maybe use at the beginning till it lands than remove the buff but at a 2 tick duration it is meant to keep on. Also, the concept of a ranger debuff is awesome, but 19 dmg lifetap for 2 ticks it NOTHING. By the time you have this spell you have at least 7khp unbuffed, 9k buffed, this does nothing, think someone missed a "0". If this spell lasted significantly longer like 20 ticks it MIGHT be worth loading on a boss to proc at the beginning but beyond that its not trash or xp useable and in its current form not usable at all. You would nerf your dps SOOO much its not worth it.
Another alternative is all the same but no cancel magic or mana drain (maybe 20) and change to a 190/tick lifetap.
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Runic Flare Shot: .5 sec cast, 1500 mana, 3 tick, PBAE 1900 dmg bow proc, 0 resist check, fire. Amazing concept but OMG good bye mana. Most rangers around the tier are 5.5-6.3k mana which means 3-4 casts then OOM. At a 0 resist check w/ ranger gear being low cha unless you take a ton of time to work for 305 which is very high, this isnt landing on much. Then 3 ticks is 13-18 secs so its gotta be HIGH proc rate(may be but cant tell from parser) cause if not you just blew a TON of mana for nothing so you need 1 proc minimum in that time w/ minimum on 6 targets to do as much dmg as Icerend for the spell since a couple resists are inevitable. I would recommend a resist check of -25 or so about 1250 mana and a 4 tick duration, then this would be sufficient to blow your whole load.
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With that said, rangers are the only class from what I have seen to only be able to use 1 runic at a time unless god forbid they stack which would be awesome but unlikely. The pet rune has 0 benefit for the class and the awesome melee proc is again a proc so 1/4 ikisith spells doesn't apply to the class and 3/4 you can only use one of at a time.
What would have been cool is an improved wolf form w/ a couple more atk than shared form of the greater wolf that was usable indoor and outdoors. 500 mana, self only, 1.5 sec cast, 3min duration, 30 recast, 70 atk, indoor and outdoor, (0-30% speed boost not much since indoor), white wolf illusion. This would make a ranger have to be attentive and take something from there actual lore/class type and make an improvement.
Lastly, w/ the way spells effect bows in a detrimental way, long (greater than 1 sec) Highly mess w/ dps. Just wanted to bring this up.
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