Ikisith Ranger Spells

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Kazimir

Dalayan Adventurer
Most of these are complete crap. The thoughts behind them are cool, but it just doesn't work in practice. (All info from spell parser so devs correct me if the info is wrong)

The start, the one cool one thats effective is the melee proc. High dmg, reasonable mana and cast time(since meleeing). 18 tick proc so we have to be semi attentive. This is where the other spells should have gone.

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Pet Rune: Completely useless for the class. This should have been added to the spell line and not taken the place of an ikisith spell which was brought up over a year ago. If its going to stay this way It should really at a minimum have a self rune added to it. While its a fairly powerful rune it is VERY high mana cost for a hybrid w/ minimal benefit plus 30 secs is a bit long of a recast. Also while bowing, 2.0 sec cast time is kind of long.

If the spell stays it should really look something like this. 1.0sec cast, 20sec recast, 600mana, runes pets in raid as well as a smaller (maybe 2500) self spell rune? although eating a rangers already tight buff slot issue could cause probs. Or it could be 4-450 mana, .5 sec cast, 20sec recast, just pets. This would actually do something and not kill ranger dps trying to keep it up. I think i would prob like the second one better due to buff slot constraints.

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Runic Quiver of the legion: Once again, cool concept, poor implementation. 5 sec cast time, 500mana, retarded long duration, cancel magic, 55 mana drain, adds proc(2 tick, -65atk, 19/tick lifetap, -40 armor). Ok so I will pretty much NEVER EVER EVER use a spell that will (from the looks of it) chain cancel magic me and mana drain the living hell out of me. If the proc lasted like 20 ticks maybe use at the beginning till it lands than remove the buff but at a 2 tick duration it is meant to keep on. Also, the concept of a ranger debuff is awesome, but 19 dmg lifetap for 2 ticks it NOTHING. By the time you have this spell you have at least 7khp unbuffed, 9k buffed, this does nothing, think someone missed a "0". If this spell lasted significantly longer like 20 ticks it MIGHT be worth loading on a boss to proc at the beginning but beyond that its not trash or xp useable and in its current form not usable at all. You would nerf your dps SOOO much its not worth it.

Another alternative is all the same but no cancel magic or mana drain (maybe 20) and change to a 190/tick lifetap.

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Runic Flare Shot: .5 sec cast, 1500 mana, 3 tick, PBAE 1900 dmg bow proc, 0 resist check, fire. Amazing concept but OMG good bye mana. Most rangers around the tier are 5.5-6.3k mana which means 3-4 casts then OOM. At a 0 resist check w/ ranger gear being low cha unless you take a ton of time to work for 305 which is very high, this isnt landing on much. Then 3 ticks is 13-18 secs so its gotta be HIGH proc rate(may be but cant tell from parser) cause if not you just blew a TON of mana for nothing so you need 1 proc minimum in that time w/ minimum on 6 targets to do as much dmg as Icerend for the spell since a couple resists are inevitable. I would recommend a resist check of -25 or so about 1250 mana and a 4 tick duration, then this would be sufficient to blow your whole load.

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With that said, rangers are the only class from what I have seen to only be able to use 1 runic at a time unless god forbid they stack which would be awesome but unlikely. The pet rune has 0 benefit for the class and the awesome melee proc is again a proc so 1/4 ikisith spells doesn't apply to the class and 3/4 you can only use one of at a time.

What would have been cool is an improved wolf form w/ a couple more atk than shared form of the greater wolf that was usable indoor and outdoors. 500 mana, self only, 1.5 sec cast, 3min duration, 30 recast, 70 atk, indoor and outdoor, (0-30% speed boost not much since indoor), white wolf illusion. This would make a ranger have to be attentive and take something from there actual lore/class type and make an improvement.

Lastly, w/ the way spells effect bows in a detrimental way, long (greater than 1 sec) Highly mess w/ dps. Just wanted to bring this up.
 
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Some of the runic spells have effects that don't show up in the parser which is why people have been holding off complaints until they actually obtain said spells.
 
I think I am going to make spell posts illegal until at least 3 people have the spell. This parser BS is getting ludicrous.
 
I am pretty much waiting til I get any of the runic to complain.. but maybe I can complain that I still don't know of anyone who has obtained the runic drop for rangers from the baldakin.

As far as the refugee Pet Rune.. it blows ass, I will never cast it because it will affect all of 2 pets .. a necro and a mage.. sometimes a beastlord but we usually don't have 3 pet classes on a raid (excluding a druid and shaman) Also, this spell seems to have the whole rune blown on any damage AE.. not 2500 dmg total. The few times I cast it, i was seeing it immediately disappear on Jayla's static pulse from the golems in keasora.
 
I am a mage, and i cant wait till Aniketos get that spell. i wanna see if my pet will survive on the AoE Fights. =)

Aniketos i know u gonna hate me for that, but... WORK ON UR UBAH RANJA SPELL!!!!
 
I am pretty much waiting til I get any of the runic to complain.. but maybe I can complain that I still don't know of anyone who has obtained the runic drop for rangers from the baldakin.

As far as the refugee Pet Rune.. it blows ass, I will never cast it because it will affect all of 2 pets .. a necro and a mage.. sometimes a beastlord but we usually don't have 3 pet classes on a raid (excluding a druid and shaman) Also, this spell seems to have the whole rune blown on any damage AE.. not 2500 dmg total. The few times I cast it, i was seeing it immediately disappear on Jayla's static pulse from the golems in keasora.

Just wait till your Sk army gets pets.
 
It doesn't really matter how many pets it is. The more there are the better, but you lose mana = less dps, lose time bowing, where bows have more and more detrimental effects by longer cast times = less dps. And apparently its a broken spell so less effective and less likely to cast. Rangers dont have a pet so you have to watch others pets which is unlikely cause screw their pets. And the age old problem w/ runes...THEY DONT SCALE!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Let me ask all you high enders (whatever wiz called it) out there...ever been hit for over 4k on a nuke. Ever get hit once a second for 1k-2k ever get hit.....YEP.

As encounters get harder, resist checks get higher and tiers increase AEs naturally get bigger. This spell is simply a bandaid to the the fact that pets were designed poorly and someone didn't want to figure out how to fix them and making a cool ranger spell or even a class relevant one (which was probably done b/c if one pet class had it the others would bitch). A mots like inactive, pet gets X% rune would have at least scaled and not required at least 5 pets (or whatever the number) in the raid to make it even remotely useful but no and active spell would be better right...Nope? It just adds to the list of subpar spells that will probably never get used again.

IMHO, with the talk of spell slot restrictions it would probably be better deleted to make a spot for another spell that will be used at least occasionally (well I guess this will be cast at the beginning of boss fights or in down time).
 
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Also, to explain the bandaid thing more. When fights have high dmg AEs players stack resists to negate them and pets get raped. On fights that AEs are lows, grps get hots and live. If grps live off hots, pets will to. If players have to resist everything, virtually no amount of rune will save the pet. And not only is a ranger wasting mana and dps to keep them alive, a healer has to waste mana to keep them up. In all cases the rune is virtually useless.

Edit: For player runes, there effects are different. If the play dies then thats it. If the pet dies, he is only a small fraction of the players dps and the mana spent healing him can be spent on dps from the pet owner making it not a complete loss. But in the end, if it comes down to a healer having one choice who to heal it will generally go (priority wise) tank, themselves, dps class, pet.
 
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This spell could definitely use some changes to be made better, lowering the recast etc. Failing that tack on a magic based DD in the style of icerend with the pet rune as a recourse (if that is possible) and then rangers can stop complaining they may have to press a third button.

If rangers are really going to be babies about this spell (and they are) give pet spell rune to bards, make hymn of the savior into a pet rune song,throw a mana cost on I don't care. I'm not arrogant enough to underestimate the sustained dps pets can provide under the right cirumstances.

P.S. Kazimir please ballpark how many pets worth of damage you do and explain how the 2 seconds you spend casting this periodically deprives the raid of more dps than the combined and sustained dps of a few pets. If they renamed the spell to Call of the Petator would you feel better casting it?
 
Rorne, its not about pushing more buttons. Its about having a "top of the line" spell that does not fit in with the class. Period. Where in past spells or AA's do rangers ever have anything to do with a pet that does not already get cast for personal use? This is a spell that was tagged onto rangers when it would be better suited and make more sense to be with a pet class such as a mage or a Beastlord.

Honestly, when I first read the spell description i missed the class put with it and thought, "
"Thats an awesome addition for beastlords. It really fits in with the classes theme of supplementing their own ability with a pet. Beastlords are geared much better for this spell than any other class. They melee, which is not effected by recast, and currently most of their mana goes toward healing their own pets. I have read many threads of beastlords asking for more uses for their mana, hell this is perfect. Oh, wait, this isn't for beastlords.... its for.... RANGERS? What has a ranger ever had to do with pets before?"

I in no way shape or form deny that this is a good idea that will be useful in raids. I do deny the fact that this should be a ranger spell. I have no plans to get this spell. Even if it was a completely awesome rune that scaled with levels, it has nothing to do with my class. I have no personal benefit from it, ever. You can argue with me that other classes have spells that aren't useful for them, however I will point out that most, if not all buffs that a chanter, shaman, beast, mage, etc. have can benefit either themselves or their pets, thus making it worthwhile to improve them personally at some point. Yes, Clerics do benefit from Aego, it lets them go splat less quickly and can be used on the cleric or the cleric's weak pet. Similarly for GoE with a chanter, similarly for any of a shaman's buffs.

Long story short: This spell doesn't fit the class.
 
Rorne, its not about pushing more buttons. Its about having a "top of the line" spell that does not fit in with the class.

It's not a top of the line spell. I don't know where people got this idea, it's basically a freebie you can either work on faction for to buy for 1k or throw down 13k without the faction work. It really shows how one-dimensional rangers as a class have been for so long when the people playing them can not even fathom the concept of teamwork and something that may not necessarily facilitate their need to see themselves produce large numbers and instead help out other classes on the raid.

Also you couldn't really give this spell to just one pet class without giving it to them all since on a solo or group basis it would provide a pretty nice benefit in those situations.
 
2 sec cast will waste 1-2 bows at an average hit of 2k ish plus the mana of over 1 icerend which is avg 2k dmg, so 4-6k dmg, plus the mana and time of a bst, mage, necro, druids/sham keeping the pets up w/ heals... If its a high spell dmg(of which player with change gear to resist) fight they are dead period. If its low AE dmg, group heal/hots and the owners heals will keep them up... Spell is not useful in current form. Pets are one of the most broken mechanics in the game.
 
Also you couldn't really give this spell to just one pet class without giving it to them all since on a solo or group basis it would provide a pretty nice benefit in those situations.

At 680 mana the grp better be tank, druid, mage, necro, beast, ranger. Casting it for 1 pet is entirely inefficient. And most grp mobs don't really have heavy AEs thus negating the need.
 
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