Swiftur
Dalayan Elder
In talking about QoL changes in this thread about the Murk, Marthog sparked a thought in my mind which I believe to be an even more important discussion regarding new players. Especially with the account drive wrapping up and ads coming out soonish.Getting in to Ikisith is not supposed to be easy. If you can't handle the heat, get out of the kitchen, sort of thing.
Yes. Ikisith is supposed to be tough, or at least... it was when it came out. At the time it came out there were so many people playing actively on this server that it didn't really affect newer or more casual lower tier players. Because there were a lot more of them. Those who were higher tier moved on to battle Kaezul and his forces while the rest stayed behind and exp'd in Dalaya.
Short of overgrowth and first ruins bloodfires, long standing players don't really exp in Dalaya at all anymore. They're all in Ikisith. The reasons? More exp points to be had sure... but mainly the farm-able loot dollars that come from the Ikisith exp zones. Nowadays the majority of players who actively play with very few exceptions, are at the very least flagged to be able to port up to the Murk and/or Dreadlands. This is no quick or simple feat for new players. People coming into the game today without knowing someone who plays already to twink them out will have a tough time even completing the 6 man for the MQ in Undercaverns. Let alone fire up a group that can even manage to survive the deepfiends on the way into the castle in FR...
I have seen countless times again and again new players just not be able to go on exp groups with longstanding players because they aren't murk or refuge flagged. I'm sure there are many ways to deal with this. One would be to unnerf the ports back to how they were originally implemented and allow newer toons/players to invis and avoid being killed by frogs or refuge guards on porting up. This seems the most likely choice and least impacting to balance, lore, etc.
Another possibility which seems less likely since Ikisith 2.0 is on the way and it seems to be the SoD of the foreseeable future... Increase the vendor value of dropped goods and experience reward in the less often visited zones like Fire Grotto, Everchill, etc. A simpler solution might be to just increase the rates at which mobs in these zones drop tomes to more closely resemble an ikisith zone.
I'm sure this topic is in some other players minds too so hopefully people will chime in with some good ideas or thoughts on the matter.
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