idea for disarm.

Hobbes

Dalayan Beginner
I just had an idea for disarm.. perhaps make it so your h2h skill determins if you are disarmed or not. And with this make more high end mobs try and disarm you.. Give people a reason to train up all their weapon skills.
 
I cant help but think this would just become an incredible nuisance, and nothing more, to tanks.
 
Especially that if you get disarmed you cannot pick your weapon back, while in combat. And if a group / raid is to rely on a warrior's hand to hand innate abilities then...
 
This is a nuisance to warriors so that they train it up (a given, as you want a use for h2h for non monks).

What is the benefit? Why make them grind up a weapon skill for no reason other than to "give it a use?"
 
My make the most useless stat all of the sudden the most important just to give it a use? You know im talking about cha. Anyway, if this was implimented then adding more h2h weapons for everyone who gets disarm would also be good. BTW if I had my 2h2 skill maxed out, I would so be challenging people to a brawl.
 
maybe the point was to make the game more complex at the late stage, and give a skill, like DISARM, a use.
 
Hobbes said:
My make the most useless stat all of the sudden the most important just to give it a use? You know im talking about cha. Anyway, if this was implimented then adding more h2h weapons for everyone who gets disarm would also be good. BTW if I had my 2h2 skill maxed out, I would so be challenging people to a brawl.

Cha was always like this, right from the beginning.
 
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