Reasoning behind wanting to replace Insidious Elements tome line:
Most Necromancer DoT spells generally already have extremely good resist adjusts (making the effects of the tome very minimal); also, mobs at higher tiers are often either fully immune to a DoT, or don't mitigate it at all (which makes the usage case very narrow). These two facts render the Insidious Elements class tome line highly underwhelming.
Name: Army of the Dead
Description: Lowers the cooldown of Wake the Dead AA by 1:30 per rank from 9 minutes to 7.5/6/4.5/3 minutes. Additionally, for every damage over time spell you are currently afflicting your target with, one additional skeleton spawns on your target when you use Wake the Dead (capped at 2/4/6/8 additional skeletons per rank).
Necromancers are already a very strong class from 65 into to mid tiers, but are known to be lacking in DPS later on in the higher tiers. This change avoids buffing them at their strongest point by not giving them any more front-loaded character power than they already have (a class tome you'd likely get after Strands of Life). This is still a somewhat situational tome (swarm pets tend to get deleted on AoE heavy fights anyway), but gives some actual extra power later into a fight once you have all DoTs ticking (which would contribute to Necromancer class identity - supposed to do more damage the longer a fight goes on).
Thoughts?
Most Necromancer DoT spells generally already have extremely good resist adjusts (making the effects of the tome very minimal); also, mobs at higher tiers are often either fully immune to a DoT, or don't mitigate it at all (which makes the usage case very narrow). These two facts render the Insidious Elements class tome line highly underwhelming.
Name: Army of the Dead
Description: Lowers the cooldown of Wake the Dead AA by 1:30 per rank from 9 minutes to 7.5/6/4.5/3 minutes. Additionally, for every damage over time spell you are currently afflicting your target with, one additional skeleton spawns on your target when you use Wake the Dead (capped at 2/4/6/8 additional skeletons per rank).
Necromancers are already a very strong class from 65 into to mid tiers, but are known to be lacking in DPS later on in the higher tiers. This change avoids buffing them at their strongest point by not giving them any more front-loaded character power than they already have (a class tome you'd likely get after Strands of Life). This is still a somewhat situational tome (swarm pets tend to get deleted on AoE heavy fights anyway), but gives some actual extra power later into a fight once you have all DoTs ticking (which would contribute to Necromancer class identity - supposed to do more damage the longer a fight goes on).
Thoughts?