I am back! LEGS this time :]

kaloft

Dalayan Adventurer


So like, I am cool with the range, and the color but.. wru hp/mana go? :what:

I got lazy taking pictures of the ranger and bard legs, but sk bard ranger and warrior have more hp/mana(except warrior) than paladin legs! :[. We even lose mana from the upgrade. Stats are cool I guess. They are the same with the rest, but what I propose is that since we are dps, range 7 wouldn't be harsh because we don't really get many range+ things and range 6 is already on the PoA ear. Also, an increase on hp/mana is :toot: and crit strike or an atk effect would suit it well.
 
I personally think that having range inc. 7 Would be awesome. Seeing +crit strike would make them great, i dont think that adding both those would be too extreme because we have only +1 crit strike on gloves and it would fall inline with the dps changes. The AC is right where it should be and hps/mana if we had the +crits and a bigger range inc.

my 2cp.
 
kaloft said:
So like, I am cool with the range, and the color but.. wru hp/mana go? :what:

I got lazy taking pictures of the ranger and bard legs, but sk bard ranger and warrior have more hp/mana(except warrior) than paladin legs! :[. We even lose mana from the upgrade. Stats are cool I guess. They are the same with the rest, but what I propose is that since we are dps, range 7 wouldn't be harsh because we don't really get many range+ things and range 6 is already on the PoA ear. Also, an increase on hp/mana is :toot: and crit strike or an atk effect would suit it well.

Adding +10 mana and +5% stun resist seems reasonable and would put it in line with the rest of the legs. If you add crit strike or an attack effect would make them better by far than any other legs and adding hps would encroach in to SK hp territory (2nd tank vs 3rd tank rank)... and besides it's only 5 hp less.
 
Adding crit strike should be a givin due to the fact we are dps and as where stun resist and whatnot is good but it doesnt go well with our " changes ".
 
More mana = more stuns / undead nukes = dps. :dance: :cool:

Along with crit strike to help max out crits for max pally dps! ;)

Yeah, I looked at these legs and idk they're whatever now. Just adding some crit may balance it as an "upgrade."

I was probably just disappointed to see something downgraded. After taking a break from comparing legs, the crit+ would satisfy me as a dps class. +2/3 :]
 
kaloft said:
More mana = more stuns / undead nukes = dps. :dance: :cool:

Along with crit strike to help max out crits for max pally dps! ;)

Yeah, I looked at these legs and idk they're whatever now. Just adding some crit may balance it as an "upgrade."

I was probably just disappointed to see something downgraded. After taking a break from comparing legs, the crit+ would satisfy me as a dps class. +2/3 :]

If +crit% were added I think it would only be fair (to keep everything balanced) to remove range increment. Having both effects would make them better than the WAR and SHD legs. Totally think that +10 mana and +5% stun resist is a decent upgrade.
 
oh like you parry mod sk gloves? I mean why not, Sk gloves have recovery 3, parry mod 10% :eek: and crit strike 2. I dont see how having a "dps class" with +crit strike would be over powering. 10% parry does seem like alot when compaired to many other single items. Perhaps lowing the Sk gloves to 5% mod and 1% crit strike would make them in place. Nerf to fit in line wouldnt you say?
 
Pallish said:
oh like you parry mod sk gloves? I mean why not, Sk gloves have recovery 3, parry mod 10% :eek: and crit strike 2. I dont see how having a "dps class" with +crit strike would be over powering. 10% parry does seem like alot when compaired to many other single items. Perhaps lowing the Sk gloves to 5% mod and 1% crit strike would make them in place. Nerf to fit in line wouldnt you say?
Just for your information, the SK gear was total and utter garbage, downgrades from immaculate after every piece. SK armor falls perfectly inline with our role of secondary tank. And its not 10% parry, its +10 parry skill. Why not something like:

Devout Crusader's Greaves
Magic Item Lore Item No Drop
Slot: Legs
AC: 45
Effect: Valiance II
Focus Effect: Range Increment VI
STR +14 STA +13 DEX +14 WIS +12 CHA +15 HP +175 MANA +160
MR +9 CR +9 FR +9 PR +9 DR +9
Stun Resist +2% Critical Strike +1%
Class: PAL
Race: ALL
 
Id say just adding the crit strike would be the way to go. Or what jose suggested would be pretty good, you'd be losing an AC on the upgrade but would get the valiance, stun resist and crit strike.
 
Mythryn said:
Just for your information, the SK gear was total and utter garbage, downgrades from immaculate after every piece. SK armor falls perfectly inline with our role of secondary tank. And its not 10% parry, its +10 parry skill. Why not something like:

Devout Crusader's Greaves
Magic Item Lore Item No Drop
Slot: Legs
AC: 45
Effect: Valiance II
Focus Effect: Range Increment VI
STR +14 STA +13 DEX +14 WIS +12 CHA +15 HP +175 MANA +160
MR +9 CR +9 FR +9 PR +9 DR +9
Stun Resist +2% Critical Strike +1%
Class: PAL
Race: ALL



Thats great i agree with his suggestion.
 
Out of curiosity, has the Paladin Thaz gear been acknowledged? I can't get any upgrades because Finster thinks Paladin upgrades are crap :(. And Gonobn wants this to be bumped keke. :toot:
 
Yes i did want you to attemt to get our gear fixed. An let us not forget we were to get dex added on to our gloves. Although kaloft is a slacker and will not got his bp :mad: i am interested to see how the pally bp will set against the others... GO PALLY DPS!! sort of.
 
Pallish said:
Yes i did want you to attemt to get our gear fixed. An let us not forget we were to get dex added on to our gloves. Although kaloft is a slacker and will not got his bp :mad: i am interested to see how the pally bp will set against the others... GO PALLY DPS!! sort of.
All I have to say is ROFL and yes lets blame kaloft more :p go go silk bps ftw
 
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