Hymn of Harmony

Emerica

Dalayan Elder
Hey guys,
After watching the 'newest' bard spell get changed in ratios in mana/healing and then realizing that this spell seems like a great situational idea, like the old runic 2, and now just sits idle because of the lack of healing/mana cost being so inefficient. Currently its a level 55 spell that Increase Hit Points by 111 (L55) to 113 (L65) Affected by Instrument modifier, for 500 mana.

I would suggest removing it and in its place adding a spell that makes sense over a heal which the bard has none that act as a heal over time.

Here are 3 ideas to make better use of the spell to me.
The first one offers the idea of an upgraded jolt for bards in aoe format that would be better than song of dawn and hits up to 3-5 targets. The next one would be an amplification spell that would be a target self only buff that gives the bard a slight increase to singing mod only. The last one would be a new type of spell that would bring the idea of a reflection magic spell for 1 tick for a high cost of mana to the bard that caps out at 50%.

Any thoughts or better ideas or tweaks would be cool. I just really feel like this spell doesn't fit and would love to see something else put in its place.


Song of Dusk
Description
1: Decrease Hate by xxx Affected by Instrument modifier String
Details
Targeted AE, AE radius: 30-50
Mana: 0
Skill: Stringing
Casting Time: 3
Recast Time: 0
Fizzle Time: 0
Range: 100
You cast: You play the song of dusk.
Cast on other: Soandso winks.


Amplification
Description
1: Increase Singing Skill by xxx
Details
Mana: 0
Skill: Singing
Casting Time: 3
Recast Time: 0
Fizzle Time: 0
Range: 0
Interruptable: Yes
Short Buff Box: Yes
Target Type: Self
Spell Type: Beneficial
Cast on you: Your voice booms.
Cast on other: Soandso 's voice booms.


Echo (This would be bringing in a new idea to sod with spell reflects)
Description
1: Increase Chance to Reflect Spell by 50%
Mana: 500
Skill: Wind
Casting Time: 3
Recast Time: 120
Fizzle Time: 1.5
Ae Range: 60
Interruptable:Yes
Short Buff Box: No
Target Type:Group v1
Spell Type: Beneficial
Category: Spell Reflect

Cast on you: An echoing aura surrounds you.
Cast on other: Soandso is surrounded in an echoing aura.
Effect Fades: The echoing aura fades.

Surrounds your group in a reflective aura that has a chance of reflecting spells cast against you back at the caster^x while capping out at 50%
 
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I have actually used this spell on occasion. The only part that tends to annoy me is the lack of a heal message. I would not argue against a bigger jolt however.

Anvyl
 
i agree that hymn of harmony is sort of random and not useful, but its easy to get so it shouldn't be a big deal in the first place.

also, what is even the point of a song that buffs only singing mod for a few ticks? that is even more useless than the heal.
 
Since its a lower level spell the idea for that was to give lower tier bards the ability to have 2 of their most used spells potentially have a little more umph for a short period of time (while taking up a buff spot), it could potentially be altered to do a different or all skill mods but that seemed like too much to me.

It doesn't really do much for people like you or I, but its a level 55 spell anyway.
 
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eh, while i still dont really see the benefit of your exact example, i am intrigued by the idea of a focus type song like that. huge snare/slow for the ability to up all instrument mods by 1.0 for 18 seconds sounds fun.

huge snare/slow on the bard i mean, cause he is getting really into his instruments or something
 
One thing you gotta remember is that there are a ton of "lower lv" songs still used in the higher lvs because most of them were designed to scale as you level.

Bumping up singing would just seem to make others lazy with their resist gear. Still a fan of the larger jolt, even if it cost a minor amount of mana, say 50?
 
I like the idea of a huge snare for a all instrument amplification reehs!

And anvyl, I had a post a while back about asking to make more things scale because not enough bard songs scale so I don't agree with what you are saying personally but I do like the idea of a new jolt too :)

Any suggestions to maybe fix the amplification stuff so it feels less lazy to you?
 
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Although I like the idea of new songs like amplification and echo, I would personally like to see them a new bardy things to use on their own. I know personally since the rust came out and I saw robots with healings songs I got all excited for one of our own. I do feel this song is a slight tad on the weak side though. So I would like to suggest a couple things if I may.

1) Increase the base healing from 111-113 to around 140-160. Allowing it to heal about 550-800 depending on mod of the bard. Or consequently reduce mana consumption to 250-300, although I don't see the later making this song get used more. (or maybe even a combination of both?)

2) Since this song is an off shoot from normal bard songs (it takes mana to cast, with a non-refreshable effect/recast time) Could it be possible for Healing inc effects to take action upon this song as well?

3) This is an entirely different point altogether, but can we get a heal message? like the same way druids/clerics get heal amounts from their HoTs?

Thanks!
 
Current song - highest string mod in the game: Total heal 542 - for 500 mana
Proposed change - highest string mod in the game: Total heal 650-700 - 500 mana
542+HIVII=655.82 still 500 mana.
W/change=786.5-847 still 500 mana.

Being able to heal an entire group to full with 9 k hps for 5500 mana in 45-50 seconds, priceless.
But really, not over powered but it can make it situational.
 
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