How does the negative exp mods work?

I'ma gonna go ahead and suggest that the doomsayers wait until they actually run out of zones to xp in before complaining that there are no zones to xp in.

A 66% - 60% (depending which way you do the numbers) swing on xp earned might be a bit steep, but it might not. The SoD economy will be very grateful to players branching out into different zones.
 
Ooh, here's an idea: how about basing the counter off total xp gained from the zone instead of time spent in it? That would solve the raid problem, and I've gotten shafted on a couple zones because the timer dropped when I was farming in them.
 
I understand why this change was implemented, but I do see a problem (IMO) with it. The problem and example would be if I were level 13 and went to Fungus Grove, I want to eventually get to the undead deeper into the zone. But if I start killing workers, then Warriors, then work my way to Mutants, I am already getting an experience penalty, even though mutants are yellow or white to me. This just doesn’t seem right. To me, (and again this is just my opinion) if mobs in an area still con at least Dark Blue, there should be no penalty.
 
I'll agree with Verad here. I don't mind having a new area bonus that wears off, but I dislike the penalty. Some zones (like First Ruins) are huge and can support you for many levels.

My beastlord has already spent a good chunk of time in First Ruins. I've taken more than a few deaths learning how to safely move about and fight in the castle. I went down as far as I could go (about the time I started running into Large Fire Elementals) and had to relocate until I got my 49 pet who should be able to stand up to them. I'm ready to go back now but I know I will at least be looking at a -10% penalty. I've barely touched the zone content and have a ton more to explore.

It doesn't seem fair that I will be penalized for exploring further in a dangerous zone to solo in as opposed to moving on to a nice safe zone like Sanctus Seru where the exp will flow freely.
 
Verard is right (He's even my brother and I am agreeing with him) as is Jame.

I have spent quite a bit of time in First Ruins without penetrating the castle very far. I was planning on heading back now that I have obtained a few levels and some new spells, but it most likely is not worth my time if we are truly getting punished for spending lots of time somewhere.

Are we Losing points off the base EXP in a zone or does it just drop down to the base EXP of that zone?

Just a guess, and no I have not researched the past threads fully, but I can see why and understand the implementation of this when you see people farming the Ice Giants for example. Admittedly, Verard myself (Ttreb) Demither and Fanarth have spent a lot of time grouped there if only for the loot. But will this stop the lvl 65's from farming this area if they are in it only for the loot?

I like soloing for the most part because I like the freedom of just going where I want to, but when grouped, if the highest ranked group member is getting -25%, is the whole group getting this?

I am not complaining but it does feel like I am being herded into areas, that I am not as interested in going to. I would rather "use up" an area and then move on to the next area that will help me lvl. Right now Blues whites and yellows and reds will be unavailable in some areas and that just does not seem right.

This server is fantastic and it will take a whole lot more than this to turn me off from it, so I will do what I need to do to continue lvl'ing. We play this as a family. Me(Ttreb Pal 42, or Leia Mag 18), my wife (Fanarth Bst 29) my son (Demither Pal 24 And a few other chars) My brother (Verard, Zantor, Marrock) and some good friends from a gaming clan we were once part of. So I will look at this as Wiz's way of keeping things fresh new and challenging. Could be like other servers that just throw a game online and watch it grow stagnant. Glad to see this is not the case here.
 
My warrior is getting Old Area penalty in Prison of Admyrrza.
mad.gif
 
The penalty takes 48 hours of actively killing mobs to acquire. If you spend more than 48 hours of actively killing mobs in a zone, you really need to vary your sceneries a bit.
 
Is that Real life hours or game hours? What command do I use to find out how many hours I have been in an area?
 
It's real life hours, but I don't think you can find out how long you've been in a zone. Just kill and see how much bonus you get.
 
And seriously, the fact that I could have made it 50%/0% with the exact same numbers and noone would ever have complained puts a bit of a lie to complaints in general.
 
Wiz,

Is that 48 real life hours active in combat to get a -10% penalty or is that what it takes to hit the -25% penalty?
 
In all actuality, I could really care less about losing the bonus exp, but when it starts to go into the negatives, that's where it draws the line :\
 
gorgetrapper said:
In all actuality, I could really care less about losing the bonus exp, but when it starts to go into the negatives, that's where it draws the line :\

So I could have the exact same numbers but not have any negatives and you'd be happy?
 
as childish as it sounds, yes Wiz. I dunno, theres something so ... negative (sorry coudnt help it :( ) about seeing negative exp. To be honest I dont really watch my exp bar and probably couldnt tell the difference, but seeing the message just like makes you feel bad. Just my thoughts~

Regards,
Aeran
 
That's the intention. I want people to be turned off from zones where they've spent half an eternity and turned on to new, fresh zones.
 
I just figured to put the exp bonus down to 0% when you overstayed your visit... and if not, make it -10% at the most, -25% is quite a bit.
 
That's the intention. I want people to be turned off from zones where they've spent half an eternity and turned on to new, fresh zones.

Then can we get some more zones for a 65 to solo aa .
There just arnt that many.
I find it very hard to find groups these days..
 
Are you sure the accumulation of time "actively killing mobs" is working as intended? I'm getting a -10% penalty in a zone I don't think I've actively killed mobs for over 10 hours in.
 
I dont like the actively killing timer in general.

Pre-experimental-nerf bards kill constantly, and so use up a 48 hour timer in 48 rl hours, and if balancing is right they kill just as many mobs as say a necro in 48 hours. But a necro has down time. So a necro in a 48 hour rl period may kill the same number of mobs as the bard, but will not have used up the 48 hour timer on active killing yet.

This is just one example, and basically shows that the timer works to benefit classes with longer solo downtime and punish classes with shorter down time.

Why not leave xp constant all the time, and just give people a message such as "Get the hell out of this zone, you've been here 48 freaking hours!!!" or something like that.

Just my 2cp

EDIT: Or the timer could be based on amount of xp generated (someone said this before me but I cant seem to quote from the edit screen).
 
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