How does the negative exp mods work?

Fangor||Sashik

Dalayan Beginner
Was in Yaralith the other night noticed that I was getting -25% exp (old area pentalty) on my monk but not my shaman. i leveled both these chars together from lv 1 in the same areas. so how is old area penalty exp mod determined? i dont understand how 1 char would have it but not other. i even tried logging them off to see if it was the time but no go :/
 
The counter used to be bugged, it's working now. If it was working right both characters would have -25, so don't complain.

Also jesus dude, you spent over 48 hours in Yaralith?
 
o so maybe my shm is going to get it soon cuz i left my monk in yaralith fd'd whiel i ran him to oggok to sell lol.

ya i spent alot of time in yaralith :p didnt know it was 48+hrs do i get a medal ?:p

but seriously i started there at low 20s duo, went up to like lv 32 then went back at 36 wide level range to hunt in there cuz of sewers and 4 corners. also have to remember that im a duo so i split exp while leveling

i'm 36 now and i can start hunting in sewers duo if im safe about it, i still have problems but ya yaralith ftw who else can spend 48hrs in 1 zone ? :p
 
Wait... all you do is duo? That's just stupidity right there. You essentially get MORE exp if you group with 6 people than with just 2. It's just a fact.
 
i rather duo then spend time looking for more people, this way when i log on i do what i want i dont ahve to wait for other people i move on my own pace. i also can do alto mroe dangerous things i wouldnt do with other people around, leave when i want come back, take breaks when i want.
 
sometimes people cant get groups.
i duoed a LOT at my lower levels because i couldnt get a group.
 
i also have wierd time schedules so duo works good for me sometimes i cant play for more then an hour so im not goign to spend time looking for a group
 
I duoed all the way up to 65. If I had the option to group, I'd have grouped, but duo'ing was just so much easier.
 
Can you please make the bonus counter thing not work on large linked groups then, it's annoying having 10% or 0% bonus in a zone after raiding there and really not killing much when you haven't been making exp.. now that it goes as far as a penalty i'd really like to see it not affect raids...
 
There any official word on how the penalty/bonus works? its quite obvious that it goes down the longer you are in a zone, but is it based on time? kills? also, does it go back up if you are not in that zone for awhile? say your first ruins penaty is now in the negatives, so you move to yaralith, if you spend a lot of time in yaralith and it starts to go into negatives can you go back to FR and its refreshed?

if it's not refreshed then its possible (however long) to get negative 25% penalty on every zone?
 
More importantly how long at 65 before the xp zones all become -25% and the grind becomes sickeningly slow.
 
I just headed to paw for the first time in awhile, and on my first kill I noticed a -25% exp mod. I did spend a lot of time in paw in the past, but I don't think I had lost my 10% bonus more than maybe a few hours when I was there last. Now I'm seeing a negative mod on my next trip.

I figured the time for this mod was based on actual fight time since the bonus seemed to last quite awhile. Is this still the case, or does time spent FD in a zone count, for example? Or is this just that the bonus was lasting much longer than it was supposed to before? I figured there's a decent gap between experience bonus and experience penalty, numerically.

I didn't think I spent more than 2 days actively fighting in paw, considering I have about 8 days played total. Anything is possible, though.
 
i'm 36 now and i can start hunting in sewers duo if im safe about it, i still have problems but ya yaralith ftw who else can spend 48hrs in 1 zone ? :p

I am quite sure that I have over 100 hours of pure xp grinding in ToV.
 
A great many 65's have days of played time in any one of several popular zones. Akheva, probably Seru, Greenhills (for me, soloing as a bard), ToV, the ever present Necropolis, and Sirens,etc.

Of bigger concern to me is the lifespan of this xp bonus/penalty system. At some point, nearly ALL decent places to get aaxp will be pummeled into the neg xp side of the scale and be very slow on the xp. I know this system was designed to encourage us to explore and enjoy the rest of the content the dev's worked so hard to put in. And by and large it has. But in the end, after we've gone all neg xp in perhaps every zone we could, what then? Some will leave at that point, because of the boredom? Or is it believed by the devs that before we went nex xp in all high xp zones, we'd already have max aaxp? I know I wouldn't, not at my pace. I'm on alot, but xp doesn't always flow quickly. And my soloing time is slower yet.

Food for thought, enjoy the meal. Peace.
 
there should be a counter.

(0-48 hr cycle)

Time SPent EXP MOD
0 hours(just starting) 25% (highest exp mod)
6 hours 19%
12 hours 13%
18 hours 7%
24hours 0%
30 hours -7%
36 hours -13%
42 hours -19%
48 hours -25% (lowest exp mod)

Timer starts when u enter zone, you have to leave that zone to sell, timer decreases instead of increases.

So just make it on a scale and when your not in that zone have the timer go down while your not in there.
 
People have a problem with this because the number turns negative and negative numbers are scary. The math could work out to the exact same XP gain at the end, but if you had it bottom out at 0% instead of -25% you would see a lot less complaints.

In other news placebos work and a lot of people buy lucky rabbits' feet.
 
Fangor, that would trivialize it. Just log off overnight and you'll reset all your counters. Or go on a long raid, or just switch back and forth between two XP zones, rather than one.

I agree that there should be (if there isn't already) a method of reducing it. I think a quest would probably be a bit of a drag, so probably some sort of a time. But to make it reasonable, it should probably be like 2 or 3 hours outside the zone, logged on, to remove an hour inside it.

As far as the varying bonus itself goes, it seems to me that having it based on number of kills, amount of xp, number of levels, or something like that would be preferable to purely time spent in a zone. What if you AFK for a while? What about people with a second character on to perma? Do you have to go to newport or something to recharge your perma timer, so you don't lose the xp bonus in xp zones?

Edit: I should add, I'm assuming there already is some formula for reducing the xp penalty in place... again, just throwing out some ideas on it.
 
Not true at all, the difference between +25% and -25% on a kill is noticable in AA at lvl 65. Trust me, I can even see the difference between 25% and 10%. The bonuses are great, but the negative? What is that about. Our bonus only lasts a short while, yet when you eventually get into the negatives, BOOM, you're screwed there.
 
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