How does the druid spell, Harmony work?

bohidharma

Dalayan Beginner
I have a question regarding the Druid spell, Harmony:

I've heard from others that harmony is a very useful spell that you can use to pacify mobs in a camp so that their aggro radius will decrease and you can make single pulls to break a camp. I actually even remember doing that with a druid character a few years ago on live, but for some reason on SOD, they are all aggroing me anyways.

How exactly does the Harmony spell work? How can I use it so that I wont get aggroed by the other mobs when im trying to make a single pull?

thanks
 
The few times I used it on gnolls with my newly level 9 druid had it at 0 for 4 in effectiveness too.
 
1........2

.....3

4........5



6 - you are here

Cast harmony on spawn 3, and it will get all of them. Now from where you are, 6, pull 4...just don't let it cross into the others. If you pulled 3 it would path into 4 and 5 and agro them with it.

Not sure what changes there are with harmony on SoD, but that's the basic idea.

Eredhel
 
The spells arent a guaranteed 0 range on aggro. It decreases their range to sense things slightly. Higher level versions decrease that range further.
 
Yala said:
The spells arent a guaranteed 0 range on aggro. It decreases their range to sense things slightly. Higher level versions decrease that range further.

Best thing in this case would be to harmony both mobs to make sure they dont help eachoter.
 
Oh, and before people start whining that it isn't working because it doesn't work like live:
Melwin said:
THE LULL LINE WORKS FINE, STOP PUTTING IT ON THE LIST YOU ASSHOLES
 
Welllll, found the caps lock did ya?

Lull does work, best idea is to lull all mobs and same with harmony so that you are covered. Have to remember this isn't live and everything is different here. Perhaps the radius of harmony is smaller here and that is why it is not meeting your expectations. (just an idea)
 
Danku said:
Welllll, found the caps lock did ya?

Lull does work, best idea is to lull all mobs and same with harmony so that you are covered. Have to remember this isn't live and everything is different here. Perhaps the radius of harmony is smaller here and that is why it is not meeting your expectations. (just an idea)

homogenn didnt acutally caps it :p its actually writen like that!
 
So even though the mobs are all covered by the swirly effect, it's best to Harmony each one to ensure it works?
 
I shouldnt have said that about harmony, I do not play a druid. Lull ,I can speak certainty, that you should overlull.
 
From my experiences, range aggro reduction on harmony are in the range of 2% to 5%. This is just going by visual evidence of "oh man, I can ALLLmost pull that solo, let me harmony"...then it still comes.
 
Thank you all for the explanation, especially eredhel.... The way you explained it with pictures made a lot of sense to me. I think its fine that its different; it changes the game dynamics a little which adds a new spin from live, but it's nice to know now exactly how it works.

Maybe i'll stick to kiting reds for now.... sounds more efficient :roll:
 
What I've heard was that you cast Harmony on the adds, over the one you're pulling (of course, casting on all of them works too :)). From personal experience, I'll take the frenzied worshipper (Rotlord) camp from EPL as example (also, we note that Harmony is slightly AoE, with a small radius):


.......................3 3
.............1................................. 4


........................2 2



.......................me



Without Harmony, pulling any of the "2" mobs will give me the 3's and 1's as well. If the 2's are down, pulling the 3's will aggro the 1's and 4's, and so on.

Casting Harmony on the 1 and one of the 3's, I can pull the 2's by themselves (no way to split the 2's from each other using just Harmony). Then with the 2's down, casting Harmony on one of the 3's lets me single pull the 1 and 4, then at last a double pull of the 3's. Basically, I dont harmony the mobs I'm going to pull, and that works for me.

Hope this helps :)
 
Yeah, there's no need to harmony the mob you're pulling. I'd speculate that the radius reduction is quite a bit more than 5%, but definitely less than 50--maybe in the 25% range with Pacify. It may well be that it reduces it by X distance, as well; I'm not really sure.

The spell line is insanely useful, but not so much so that it trivializes the real pullers: monks. That is exactly the goal of the change from live. Ensuring that monks remain the pullers, and that FD stays useful. No Fading Memories nonsense or 0-aggro-radius lulls.

Just practice a bit with the spell on static spawns and you'll get the hang of it. Most zones and mobs have pretty similar aggro ranges, but you'll have to adapt your strategies a bit in some places. Inevitably, though, you'll find some mobs that you thought you could split and can't, and some that you don't think you can get single that come all by their lonesome. I'm still surprised every time I single pull gargoyles in the castle in Eldenal's.
 
Playing a chanter i can say lull has always worked , however on a druid harmony lost ALL Effectivity past 20, I rarely ever use it , considering it is that a low level spell.


Recent example : Harmony spam all over the gnolls outside of DF (The casters , not fishers) , pullone , BAM train. :sadf:
 
Harmony has had a 100% success rate for me (used correctly on the Frenzied Worshipper camp I described, which has lvl 55-60 mobs AFAIK). Each to his own I suppose~
 
lotox said:
Playing a chanter i can say lull has always worked , however on a druid harmony lost ALL Effectivity past 20, I rarely ever use it , considering it is that a low level spell.


Recent example : Harmony spam all over the gnolls outside of DF (The casters , not fishers) , pullone , BAM train. :sadf:
Those gnolls are very, very close together. I have no idea as to their normal aggro radius, but I doubt a chanter, cleric or pally using pacify would have any more luck splitting them than a druid with harmony.

I haven't played a druid here, so I can't attest to the effectiveness of the harmony line. It may be that it's less effective than the lull/pacify line. It is definitely working, though, as Aeran has said.
 
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