How About an Asterik?? Yea

kaotikk

Dalayan Beginner
I think it would be really helpful for the group, if whenever a mob was charmed by a player it had like an asterik or some symbol next to its name. I know my group always complains about attacking my charmed pet first. Sometimes it's hard to call the mob your charming if their are multiple mobs with the identical name. Thanks!
 
I dont know if you're an enchanter, but you could also try casting an illusion on your pets. Would work just as well (even better) than a name as you can see it at a glance. Just an idea for now~
 
Illusions now wear off when charm does meaning you have to keep the illusion memed to recast after charm breaks. Also, I'm pretty much sure that F8 does pick up 'charmed' pets. Because i'm pretty damn good at clicking targets with the touchpad on my laptop ;(
 
I think just resourceful use of /assist and a charm message would solve all problems here.

I did say resourceful. :)
 
How about the color of the name then Zodium? That seems quite possible and even, dare I say, a good one? It would instantly be recognizable then.
 
Then how bout we change the way illusions work on NPCs. Perma spells wont work on them in general, including illusions. So technically guards could be charmed and illusioned, but it would be gone in half an hour. That would work fine for illusioning charm-pets...no?
 
Can it be coded so when a charm successfully lands it also has an illusion component? Maybe edit the charm spells so that if charm lands it also casts a familiar/whatever graphic illusion. That way when it wears off so will the illusion, and it will be incredibly easy for groups to know when a pet is yours, when charm lands, and even when it wears off.
 
Aeran said:
Can it be coded so when a charm successfully lands it also has an illusion component? Maybe edit the charm spells so that if charm lands it also casts a familiar/whatever graphic illusion. That way when it wears off so will the illusion, and it will be incredibly easy for groups to know when a pet is yours, when charm lands, and even when it wears off.

Thats a great idea and should definetely be implemented! So, feedback from a GM would be nice =)
 
Aeran said:
Can it be coded so when a charm successfully lands it also has an illusion component? Maybe edit the charm spells so that if charm lands it also casts a familiar/whatever graphic illusion. That way when it wears off so will the illusion, and it will be incredibly easy for groups to know when a pet is yours, when charm lands, and even when it wears off.
Rather than changing the model entirely, maybe have the illusion be a bright pink version of the mezzed mob. That would be noticeable without butchering the RP value of mezzing a mob. Not sure whether either is possible, but some way of picking out a mezzed mob would help.
 
Liquidtoxin said:
Aeran said:
Can it be coded so when a charm successfully lands it also has an illusion component? Maybe edit the charm spells so that if charm lands it also casts a familiar/whatever graphic illusion. That way when it wears off so will the illusion, and it will be incredibly easy for groups to know when a pet is yours, when charm lands, and even when it wears off.
Rather than changing the model entirely, maybe have the illusion be a bright pink version of the mezzed mob. That would be noticeable without butchering the RP value of mezzing a mob. Not sure whether either is possible, but some way of picking out a mezzed mob would help.

Also not possible.
 
How about what i said about no perma spells being able to be 'perma' on npc's then? that seems codable. And explained above.
 
Zodium, could you possibly give us a suggestion that would work to eliminate the hassle of group members waisting valuable seconds enganging the wrong mob? Those few seconds can mean the difference between an alive and dead bard. I dont mean mezzed mobs, because they are easy enough to pick out, just the charmed ones.
 
What is the hassle? Really... just get used to exping around charmed mobs and it becomes a non issue.

Sounds like a redundant dumbing-down feature to me personally.
 
Its not to the benefit of the charmer, rather than to the group. And I cannot control others getting used to charmed mobs, but instead its a struggle.
 
I dont think there's an issue here that needs changing - I'd probably be annoyed if flashing arrows appeared everywhere when I charmed or mezd.

Simple: charm mob, tell group and do /pet who..
 
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