The +crit heal effect on Holy Charm of Protection was recently lowered from 10% to 6%. Assuming all three 215k charms were balanced against each other upon creation, I'm curious as to why this change has taken place. The effect was the main point to this item, which is otherwise a marginal real upgrade for a six-fold increase in price over the next most common priest charm. Is this charm still considered to be in line with the progression of other charms, and the extreme difficulty of obtaining it?
For Comparison:
~36k
Charm of Sihala
MAGIC ITEM LORE ITEM
Slot: CHARM
AC: 15
Effect: Flowing Thought III (Worn)
STA: +15 WIS: +15 HP: +100 MANA: +100
SV DISEASE: +30
Weight: 1.0 Size: Small
Class: ALL
Race: ALL
Charm of Tarhyl
MAGIC ITEM LORE ITEM
Slot: CHARM
AC: 15
Effect: Recovery III (Worn)
STR: +15 DEX: +15 HP: +100 MANA: +100
SV FIRE: +30
Weight: 1.0 Size: Small
Class: ALL
Race: ALL
~215k
Holy Charm of Protection
MAGIC ITEM
Slot: CHARM
AC: 24
Effect: Flowing Thought IV (Worn)
Focus Effect: Runes of Water (now Runes of Healing)
STA: +20 CHA: +20 WIS: +24 INT: +24 HP: +150 MANA: +180
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL
Juggernaut's Charm of Invincibility
MAGIC ITEM
Slot: CHARM
AC: 46
Effect: Aura of Invinicibility (Worn)
STR: +25 DEX: +25 STA: +25 AGI: +25 HP: +225 MANA: +100
SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20
Stun Resist: + 10%
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL
For Comparison:
~36k
Charm of Sihala
MAGIC ITEM LORE ITEM
Slot: CHARM
AC: 15
Effect: Flowing Thought III (Worn)
STA: +15 WIS: +15 HP: +100 MANA: +100
SV DISEASE: +30
Weight: 1.0 Size: Small
Class: ALL
Race: ALL
Charm of Tarhyl
MAGIC ITEM LORE ITEM
Slot: CHARM
AC: 15
Effect: Recovery III (Worn)
STR: +15 DEX: +15 HP: +100 MANA: +100
SV FIRE: +30
Weight: 1.0 Size: Small
Class: ALL
Race: ALL
~215k
Holy Charm of Protection
MAGIC ITEM
Slot: CHARM
AC: 24
Effect: Flowing Thought IV (Worn)
Focus Effect: Runes of Water (now Runes of Healing)
STA: +20 CHA: +20 WIS: +24 INT: +24 HP: +150 MANA: +180
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL
Juggernaut's Charm of Invincibility
MAGIC ITEM
Slot: CHARM
AC: 46
Effect: Aura of Invinicibility (Worn)
STR: +25 DEX: +25 STA: +25 AGI: +25 HP: +225 MANA: +100
SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20
Stun Resist: + 10%
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL