Highly contested quest mobs

Oh, I am probably also evidence that you can raid high tier content without a Vah back and do your job to a level people consider okay.
This thing. Vah questline is really just a cool thing you can get that is only progression for the quest itself. Its not a requirement to progress at all and I think that it is okay for it to have bottlenecks. Vah mobs having * versions would be kind of lame in my opinion, although it could have some cool opportunities. Like any * vah mob becomes a tier 10 sharn ree strat level difficulty boss. Thatd be cool and actually hard compared to sitting a tracker in a zone and waking up at 430AM to assemble a crew of nerds to snipe some unsuspecting monster
 
I think your arguement for hurting lower tier guys progression gets shot in the foot every time I go to rust and only cw and astatine are down. Same for sepulcher and only shade is down.
 
There is often plenty of low tier targets to hit, outside of PoE. Now that two quests require salves, PoE is farmed quite regular, but there is plenty of similar tier targets that don't get that attention. Air, Entropy (after queen), Water, Mercy, Sepulcher, CoD, and (to a lesser extent) Fire/HoM are often up. Of the lower tier raid targets, only giants, dragons, and nightmare seem to be hit on a regular basis. Most planar targets you find down are purely for a clickie they drop (like AWJ's crown) or for relic hunter's questline.
So about the only thing I think that should change, is upping the chance (slightly) of PoE trash dropping salves, and changing Pariah to use a drop from one of those other zones instead. That would ease some of the congestion.

Edit to add: No, I do not have a vah back yet, but I don't think that limits my fun, either.
 
No, I do not have a vah back yet,
This is part of what i was talking about right here is that its to restrictive not in the fact that its hard to obtain but its hard to find the mobs up. Lets take a look at something more difficult like say PE that at least gets 6 people to advance to the next stage. If this did something similar then there would not be NEAR the bottle necking and heavy camping of these mobs.
 
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As someone who has not completed the Vah quest, I do not support this idea of *versions dropping quest progression pieces.

Irreplaceable, best clicky items in the game are supposed to take some time and effort, right? It's not like any of these monsters are really difficult, so yeah, the tough part has been finding them up.

To the best of my knowledge, no one is going around perma camping Vah monsters just to spite other people and deny them progression. Would like to see evidence of that claim to believe it.

Would also like to hear more about these low tier guilds that are trying to raid but are not able to due to Vah mobs being down. I have an alt that I would like to casually play with them.

Sure, the tracking monsters part isn't fun. Maybe it's just me, but catching the monster up, quietly gathering a group of friends, racing to the zone, and killing the monster I had been waiting for was an awesome time and something I don't get to do frequently. If it weren't for Vah, maybe I never would have done it, and I think missing that would have made my SoD experience lesser, somehow.

Yeah, I would like people to experience those great times like I did. Maybe that's selfish. I don't know.

Oh, I am probably also evidence that you can raid high tier content without a Vah back and do your job to a level people consider okay.


People are not perma camping Vah mobs to spite other people. What it is, is the quest mobs happen drop BoE items that vendor for a good amount. So, what you do is you set up trackers, or have one druid that tracks common and rare named mobs. If you find them up, you log in your tank/monk, and go solo/duo them. You will make easy plat by sniping named mobs.

Just on an anecdotal note when I was tracking EO (I still am), I found him up. While I was waiting for guildies to log in to help, because assassinations are hard for a mage to solo, and I lost access to super Sk's. Someone on Jraul sniped him. I sent them a tell hoping to catch them before they killed him, but I was too late. I asked them why, it was for the loot to sell and to lock down the timer for someone else.

It's just an easy way to make money, and losing valuable quest mobs for it just happens to be a side effect.
 
I am all for mobs that flag (like assassinations) work for everyone in the group, and making the salves a tad easier to acquire. I just can't believe the BS excuse of vah/lore quests prevent low-tier people from raiding, because that just isn't true.
 
This is the main reason I quit SoD actually.
I play SoD a few hours per week nowadays, just for a rest and travel in virtual world.
(No more xp grinding, 3days quest piece farming, 3months flagging etc. Yay!)
It feels like Dev's dont wanna more ppl to play with. "We are ok, no more players needed."?
No offence, just my feeling. I know there is a logic behind the decisons made by dev's, but its too harsh and outdated view imo.
 
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I am all for mobs that flag (like assassinations) work for everyone in the group, and making the salves a tad easier to acquire. I just can't believe the BS excuse of vah/lore quests prevent low-tier people from raiding, because that just isn't true.
when did i EVER say that it PREVENTED low teir people from raiding? Hint: NEVER. You need to take some reading comprehension i simply said it was removing targets from low teir raids and slowing progression by not allowing them to obtain the loot these mobs drop.[Edit i thought i was done with this part but guess not] You guys really should actually read the words rather than assume that something hurting low teir guilds means they cannot raid it may simply mean that it is hurting the variety of the game they are able to experience or heck maybe even this may be a wild thought but if lets say 6 people could get "flagged" for the next step of the vah this might make low teir guilds actually have a reason to do this quest "on teir" rather than waiting till they are T10ish to go back and do it with 4 people, and hence allieviate the perma camped status. Second, Making these mobs drop BoP gear instead of BoE would also help some but not much. Ah never mind i forgot how much more fun and challenging quests are on mobs that are constantly dead. Take a look at the refugee assinations, Maybe something more like this could be done for vah quests where they spawn during night or day but not the other.

I can honestly say i am one of those people that would have liked to do these targets with an on teir group. I never got the chance because you will not find 18 people willing to roll to these mobs that are their teir in a moments notice before someone hops on with a group of people that are over tiered to kill them.

These quests basically remove that as a possibility not only for me but also for every person who plays the game (both before and after us). Changing how they quest works would simply give lower teir guilds more targets and more mobs to learn the strats on which would be much more fun than killing the same mobs they already know.

P.S. There is never a teir in this game that honestly has no targets up. There may be targets no one needs loot from but there are always targets. Even top teir guilds always have targets up (probably cause there is less guilds at this stage) but the midteir (6-9) has atleast in my game play always had targets up.
 
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Could low/mid tier raid targets check their aggro list at 50% and if there are less than... 12? 10? 8? characters on the list they super enrage? "How dare you offend me with such a small army!" Backhanded solutions are the sod-est solutions.
 
Could low/mid tier raid targets check their aggro list at 50% and if there are less than... 12? 10? 8? characters on the list they super enrage? "How dare you offend me with such a small army!" Backhanded solutions are the sod-est solutions.

While I understand the intention I think number checks are a bad idea. All it would do is make boxes be loaded. Plus with our server population it seems silly to require over 10% of the people even online to be present. In the middle of the night you may only have 30 people on. In prime time you still may only have 100-120. It would punish people that don't play during American peak hours.
 
While I understand the intention I think number checks are a bad idea. All it would do is make boxes be loaded. Plus with our server population it seems silly to require over 10% of the people even online to be present. In the middle of the night you may only have 30 people on. In prime time you still may only have 100-120. It would punish people that don't play during American peak hours.
Not to mention that it directly affects progression. Certain raid forces will be down to 6-10 members at 50% because certain members failed X mechanic. the remaining 12-8 members can still continue on until wipping to learn more of the fight so enraging at x% when under y number of members doesnt work. unless your going to do something like 100% at 18 members which then affects a raid that decides to raid with only 17 members . Good idea in theory, no way to actually implement this without massive negative effects.
 
@Cinny: it seems you need some reading comprehension also. I am saying there is many other targets to hit, and plenty of duplication of items per slot at the lower tiers. Is there a couple unique items that people may miss out, yes sure. Will missing these items prevent guilds from moving onto the next "tier", no not at all. As a guy in a guild that is rebuilding, and therefore doing those tiers, it has affected us very little so far. That excuse is old and tired is all I am saying.
I can totally agree that these events should flag anyone in the group at that stage, it would ease some congestion, and make some of them more easy to accomplish on tier, if they are up. But it won't change the existing dynamic in the least. Some upper tier guy's alt will always want the drop/flag, and he'll gather a few more upper tier guys, box in some retired ringer(s), and kill it before any full raid of lower tier toons gets the chance to organize and hit it. he won't stop to ask any lower tiers if he wants it, because he'll want to snipe it, and move on to getting xp somewhere, not wait for people. You can't change human nature.
 
@Cinny: it seems you need some reading comprehension also. I am saying there is many other targets to hit, and plenty of duplication of items per slot at the lower tiers. Is there a couple unique items that people may miss out, yes sure. Will missing these items prevent guilds from moving onto the next "tier", no not at all. As a guy in a guild that is rebuilding, and therefore doing those tiers, it has affected us very little so far. That excuse is old and tired is all I am saying.
I can totally agree that these events should flag anyone in the group at that stage, it would ease some congestion, and make some of them more easy to accomplish on tier, if they are up. But it won't change the existing dynamic in the least. Some upper tier guy's alt will always want the drop/flag, and he'll gather a few more upper tier guys, box in some retired ringer(s), and kill it before any full raid of lower tier toons gets the chance to organize and hit it. he won't stop to ask any lower tiers if he wants it, because he'll want to snipe it, and move on to getting xp somewhere, not wait for people. You can't change human nature.

All i can say is you need to read.... When have i said the items were a necessity.... again never fact is your taking mobs away from lower tiered guilds that they could have the fun of learning the strat. But i guess not all people care about doing different monsters i personally as above stated (roughly 5 posts ago) would have liked to do these on tier never got the chance and with the state of these mobs never will unless the are changed. I already stated they would never be 0 mobs up for them to kill. I never said anything about the loot being essential to advance. I said these would be fun to actually have the chance to do the way they were intended to be done as an on tier raid force not ringer-ed or done for quest progression on over tiered characters.

Also your comment about not being able to change human nature is part of the problem. It is people who are impatient and rush to killing it for 1 person that would be the only problem/flaw with flagging everyone in the group. I cant change how other people act but i know i have always been willing to wait on killing a mob for someone who can also benefit from it to get there (so long as i knew they were coming in a timely manor and not asking me to wait for an unreasonable amount of time) . I am guessing that I am not the only person who is like this. So yea some will be the o kill it for me and screw everyone else. That doesn't mean most/all of us will.
 
bump. Devs please make the vah mobs no longer drop BOEs or at least * versions that don't drop BOEs... I've been tracking Advisor Garathor for 5 weeks and cannot progress my quest line because the mobs loot is ridiculously expensive... Most of the drops off significantly harder mobs in zones like BQ and Citadel don't sell for half this Soloable mob... This goes for all the other assassination mobs as well. If BQ and Citadel deserved vendor price nerfs... these mobs DEFINITELY do too... I mean jeez, the loot off of Mielech the Reanimated sells for less than these and he's got a star version!
 
They really aren't that contested anymore I have seen a the kedge guy stay up for over a day and have randomly found this guy up. The bet thing to do when you need it is park a tracker, figure out the window, then poopsock it.
 
Like I said, I have been tracking every 20-30 mins and / all fire is in my pet attack hotkey... when i log off, i park my tracker uninvis on advisor spawn to see when he dies... which is always to 2 people just farming cash
 
Swiftur check the momrnings. when i was killing him 2 weeks ago he would spawn early mornings est.
 
From the perspective of someone who has completed the Vah, I agree that they should remove the cash drops from the assassination mobs. It makes it too appealing and snipable. If the cash drops were removed it would be fine. Adding a * version would be too easy imo and you wouldn't get the satisfaction of finally finding it up it ;)
 
I agree with you pecannius. *version would be too easy. Bur that's WAY better than impossible for anyone with a regular work schedule... nerfing the cash from the loot significantly (which only makes sense given the ease when compared to the aforementioned loots that got nerfed) or just simply remove it.
 
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