Here is one thing that has been bothering me recently. Clerics high level HoT's that cost a LOAD of mana to cast. At lower levels the HoT line are very effecient (Celestial Remedy/Health/Healing) and they heal a large amount of hp over time for a lesser amount of mana.
Celestial Remedy 150
Celestial Health 205
Celestial Healing 225
But after these three the line of spells gets uneffecient.
Celestial Elixer 350
Elixer of Bliss 430
Now compare Elixer of Bliss to the Shaman spell Ancient: Slumber of the Beast.
Both spells heal the same amount of damage over time, but mana cost is very different.
L64 EoB 430 mana
L60 Ancient: Slumber of the Beast 150 mana
Now I am taking into consideration Ancient torpor has a negative component, slowed attack and mobility, and its a ancient spell (but lower overall level), but nearly any high level tank can keep aggro even with a torpor spell active. Warriors with a tinkerers hammer/Nightjaunt, paladin/SK with their spells. But I think the amount of mana required for the clerics spells are a little too high. Especially with the line being so good in the early game and degenerating into a spell I only break out to HoT a tank before pulling a raid mob.
I am not looking to get shaman spells nerfed at all.
Celestial Remedy 150
Celestial Health 205
Celestial Healing 225
But after these three the line of spells gets uneffecient.
Celestial Elixer 350
Elixer of Bliss 430
Now compare Elixer of Bliss to the Shaman spell Ancient: Slumber of the Beast.
Both spells heal the same amount of damage over time, but mana cost is very different.
L64 EoB 430 mana
L60 Ancient: Slumber of the Beast 150 mana
Now I am taking into consideration Ancient torpor has a negative component, slowed attack and mobility, and its a ancient spell (but lower overall level), but nearly any high level tank can keep aggro even with a torpor spell active. Warriors with a tinkerers hammer/Nightjaunt, paladin/SK with their spells. But I think the amount of mana required for the clerics spells are a little too high. Especially with the line being so good in the early game and degenerating into a spell I only break out to HoT a tank before pulling a raid mob.
I am not looking to get shaman spells nerfed at all.