Let's focus this thread on high level complaints, not green mob resist rates.
Farguziar of the Ice spawns 8 lvl 60 adds that are immune to damage, so they must be CCd. However, they summon, making it near impossible to pull them out of the AE range and separate them at all for enchanters to CC. Also, healers get chewed up also because of the summoning. I'd like it if they could be made to not summong unless rooted or snared so that they can be CCd without stupid-precise clicking while they are all bunched up around Farg.