<Correlation of ideas, with lore added in.>
In-game effects:
1. Healer Perma'rooted.
2. Healer, every few seconds, summons everyone on their Hate list. (Similar to a certain CoM mob, but this time... effects everyone.)
3. Healer invulnerable to melee and spell dmg. (IE: Constant Divine Barrier)
4. Healer cannot be stunned. (See constant Divine Barrier)
5. Healer is level 1.
6. Healer constantly casts a VERY short range unresistable AoE .1 second cast time spell with the following effects:
a. Root
b. Stun
c. 20k dmg.
Lore: Healers are divine servants of Althuna. For the constant life of work required as part of this duty, they are gifted and cursed with certain abilities.
One: They must never rest, but never feel tired.
Two: They can never be paid, but must accept all donations given to them for their services. (Donations given to the "healing" guilds where they can eventually take over this responsibility without divine intervention.)
Three: They never feel hunger, but can never eat.
Four: They are never thirsty, but can never drink.
Five: They can never be killed by mortal hands, but can never hurt a mortal.
Six: They must always be available to serve, never moving from where mortals expect them to be.
Seven: If a mortal dares to defy the contract between a Healer and Althuna (her contract to all the people of Dalaya), she personally intervenes to correct the injustice. (The summoning and the AoE spell.)
Eight: A healer's strength is their contract and faith with Althuna, not the body. (Hence the level 1 state.)
Also to be added, lore only:
Althuna will, in one case alone, allow the redemption of anyone within her eyes for any crime. This one case is that they become a healer, to serve those... EVERYONE & ANYONE... that they may have hurt or wronged in the past. (Never to be actually implemented in the game, but for lore purposes...)