hate to refer to live but this might be good

Clamml

Dalayan Adventurer
Maybe having something like a Ldon type dungeon which will encourage more grouping for lower lvls. Say put one in mistwoods and the other in centuar hills so if there is no porter they can still relatively get there easiest enough throup MoP.

Tmaps is a get concept and love it but say you are lowish 20, 30, 40, 50 it will be hard to get into those unless you with guildies.

This concept will be for groups that are within 5 lvls of each other with a timer and all, basically stealing alot of the original ideas of live. It would also help those that are 65 and not raiding the top tiers and occasional player a chance to get some ok loot by doing hard dungeons.

In addition those occasional players who are not raiding will most likely never see the archaic or relic spells but there could alternative spells in these camps with lots and lots points.

But this is for mostly the mid lvl players as all the time you will see robot group seeking more, then you will mielB group seeking more, spectre group lfm, and since it really isnt all that easy to get around if you are bind where you fighting atm to get to the other place its hard for these groups to join together.

Can change alot of things to make it different but all in all I think it would be a good addition for the nonraiders and midlvl people. With these dungeons you get to meet more people, more midlvl guilds will be joined for these purposes for lvling, gearing up for the later part of game. THe 65 nonraiders could also after doing say 500 dungeons just have enough pts to get one relic/archaic spell. Say 500 dungeons which will last 40 minutes each compared to raiding which I think equals out.

There will be no translocater so will have to either use the MoP or find a porter to get between them but like I previously stated with MoP close by to both it will be like a 5-10 minute run pending on speed on your machine. Which is by far alot faster to say groing from kala, to hearlands to join up groups.

By no way am I saying to make this easy to lvl 65 as well lets face it its pretty easy to lvl 60 if you have the right groups and enough time to play each day and skip a few quests (which you can do later and faster when you higher lvl).

Edit you can make the loot in these dungeons no drop so farmers like 2 or 3 people who duel box heavily twink low lvls cant do them to gain alot of money. Say a drum drops and no bard well then it roots and just it unlucky for the group.

Any suggestions would be great and if this is just a terrible one say so and flame away.
 
Last edited:
Maybe having something like a Ldon type dungeon which will encourage more grouping for lower lvls. Say put one in mistwoods and the other in centuar hills so if there is no porter they can still relatively get there easiest enough throup MoP.
As I understand it, thes dungeons were instanced zones. And as you can see like here, instances are not gonna happen.

Tmaps is a get concept and love it but say you are lowish 20, 30, 40, 50 it will be hard to get into those unless you with guildies.
Just to quell "But thats like an instance"-arguments: TMaps take part in the gameworld. And its not too hard to get into them from what I see, just about any group at that level.

[...] It would also help those that are 65 and not raiding the top tiers and occasional player a chance to get some ok loot by doing hard dungeons.
Allready in game. See: Catacombs, First Ruins to some degree, EDHK

In addition those occasional players who are not raiding will most likely never see the archaic or relic spells but there could alternative spells in these camps with lots and lots points.
Uh, Relics, and even more so Archaics, are not meant for the non-raiders to start with. Yet still, you can get relics in at least one of the beforementioned allready implemented dungeons.

But this is for mostly the mid lvl players as all the time you will see robot group seeking more, then you will mielB group seeking more, spectre group lfm, and since it really isnt all that easy to get around if you are bind where you fighting atm to get to the other place its hard for these groups to join together.
1) If people want to do the same zones all the time, let them. There are alternatives, but if they don't use them, so be it.
2) Did you ever hear of the MoP? Or classes like wizards & druids, who can port? Traveling might be inconvenient, but its nowhere near hard.

Can change alot of things to make it different but all in all I think it would be a good addition for the nonraiders and midlvl people. With these dungeons you get to meet more people, more midlvl guilds will be joined for these purposes for lvling, gearing up for the later part of game. THe 65 nonraiders could also after doing say 500 dungeons just have enough pts to get one relic/archaic spell. Say 500 dungeons which will last 40 minutes each compared to raiding which I think equals out.
  • Instances = bad
  • Midlevels get to 65 pretty fast anyways, so this is going to be low used content.
  • Relics/Archaics still aren't meant for non-raiders, so this makes me cringe. Also, what would stop raiders from abusing this to burn through dungeons for their spells?

There will be no translocater so will have to either use the MoP or find a porter to get between them but like I previously stated with MoP close by to both it will be like a 5-10 minute run pending on speed on your machine. Which is by far alot faster to say groing from kala, to hearlands to join up groups.
Wait... on the one hand, you say it would be fast to use MoP, and on the other hand you complain about long travel distances? Now lets say said dungeon is in Heartlands, how exactly would the time spent on running to a group in heartlands vary from the time running to a dungeon in heartlands? Also, how is it a long trip from Kaladim to heartlands? Get a port, either wizard from GFay to heartlands or, even less running, druid from goblinskull to heartlands.

By no way am I saying to make this easy to lvl 65 as well lets face it its pretty easy to lvl 60 if you have the right groups and enough time to play each day and skip a few quests (which you can do later and faster when you higher lvl).
If you dont want to make it easy for lvl 65, you end up in Emberflow. I can tell you for fact that there are people out there who can 4man VD maps or 1group lesser planes.

Edit you can make the loot in these dungeons no drop so farmers like 2 or 3 people who duel box heavily twink low lvls cant do them to gain alot of money. Say a drum drops and no bard well then it roots and just it unlucky for the group.
This will just make the people put their alts in the group as well. Basically as it is with TMaps sometimes today.

Any suggestions would be great and if this is just a terrible one say so and flame away.
Suggestion: trashcan this suggestion, its terrible.
 
Last edited:
I agree with Nwaij. One point he made was that relics aren't meant for non-raiders. As someone who has mained the same character on this server for 3 1/2 years and has only managed to get 2 relics (both in the last year), I still agree with his statement. The casual (or at least non-raiding or infrequently-raiding) player simply has plenty of options to improve their character, and it seems that more keep getting added.

I would like to mention that this proposed solution may in fact cause one of the following:

(1) Increased fragmentation of the exp-seeking characters in the aforementioned level range. If being spread out between Mielech B, Heartlands, etc. is a problem, then wouldn't spreading it out between Centaur Hills, Mistwoods, Mielech B, Heartlands, etc. be a worse problem?

(2) Obsoletion of the zones currently used for experience in this level range. If we make these LDoN-like areas with rewards, then why would anyone use the zones that currently exist?


I'm afraid this problem wouldn't be implementable without causing one of the above (worse) problems. To quote Nwaij, "Suggestion: trashcan this suggestion, its terrible."
 
kk thats great feedback but how about making these ldon type places avaiable only on certain days and certain times. But perhaps opening up these dungeons twice a week for those casual players..

I understand all your feedback saying why bother learning anything about kaladim at lvl 35 when i can just do ldons and by pass it and never learn where the traps are and such or when running to mielb.

By no means do i mean to replace old content I am just tossing out some ideads that might help more friends and guilds.

For instance say they would implement these dungeons 2 days a week for a grand total of 12 hours. One day would be benefit those outside us and the other day those that benefit those in us.

KK we talking 2 days a week and it will get alot of midlvl people to be friends as that is what I think is the main reason its sometimes hard to find good mid lvl groups. ANd for the nonraiding lvl 65s to be able to get lucky on some on ok loot. I am not tlaking about tier 6-7 loot i am talking about gimpy tier1-3 loot which isnt really gimpy but that would the most of it.
 
If it's already hard to find a group at these level ranges with only 4 or 5 zones to xp in I don't think spreading the players across even more zones is the solution.

What level are you dude? You've been making a lot of posts that make me think you have never been 65 on this server. I think your opinion about a lot of things will change when you know more about what you are talking about.
 
kk well maybe i was fishing for too much with relics on ldons.

How about making these dungeons avaiable 2 days a week for 12 hours a day and one would be for usa time and the other for euro. So nobody can really bitch about it as it will be for 12 hours main play time for euro players and 12 hours for main us player times.

2 days a week seems good to me as it would bring people closer, perhaps people you would of never of met are now of on friends list.

I dont see this with the 2 day a week thing a bad idea after reading the other posts.
 
no i dont have any 65 players on this server yet but i been playing eq since you you had to have your spellbook in front of you to med.

I dont have to be to 65 to justify my reasons of what i am saying. OR suggestions to help mid lvl grouping out a bit more. Sure the begininning guild helps but there shoudl be more options.

THat is what is what i am saying about those dungeons on selected days or whatever as there is only 4-5 zones to exp in and 1/2 the time they are looking for more and wont join togethter cause its too far of a fetch/run for whichever team that willl yes we will come across world for you which is like 5% chance.

I am just making suggestions to make finding lvl groups faster. These little ldons dungeons wont be a problem either as all those that have played for 2-3 years and on tier5+ will never do a ldon. Why should they the exp will be will slow and the 98* will have better loot.
 
Last edited:
I dont have to be to 65 to justify ... suggestions to help mid lvl grouping
I quoted this because it's the part I actually consider it valid. I don't think anyone is going to try to argue that a little help for finding mid level grouping is a bad thing.

That said, finding a solution to ease the periodic difficulties in the mid-level range that doesn't create an overall negative impact on the game is difficult at best. I think that the instancing idea isn't a good one, and I think the "2 days a week" thing is even more exclusionary to casual gamers (mainly ones who try to form repeating groups with other people who level at about the same rate as they do). That all said, if a solution is to be found, it will probably require more ideas to be thrown around, so let me encourage you to keep trying so long as you can handle a possible response of "nope, this won't work either".

Good luck!
 
no i dont have any 65 players on this server yet but i been playing eq since you you had to have your spellbook in front of you to med.

I dont have to be to 65 to justify my reasons of what i am saying. OR suggestions to help mid lvl grouping out a bit more. Sure the begininning guild helps but there shoudl be more options.

If you want to draw on your EQ live experience, go post on a forum that is about EQ live. This is SoD. Honestly, if you haven't played here long enough to level to 65 there is a lot more for you to see on the server, and a lot more for you to learn no matter how long you played EQ Live. Being 65 isn't enough justification for a change either, but I can clearly see from your posts that you are very new to the server.


I don't understand why having limited availability zones would add people to your friends list, or make people group with you. There are already zones for those group levels that are available all of the time. What is the point of your suggestion? How does having a zone that is often inaccessible encourage grouping?

As for your other points, there are already a lot of non-raid ways to improve your character in SoD.
-The War drops loots that range from tier 1-5 and you don't need to be in a raiding guild or play 20 hours a week to participate in them.
-Treasure Maps start at level 20, and once you hit 65 they come in many flavors all the way up to Extremely Difficult maps which drop loots that approach LT quality, as well as ancients and relics.
-6-man dungeons often have boe or no drop loots that are raid quality, such zones include: Catacombs of Elthannar, Ruins of the First City, Cyrtho Malath, Emberflow Caverns, The Rust Factory, and The Deepshade.

The boe loots from these zones are available to players who can't kill the content but can farm other stuff for plat and buy them.

Most of the things you asked for already exist, its one way I can tell you're inexperienced here. As for midlevel grouping, It can be hard to find people to group with, but getting around the world isn't that hard if you aren't lazy. I would love to see it be easier to group through the mid level range, but the only realistic way to do that is to get more people playing, not bizarro 12 hour time limit zones.
 
Last edited:
You suggest LDoN zones nonchalantly as if developers can flip a switch to put them in. Then flip a switch to turn them on for 12 hours twice a day.

There are a ton of more logical and more effective solutions out there.
 
like i said i love the idea of treasure maps but say you in the lowish lvl of the next map you are kinda screwed.

Oh i also know that developing dungeons for 2 days a weeks for 12 hours a day isnt easy but ITS a thought to encourage more midrange lvling while helping those 65s who have such things as jobs, kids, mortage, oh and job if i havent said it before.

Like i said before i think Tmaps are a great idea.

Although if they the devs can implement say ldon type dungeons 2 days a week one for euro and one of us time you will see people camped as these places and see alot more groupage and more friends being made.

Heck i am have always been and will one day again be a top player for my class no matter what server or gameplay.

All the people posting are all 65s with years in this server, I am trying to suggest some things for those that just joined.

Mind you not all lvl 65s care to raid so they stuck doing Tmaps or something else well this will be anotheer option to the casual player as well.


For example say you have a lvl 51 shammy and there is a tmap group getting together you actually think that lvl 51 shammy has a chance in hell in getting into that group unless its friends or guildies?

however that same lvl 51 shammy in those 2 days designated for dungeons could join friends from 51-56 or 51-46. lot more chancese to group
 
oh and i do know about the 6 player raids and they are about as played as much as going to an arcade and playing ms. pacman for 75cents.
 
oh and i do know about the 6 player raids and they are about as played as much as going to an arcade and playing ms. pacman for 75cents.
You don't seem to be the adequate level to go to any of them and tbh I'm having trouble understanding your analogy. Are you saying they are over-played and boring or they are sparsely utilized?



Would you mind explaining to me how implementing a new dungeon would be beneficial to the sparsely populated mid-level range?
Would it not be more beneficial and feasible to try and rally said population to group more on a certain day or place?

For example say you have a lvl 51 shammy and there is a tmap group getting together you actually think that lvl 51 shammy has a chance in hell in getting into that group unless its friends or guildies?
Yes, i do. If that person has their lfg tag up, if the group is searching lfg and both parties are using and paying attention to ooc.
 
Last edited:
how do you think people who are 65 now got there? obviously there are mid range groups doing something.
what you are suggesting is to spread out the already low population even more? and in instanced zones? thats just begging for failure
 
OK, I made a post that was just basicly to rip your ass in two, but I decided it would be a bit harsh for someone that has not played on SoD for very long. The jist of it is this: you have no clue what the hell is going on. You can't seem to tell the difference between shit and beans because of that shit house logic of yours. Yes, this is *********, but this is not Live. Period. Get some levels, experience the server, and yes it matters. Nwaji answered your questions, and I've read your post and you keep insisting on yourself. Everyone but yourself can see this. I know a lot of people won't like what I am saying, but everyone else is trying to tell you with kid gloves.

Make an Enchanter, level it up. I'm in the highest level raiding guild at the moment, and I'm also their Enchanter. Play the server. This is someone from experience of the game from charming from level 15, farming at 65, and doing all the high end raid encounters.
 
For example say you have a lvl 51 shammy and there is a tmap group getting together you actually think that lvl 51 shammy has a chance in hell in getting into that group unless its friends or guildies?

however that same lvl 51 shammy in those 2 days designated for dungeons could join friends from 51-56 or 51-46. lot more chancese to group


Really scratching my head on this one....

Why wouldn't the 51 shaman (I'm NOT A BLANKET dammit) have a chance to get into the Tmap group?
Furthermore how does this 2 day thing help you get toons of your level together any better then current zones and Tmaps already can?!?

Sounds like a case of Lazy players, you can't expect groups to find you. It doesn't hurt to use the OOC and LFG. And when that fails Make your own group!!!!
 
FIrst things first:

If you really do plan on being "one of the tops of your class" on this server, learn to type. Seriously, I've seen a good number of good players not get recognition, simply because nobody can understand them, much like I have a hard time really understanding your points, because I have to filter out all the extra words and crap.

Instances, won't happen. I can understand, if a zone is only open once a week, everyone in that level range will try to be there that one day to reap the benefits, but it won't happen.

Ancients, I can see dropping in the "60-65" level, on the harder versions maybe, but realistically, relics don't start dropping until around tier 4-5, I'm not positive, and many many people either will never reach that point, or will take years of slow progression with a close group of friends to get there. These spells already drop from Very Difficult maps, which I have seen pick-up groups for the last 3 or 4 nights in a row.

I have two 65 characters, and 2 other characters in the "mid-lvl" area that I hardly ever play, but when I do, I have nearly 0 difficulty finding a group at any time of the day, morning, evening, or late late night (this is US Pacific time).

Maybe you need to learn to network better, and maybe start your own map groups, so that you can't be told "a lvl 41 is too low for this map", cause you'll be the one in charge. Take initiative, I can think of 4 different people in the last 6 months that have progressed fropm 1 to 65 very quickly because they took this initiative to lead map groups and get close friends through being a good, and understandable, player, and are now working they're way quickly into the raid scene, and only playing 2-3 nights a week for a couple hours at a time.

SoD is not hard to level in, if you don't piddle around and waste time, soloing blues or light blues while your LFG, it will go by even faster. Just use your brian, and coodinate your fingers.
 
I have a grand total of 8 toons that I play at least semi-often. I have more than that if you count the ones that are largely ignored. These toons range in level from half of them being 65 already, to two of them being only 14. I think it's safe to say I not only have experienced the mid-lvl range once, but many times, and some of them rather recent.

If you take initiative, and, yes, learn to be understandable, getting groups at any level range is not THAT bad. Unless you're playing at some unearthly hour when there's only 60 or so people online in the first place. The time period during which our server population is THAT low is very short, so if you just adjust your play schedule by a few hours, you'll be fine.

As for your 'suggestions' ... Learn to do some homework and understand the ideology of the established members of a server before making wild suggestions that are, at best, going to get you ignored, and, far more likely, to make you rather disliked and have a large number of people pissed at you. In other words: not going to happen, either learn to live with it, or go play somewhere where people already agree with you, not already disagree with you.
 
i play at the worst time of day. JST is about 13 or so hours ahead of Mid West time zones. when i log on there is only 60 people online. even with that i managed to get a mage to 65, without a box, and i grouped 90% of the way. there is almost always something to join/ do
 
well then shit can this idea then as I said in my first idea maybe it would be good or maybe it would be bad either way I wanted to hear feedback and also said flame away.
 
Back
Top Bottom