Maybe having something like a Ldon type dungeon which will encourage more grouping for lower lvls. Say put one in mistwoods and the other in centuar hills so if there is no porter they can still relatively get there easiest enough throup MoP.
Tmaps is a get concept and love it but say you are lowish 20, 30, 40, 50 it will be hard to get into those unless you with guildies.
This concept will be for groups that are within 5 lvls of each other with a timer and all, basically stealing alot of the original ideas of live. It would also help those that are 65 and not raiding the top tiers and occasional player a chance to get some ok loot by doing hard dungeons.
In addition those occasional players who are not raiding will most likely never see the archaic or relic spells but there could alternative spells in these camps with lots and lots points.
But this is for mostly the mid lvl players as all the time you will see robot group seeking more, then you will mielB group seeking more, spectre group lfm, and since it really isnt all that easy to get around if you are bind where you fighting atm to get to the other place its hard for these groups to join together.
Can change alot of things to make it different but all in all I think it would be a good addition for the nonraiders and midlvl people. With these dungeons you get to meet more people, more midlvl guilds will be joined for these purposes for lvling, gearing up for the later part of game. THe 65 nonraiders could also after doing say 500 dungeons just have enough pts to get one relic/archaic spell. Say 500 dungeons which will last 40 minutes each compared to raiding which I think equals out.
There will be no translocater so will have to either use the MoP or find a porter to get between them but like I previously stated with MoP close by to both it will be like a 5-10 minute run pending on speed on your machine. Which is by far alot faster to say groing from kala, to hearlands to join up groups.
By no way am I saying to make this easy to lvl 65 as well lets face it its pretty easy to lvl 60 if you have the right groups and enough time to play each day and skip a few quests (which you can do later and faster when you higher lvl).
Edit you can make the loot in these dungeons no drop so farmers like 2 or 3 people who duel box heavily twink low lvls cant do them to gain alot of money. Say a drum drops and no bard well then it roots and just it unlucky for the group.
Any suggestions would be great and if this is just a terrible one say so and flame away.
Tmaps is a get concept and love it but say you are lowish 20, 30, 40, 50 it will be hard to get into those unless you with guildies.
This concept will be for groups that are within 5 lvls of each other with a timer and all, basically stealing alot of the original ideas of live. It would also help those that are 65 and not raiding the top tiers and occasional player a chance to get some ok loot by doing hard dungeons.
In addition those occasional players who are not raiding will most likely never see the archaic or relic spells but there could alternative spells in these camps with lots and lots points.
But this is for mostly the mid lvl players as all the time you will see robot group seeking more, then you will mielB group seeking more, spectre group lfm, and since it really isnt all that easy to get around if you are bind where you fighting atm to get to the other place its hard for these groups to join together.
Can change alot of things to make it different but all in all I think it would be a good addition for the nonraiders and midlvl people. With these dungeons you get to meet more people, more midlvl guilds will be joined for these purposes for lvling, gearing up for the later part of game. THe 65 nonraiders could also after doing say 500 dungeons just have enough pts to get one relic/archaic spell. Say 500 dungeons which will last 40 minutes each compared to raiding which I think equals out.
There will be no translocater so will have to either use the MoP or find a porter to get between them but like I previously stated with MoP close by to both it will be like a 5-10 minute run pending on speed on your machine. Which is by far alot faster to say groing from kala, to hearlands to join up groups.
By no way am I saying to make this easy to lvl 65 as well lets face it its pretty easy to lvl 60 if you have the right groups and enough time to play each day and skip a few quests (which you can do later and faster when you higher lvl).
Edit you can make the loot in these dungeons no drop so farmers like 2 or 3 people who duel box heavily twink low lvls cant do them to gain alot of money. Say a drum drops and no bard well then it roots and just it unlucky for the group.
Any suggestions would be great and if this is just a terrible one say so and flame away.
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