Danku said:Does it go up or down? if it were 10/17.2 would it be a different answer?
iaeolan said:You are saying a hypothetical 200% haste gives you 0 delay?
rab said:No, I'm saying 100% haste makes you attack twice as fast, and 200% haste makes you attack three times as fast, and 300% haste makes you attack four times as fast...
Tryfaen said:ya rab is right.
0 haste on a 20dly weapon = .5 atk per sec
100% haste = 1atks per second(1sec per atk)
200% = 1.5atks per second(.66sec per atk)
iaeolan said:Modified your post to fit the example
using formula
0% - 20 dly
100% - 10 dly
200% - 6.66 dly
300% - 5 dly
How does this progression tell you that 80% haste = 12 dly?
Tryfaen said:hey sorry had decimal in the wrong spot. Ill argue more in a minute.
Tryfaen said:why are you trying to calculate dly anyway?
the equation still comes out to 1 extra attack round for every 100% haste
iaeolan said:people are calculating it wrong.
iaeolan said:It's not a linear progression
x = Hasted delay
d = Weapon delay
h = Haste percent, expressed in decimal form
x=d/(1+h)
x=20/(1+.25)
x=20/1.25
x=16
20 dly - 16 dly = 4 dly
4 dly * 4 = 16 dly
Seconds
0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0
| | | | | | | | | | | | | | | | |
Delay +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
20 0 1 2 3 4
16 0 1 2 3 4 5
0 = Start of battle
1 = 1st attack
2 = 2nd attack
3 = 3rd attack
4 = 4th attack
5 = 5th attack
x = Hasted delay
d = Weapon delay
h = Haste percent, expressed in decimal form.
x=d/(1+h)
If d=20 and h=.33:
x=20/(1+.33)
x=20/1.33
x=15.04
If d=20 and h=.50:
x=20/(1+.50)
x=20/1.50
x=13.33 repeating
If d=20 and h=.75:
x=20/(1+.75)
x=20/1.75
x=11.43
If d=20 and h=.80:
x=20/(1+.80)
x=20/1.80
x=11.11 repeating
If d=20 and h=1.00:
x=20/(1+1.00)
x=20/2
x=10
If d=20 and h=1.5:
x=20/(1+1.50)
x=20/2.50
x=8.00
Seconds
0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0
| | | | | | | | | | | | | | | | |
Delay +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
20.00 0 | 1 | 2 | 3 | 4 4/4=1.00, 1.00-1=0, 0% haste
16.00 0 | 1 | | 2 | 3 | | 4 | 5 5/4=1.25, 1.25-1=.25, 25% haste
15.04 0 | 1 | 2 | 3 | 4 | 5 | Ignored for simplicity
13.33 0 | 1 | 2 | 3 | 4 | 5 | 6 6/4=1.50, 1.50-1=.50, 50% haste
11.43 0 |1 | 2 | 3 | 4 | 5 | 6| 7 7/4=1.75, 1.75-1=.75, 75% haste
11.11 0 |1 | 2 | 3 | 4 | 5 | 6 | 7 | Ignored for simplicty
10.00 0 1 2 3 4 5 6 7 8 8/4=2.00, 2.00-1=1.00, 100% haste
8.00 0 1 | 2 | 3 | 4 5 6 | 7 | 8 | 9 10 10/4=2.50, 2.50-1=1.50, 150% haste
0 = Start of battle
Other numbers represent how many attacks have been made at that point.