Group XP

keliab

Dalayan Beginner
Can anyone please tell me how group experience works on this server?

Thank you in advance!!
 
2 People kill a mob and get 100 exp each
3 People kill a mob and get 100 exp each
...
6 people kill a mob and get 100 exp each


:) so no penalty for larger groups, infact you're just speeding up your kills so speeding up exp rate.
 
What about higher levels?

Let's say 2 level 20's kill an even mob.

Let's say a level 23 joins their group, and the 3 of them kill the same mob. How is the exp shared?

Let's say another level 23 joins the group, and the 4 of them kill the same mob. How is the exp shared?

--

I guess the main point of my question is: is it worth adding a higher level to the group?
 
Exp is scaled. So if a higher level person joins, they all get exp at the same rate as the highest person in the group(seems faster to the lower people only because they need less exp to get a level).

A 65 killing a DB with a lvl 1 in the group would not mean they get exp as a 65 would, they would get exp at the same rate in a certain percentage. So 1% to a 65 with a lvl 1 in the group would be 1% to the lvl 1 in the group as well.
 
Ok, now you've confused me, you seem to have put out two contradictory statements.

Is the xp scaled so that everyone gets the same number of xp, causeing lower lvl people to lvl faster, as in statement one, or does everyone go up at the same percent as in statement two?

I was previously under the assumption of statement two, meaning everyone lvls at the same % rate as the highest lvl person in the group, and lower lvl people do not lvl faster as a result of requiring less total xp, because the % rate is what matters.

Anyone clearing this up now would be great :lol:
 
I could be totally wrong, but I believe that there are different percentages of XP that it takes to level. Therefore, a lvl 65 and a lvl 1 might kill something dark blue to the 65 and each get 1%, but the 1% would be worth more to the level one.

So like, it could take 20 kills at 1% for a level 1 to get up to 2. But 200 kills at 1% for a lvl 64 to reach 65.

It makes sense in my head anyway...
 
Percentages are non-dimensionalized and thus they could not possibly be different for the 65 and level 1.
 
what the hell are you talking about Ice-nine?

A percent of a level is a percent of a level whether you are lvl 65 or lvl 1. If you kill a mob and get 1% for the kill, then it will take you 100 of the same kills to get to 100%, no matter what lvl you are. The difference arises in the amount of xp that is required to lvl. So if a lvl 5 char requires 1000 xp to lvl , and a lvl 1 char requires 100, killing a mob that gave 50 xp would give the lvl 5 char 5% or the 1 char 50%. Like Garison said, percents are non-dimensionalized, whatever the hell that means, but I think it means the same as what I just explained.

So, with a 50% xp penalty for having 2 people, if the lvl 1 and 5 grouped together and killed the mob for 50 xp, the lvl 5 would get 25 xp, or 2.5%, and the question is, does the lvl one char then get 2.5% also (making it 2.5 total xp points) or is there some other way of calculating lower lvl xp in a group?

The question is, is that the way that xp works in a group? Does everyone go up the same % per kill as the highest lvl in the group?
 
"I want the shiny people over here, and the happy people over here...I represent the..."

Ok, for the sake of your enjoyment...stop counting pixels.

Eredhel
 
Thanks for all the replies!!

My head hurts but I think I got it... please tell me if this is wrong:

1. There IS a xp penalty for groups verses solo.
2. A level 1 CAN group with a level 65.
3. A level 65 and level 1 WILL gain xp at the same rate due to scaling of xp.
4. Counting pixels is a bad thing.

Seems to me that grouping with a much higher level actually hurts lower level players more then it would help them in this scenario. Normally a level 20 could get 3 to 5 percent xp from an even mob while a level 60 will only get 1 to 2 percent from an even mob.

May I assume that the groups will get no xp from killing green mobs to the highest level in the group?

Now my only other questions is whether I have the concepts or not and what the actual xp penalties are for each group member added from 2 to 6.

Thanks in advance for any additional help!
 
You can call it a penalty if you'd like, but a group of six people gets the same xp a duo does, so it's far from a penalty with a full group. You'll gain exp much faster than you would solo.
 
gorgetrapper said:
Exp is scaled. So if a higher level person joins, they all get exp at the same rate as the highest person in the group(seems faster to the lower people only because they need less exp to get a level).

Actually, the second part of this post is correct.

A level 1 in a group of 65's, gets 1 % per kill, just like the 65's.

So if a level 25 gets 1 %, and the 20 gets 1 %, they should level at exactly the same rate, but it doesn't quite work that way. Honestly, the higher level person will always out level the lower levels, marginally.

Is that right? I remember it being that way, I'm sure there are other factors.
 
So say you're in a group of 5 people at level 20 and are ripping through even-yellow cons and getting 2-3% per kill at a fairly fast rate. Now say a level 29 joins, to whom these mobs are light blue, and he only gets 0.5 - 1% per kill. That lower rate transfers itself to the rest of the group, right, pretty much forcing you to have only folks around your level?
 
My understanding of it is as follows: each aditional person you add after 2, the xp bonus makes it so that you aren't losing any xp per kill. For instance, say you have 2 people and get 100xp total for the kill. If you add another person (3 total) that person is going to add a 50% xp bonus, so you get 150xp total for the kill. Still an average of 50xp per person. Add a fourth and you'll get a 33% xp bonus, meaning 200 xp, 50 per person. Bring in a fifth and it's a 25% bonus, for 250 xp, again 50 per person. The sixth person would be a 20% bonus.

Thus the average xp per person remains the same with 2+ people. I'm not sure exactly how it's distributed based on levels, but higher level characters do definitely seem to take a greater share of the XP than lower levels. I.e. if you go from 6 level 50s to 5 level 50s and a level 60, that 300xp will be divided up so that each level 50 gets less and the level 60 more than 50.
 
Some time ago I read/heard Wiz say that he had tweaked group exp bonus so that a full group of 6 would get the same exp as a group of 2. (This was done to encourage grouping without harming casual groups / DC'ers)

From this I assumed that there is an inverse bell curve in regards to group exp bonus. What isn't included here is the speed at which you kill a mob.


So I think you would get the maximum exp by killing a mob if you do it alone. But in exp over time, you should get better results if you're grouped, the more the better.

Just my 2cp.
 
Kjia and Maimai said:
2 People kill a mob and get 100 exp each
3 People kill a mob and get 100 exp each
...
6 people kill a mob and get 100 exp each


:) so no penalty for larger groups, infact you're just speeding up your kills so speeding up exp rate.

this is the best way to explain it. although a soloer would gain 200 exp for the same kill. I wouldn't call it a penalty for soloers, it actually penalizes a group of two the most.

KAS
 
Ylide said:
So say you're in a group of 5 people at level 20 and are ripping through even-yellow cons and getting 2-3% per kill at a fairly fast rate. Now say a level 29 joins, to whom these mobs are light blue, and he only gets 0.5 - 1% per kill. That lower rate transfers itself to the rest of the group, right, pretty much forcing you to have only folks around your level?
That, or kill stuff that's dblue to the highest person in the group. I would guess that the base XP of the mob (before the grouping, ZEM, and newness bonuses etc. are applied) is determined by the highest level in the group in some way or other.

Also, it's difficult to compare level 65s and level 1s because at 65 you're not doing regular XP. AAXP is a whole different beast from regular XP. It's calculated differently, and you have an AAXP bonus in the 60s (10% at 63, 20% at 64, and 30% at 65). My impression is that it's based on the amount of XP you'd get killing the same mob as a level 51 (regular XP). Hence why mobs in the lower 50s--barely dark blue, and therefore probably yellow at 51--give far less AAXP than stuff a few levels higher. Those higher level mobs would be very red to a 51, and so give a lot of XP per kill.

Again, that's based on my understanding of the system from reading these boards and talking to people in game. If I'm wrong, people should feel free to correct me.
 
It's very simple.

If you solo a mob that gives X exp, you get X exp. It takes Y exp to go from level X*Z to go from say, level A to level B, so you need to kill Z mobs that give X exp solo to go from level A to B.

If you group up with another person, your rate of killing increases, but you only get X/2 (say the mob gives 1000 exp. Each of you would then get 500). However, this is also the case for three, four, five and six people: 500 exp each for a mob that gives 1000, and your rate of killing keeps going up. This is to encourage grouping and discourage DCing while still allowing soloers to do alright.
 
Yeah that part was figured out ten posts up. What people are trying to figure out is how level differences effect exp gained in a group. My observation has been if I'm significantly lower then the rest of the group exp drags and if I'm higher then the group avergage it seems to come faster, but I'm sure it's all in my head.
 
an example

A week or two ago. hunting in mielech...soloing light blues i was getting 3-5% a kill with the insanely great ZEM. My friend who was about 8 levels lower then me joined and off of 4 kills got 1% exp total while i got 1-2% off of each kill. I think it is safe to say that if the level spread is too great the lower level person will not get a significant portion of exp.
 
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