I like where this is headed. Anything regarding throwing stuff or utility would be welcomed. The new construct stance for instance, is incredibly useful in a handful of instances, while not being game breaking.
Still hoping they'll get something roughly equivalent to the Ranger's Return Shot AA at some point.
Cool ideas Grinks
Thank you for the input. My aim with this one was to bring something new to a skill that all Monks are familiar with, yet most rarely use. I could imagine a soloing Iksar Monk rooting a mob with Tail Rake, backing up, and healing up a bit using Throwing with this tome, for example.
My other idea for your class was a tome called Drunken Master that would somehow involve alcohol consumption, but I am just not sure how exactly that could be worked in without aggravating players; the duration of alcohol's effect is pretty vague in this and all other clients, and the tunnel vision effect that it leads to is simply not fair to ask a whole class to put up with simply to gain tome bonuses.
Perhaps one method could be to assign, say, each of four different alcoholic drinks a unique modifier, and whichever one the monk last drank would confer a specific bonus until s/he next zones, such as +X% melee damage versus undead, ability to convert incoming spell damage to a percentage of stamina, and so on. Again, I'm not sure how practical this would be from a coding standpoint, but if it were viable and well thought out, it could give a few new utility options for the mid-to-high-end Monk.
Then again, maybe there's a much more suitable approach to this "Drunken Master" theme that simply hasn't occurred to me...