greetings

Askander

Dalayan Beginner
I stumbled over this website because of a thread on the world of warcraft forums this morning. I played EQ for 4.5 years before leaving for some of the finer aspects of Wow (they threw in the not so finer aspects for free apparently). Anyway, I was thinking about reinstalling my EQ client and trying this out since you all seem so friendly. I just have a couple questions I was wondering if someone could answer. I looked through a couple pages back but didn't see much to my topics so here goes:

1) Downtime
Is health/mana regen pretty much the same in this game as it was in EQ? I remember trying to solo with my rogue and having 5 min bandage sessions afterward. I'm just curious if you all have tweaked this.

2) Solo-ability
How able are the individual classes able to solo. I played a cleric in EQ for most of my time there and found that clerics were...difficult to solo with. I was wondering if this had been addressed as well.


This is a very interesting project you all have going here. I look forward to seeing it first hand.
 
As a free bonus i will start by saying (not to be rude but to help answer future questions) - this isn't Live. And on to the questions...

1) Downtime - Its been a while since I was on a newb on Live and I am only 20 and 17 on my toons but i find that there is more up time (and you can bind Wound to 100% regardless of class - so mana is the only major issue).

2) Solo - I am running a chanter and druid which are both good solo classes but I have heard that most classes can solo decently on WR. Obviously melees will have a more difficult time than casters but they can if you choose too (While true on Live, I think it is better here).
 
Thanks for the response. I understand this isn't live and what I'm asking for is a comparison to my previous experience vs. how this game works (since I haven't gotten to play it yet). I spent alot of time in Live either LFG cause my cleric could get beat bloody in 2.5 secs or waiting for health to regen. cause my melee barely made it out of that 2 on 1.

Whole reason I left eq is because wow had that adventurous aspect I liked about EQ but allowed me to find something to do when others weren't available to run around with or I only had an hour or so to play.

I'm looking forward to seeing this game in action. Thanks again for taking the time to respond.
 
1) downtime - adding on to what dbum said : if you're a tank there is virtually no downtime if you train up bind wound. Each bandage will heal you for whatever your skill is numerically in bind wound. So if you have 100 skill in bind wound you will heal yourself 100 hps (correct me if i'm wrong please). Being able to heal yourself up to 100% is so crucial to fast leveling.

2) goin solo- its about the same.. but with low or no downtime with bind wound you can clear out an entire area of blue or white mobs quickly with no problem. Askander, there is an incredible incentive to group with 3 or more...

Solo - kill exp gives you 100% exp yield (duh.)
Duo - kill exp yields 50% to each player in pair.
Triple-Full group - kill exp yields 50% to each player in group... yeah you read that right.

You won't have a hard time finding a group around 8 or 9 pm eastern because the server will easily reach up to 400 people . And /ooc chat reaches the entire server so everyone will see your LFG
 
Interesting. I read elsewhere that there was no lvl XP penalty but I assumed a starting level player like myself would have a hard time as the server would be full of vet players in the 50 to 65 range. My curiosity is piqued.
 
Yeah, you won't lose exp when you die persay.( Is that what you were talking about??) But you will have an exp debt to pay off before the blue bar starts to move again.

And recently there has been a major influx of 'noobs' to the server so there is still a large pool of low levels out there for ya.
 
still a lot of lower level characters running around as there are always new people starting..
 
Well actually I read about the XP debt too but I was speaking more to the "no XP penalty for a high level grouping w/ a low level character" thing.
 
Askander said:
Well actually I read about the XP debt too but I was speaking more to the "no XP penalty for a high level grouping w/ a low level character" thing.

There are most definetly limits to this. For example (from recent personal experiece), grouping a 10 warrior with a 12 druid, killing a mob that is light blue to the warrior but green to the druid yields no xp for either.

I've heard a lot of mods like this have been made to prevent powerleveling.

I've read, but have no personal experience with, that if a lower level is grouping with higher levels, the xp will be proportional, i.e. if a kill gives the higher level 1% toward the next level, the lower level will get about 1% toward the next level.

Gui
 
I thought that even EQ had it so that if mob is green to the highest in the group - then no one gained experience. I could be mistaken (don't ever remember being in this situation though).

And if you are grouping or duoing - I would suggest Dark Blues at the least at least in low-mid levels. Light Blues barely will move the bar with my duo.
 
From my experience while duoing with my wife...

If the mob is green to the highest level, then no one gets XPs. If the mob gives only 1% XP to the highest level, everyone else gets 1% regardless if the mob was red to the lower level.
 
I thought I read that there was not level difference penatly. Can't find where I read it at though so I sust have read it incorrectly or was halucenating.. Sorry about that, not trying to spread mis-information.

Looking for this info. did bring up another question though...what if I have alter expansions such as Dragons of Norrath or something that comes after LDoN. Will this muck up play in WR? Or, if not, will I be able to go to these places? ie. Is it advisable to buy the EQ expansions as they come out if I only play on WR? Or is this sort of an announcement thing when those expansions become avail on WR?
 
There is a fix for having the later EQ Expansions - its available in the files section.

As it stands, I wouldn't expect those expansions to be supported/utilized any time soon. There is plenty going on with the current zones and even the supported expansions do not have all zones available in WR (not a bad thing).
 
Just making sure so that my installation experience isn't any more harsh than it needs to be. Just in case, would the game bounce me out of a zone line that wasn't active if I were to go in it?
 
If the zone isn't supported the zone point for that zone does not exist in the game - so no crashing due to zone not supported.

For instance - PoK books are gone from the game.
 
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