Good Combo?

BaBar4life

Dalayan Beginner
Me and my sister are going to start playing WR soon (hopefully) once our computers finish getting upgraded. Was wondering if anyone had any good 4 class combos. We were thinking of each 2 boxxing for a total of 4 chars. i was thinking i should play war/clr and she should play maybe enc/mage...but that leaves the clr healing everyone...and dps wise im not sure we will be able to do much later on in the game. I was also thinking possibly paly/shm for me and she could 2 mages. are either of these combos any good? anyone have a better combo?
 
My wife and I play pal/clr and enc/wiz and don't have many problems. The trinity is covered plus some damage. This setup allows us to play alone when we need and group on the rare occasions that RL allows. The extra healing, buff, and guaranteed aggro control from the paladin makes dc'ing easier. I'm not sure how well a warrior would work for you as far as aggro control goes. Someone else will have to comment on that.

Zort
 
Shadow Khight/Shaman and enchanter/ mage is pretty good. Shaman can heal shadow knights almost as good if not better as clerics. And shaman buffs and slows rock.
 
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Enc/Cleric is good, at first it will be alittle rocky, but at higher lvls when charm is a viable technique to xp jus dire charm a pet and have your cleric friend CH it, and its easy as cake.
 
I am going to try a necro/shaman combo. It is in the works right now. I am still working on equiping my shaman completely. It will be a good choice. You might pick classes where it is easy to find a group for both characters. I am not sure but that might just work. A cleric seems to be the easiest class to find a group with. Maybe cleric/warrior on one and enchanter/wizard (enchanter is good to have regardless). The best of luck to you.
 
thanks for the ideas, but dont warriors get a stamina free stance they can permanently stay in thats makes them get hit less? and on this server i've read warriors are alot different hp wise from sk's and palys at 65? I mean i know they will be good at the lower end of the game, but im kinda aiming toward a group best suited for high end mobs we can take on with just our chars. I considered paly/shm and enc/mage but im not sure the paly will have enough hp later on, and im not sure a 1400 point shm heal will be enough. Am i wrong in thinking warriors are that much better than sk/paly and clerics being better then shm for high end mobs?
Btw i figure enc can cover haste and slow so the shm would just be a buffbot and healer.



thanks for the replys!
 
Shaman, Enchanter, Warrior and Druid, if I were you.
Buffs: Druid, Shaman, Enchanter.
Debuffs: Shaman, Enchanter.
DPS: Warrior, Druid, Enchanter (with charm and such).
Healing: Druid, Shaman.

I don't know how good you are at dc'ing but doing a shaman mana dance would be easiest with druid I think.
 
Homogenn said:
Shaman, Enchanter, Warrior and Druid, if I were you.
Buffs: Druid, Shaman, Enchanter.
Debuffs: Shaman, Enchanter.
DPS: Warrior, Druid, Enchanter (with charm and such).
Healing: Druid, Shaman.

I don't know how good you are at dc'ing but doing a shaman mana dance would be easiest with druid I think.


Add Cleric at "Healing" , obiously :p , and if I were you, dont choose druid for any combo, unless you want the ports, which are handy, but otherwise, stick with shamans or clerics :)
 
Shaman/enchanter could be an interesting combination. The shaman, don't forget, recieves the Topor line which, in conjunction with spot heals if necessary, allows them to be good healers, at least in a duo situation. I'd be sure to have an enchanter who knows how to handle charm pretty well, or at least one who can learn quickly.
 
xavori said:
Homogenn said:
Shaman, Enchanter, Warrior and Druid, if I were you.
Buffs: Druid, Shaman, Enchanter.
Debuffs: Shaman, Enchanter.
DPS: Warrior, Druid, Enchanter (with charm and such).
Healing: Druid, Shaman.

I don't know how good you are at dc'ing but doing a shaman mana dance would be easiest with druid I think.


Add Cleric at "Healing" , obiously :p , and if I were you, dont choose druid for any combo, unless you want the ports, which are handy, but otherwise, stick with shamans or clerics :)

There isn't a cleric in that combination, he said : Shaman, Enchanter, Warrior and Druid.
 
I would chose druids because of their bigger mana regen and because they have pretty good buffs. If you want a HP only buff, just get it from a cleric and it will last like 3 hours, before you need to get another.
 
Enchanter, Druid/Cleric, Shadowknight/Paladin, Rogue/Monk/Mage/other DPS class

If Paladin, I'd go for Druid for superior buffs.

You really don't need a shaman AND an enchanter, it's a waste of DPS.
 
Yeah you make a good point Wiz, just one question, why no warrior? i was under the impression they were much better in comparison to sk/paly on this server hp and style wise. Am i mistaken?
 
The only problem with warriors that I'm aware of is aggro control. Warriors have more hp/ac but you're at the mercy of the taunt button and procs to maintain aggro. Paladins lock down aggro with stuns, SKs use their darkness line of spells. Both hold aggro very well. I've never played a tank class before WR so a warrior's input would be worth more than my own as I may very well just not know what the hell I'm talking about.

Zort
 
Warriors are the best raid tanks, but to be honest, a paladin/sk is more useful in a normal pre-65, pre-raid gear group. More aggro, fairly equal tanking ability, and more utility.

Less DPS, but that's what the DPS class is for.
 
more questions yay

good ideas, i didnt know druids were so beefed up here. Was looking at this WR spell list http://camongrel.hbnet.de/spell_test/index.php Not sure but was the druid spell list correct? shows druids getting 1.5k nuke and 2k dot +slow component and a close to 2k heal. well anyways with a druid/enc/mage/sk at 65 is this the best combo for those semi-big mobs? will we be able to kill bigger stuff then we would as a cleric/enc/mage/warrior? should we make it a paly insead of an sk? without good gear and without the crazy 60+ sk spells on live im not sure how well an sk would fare against semi-big boss mobs. Not sure if the 2k druid heal will be enough either. Anyone know what the hp gap is between warriors and sk/palys at 65 with a couple AA's? Sorry we haven't started playing WR yet and we were just wanting to make sure we could get some items by ourselves b/c I read a post saying not many groups on this server or people for that matter.

-just been sitting at home for past couple weeks so posting here eats up time sorry if i seem to ask alot of questions! :sadf:
 
Druids get a 3k heal at 58. There's two reason to chose to PLAY a cleric over a druid.
1) They get AAs useful for healing (such as AA regen).
2) They have aego.

If you were to choose between a druid and a cleric, I would still go for a druid, because you can get an aego from another cleric, and druids also have a 0% rez, so you don't have to run if you die.

Druids get a 1500 dd against summoned only, and the ratio isn't really a lot better, considering restriction and cast time:
SUMMONED DD: Mana 385, damage 1450, cast time 5.5 sec
Flamestrike ALL: Mana 365, damage 1250, cast time 3 sec
EDIT: Was simply trying to point out the advantages and disadvantages of druids.

I wouldn't count on getting the dot right away, since it's a "relic" spell, meaning that it only drop from "tough" mobs.

The "druid CH" is the 3k heal and has a cast time of 10 sec, like a cleric CH, and it will heal most warriors/sks/paladins just fine at 65 -- around 65-75% I would say as an average.
 
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