I started a froglok shaman on the weekend to see their new newbie zone and found it a difficult place to begin.
The mobs in the area are higher level than I would have expected. Aside from the skitterlings everything is yellow or red to a level 1 character, which pretty much restricts the XP diet to the bugs. They are hard to spot against the texture of the terrain and are aggro, which can easily result in two or more ganging up on a level 1. There are also plenty of roaming vulfwere pups which are level 4 or so and aggro, but they're easy enough to dodge if you're watching.
Skitterlings are also rather scarce, as a single frog in the zone I had trouble finding them (unless I was fighting one, in which case another would find my back half the time... sigh). Fortunately there aren't a lot of newbie frogs on at any one time. It still took much, much longer to hit level three (when it was reasonable to fight feeder calves and vulfwere pups) than it would have in the Newport newbie area. Once I hit level 3 there was plenty to fight though.
The skitterlings drop a good selling carapace from time to time, which makes up for the few copper pieces the calf and pup drops sell for. I wasn't able to find any quests to turn in items for XP and coin, but those could be coming. It seems odd to have to chase the level 1 critters around for cash though.
A big annoyance so far for my frog is that I could not find a bag vendor anywhere in the starter town, leaving me with six available slots for loot. If someone is selling bags, they're hiding well.
My suggestions then:
1) Change skitterlings to be non-aggro, and increase the number of them. Alternately lower the level of the mountain salamanders so that they can also be fought by a level 1-2 character, and increase their numbers. Maybe even toss in a new level 1-2 monster type to roam the area.
2) Lower (but don't eliminate) the number of roaming vulfwere pups. There are a number of camps of these beasts so reducing the aggro roamers won't hurt leveling off them and will allow newbies to roam the central valley hunting for things they can fight.
3) The overhead map of the newbie froglok city shows a merchant (Roark?) just by the exit to the newbie zone, but there's only a guardian in the building no matter what time of day it is. Add a merchant there, maybe put bags in his inventory as per the standard general merchant.
I did like how all the guards are keen to tell you about their city and religion, they come off like the proper little fanatics they are.
The mobs in the area are higher level than I would have expected. Aside from the skitterlings everything is yellow or red to a level 1 character, which pretty much restricts the XP diet to the bugs. They are hard to spot against the texture of the terrain and are aggro, which can easily result in two or more ganging up on a level 1. There are also plenty of roaming vulfwere pups which are level 4 or so and aggro, but they're easy enough to dodge if you're watching.
Skitterlings are also rather scarce, as a single frog in the zone I had trouble finding them (unless I was fighting one, in which case another would find my back half the time... sigh). Fortunately there aren't a lot of newbie frogs on at any one time. It still took much, much longer to hit level three (when it was reasonable to fight feeder calves and vulfwere pups) than it would have in the Newport newbie area. Once I hit level 3 there was plenty to fight though.
The skitterlings drop a good selling carapace from time to time, which makes up for the few copper pieces the calf and pup drops sell for. I wasn't able to find any quests to turn in items for XP and coin, but those could be coming. It seems odd to have to chase the level 1 critters around for cash though.
A big annoyance so far for my frog is that I could not find a bag vendor anywhere in the starter town, leaving me with six available slots for loot. If someone is selling bags, they're hiding well.
My suggestions then:
1) Change skitterlings to be non-aggro, and increase the number of them. Alternately lower the level of the mountain salamanders so that they can also be fought by a level 1-2 character, and increase their numbers. Maybe even toss in a new level 1-2 monster type to roam the area.
2) Lower (but don't eliminate) the number of roaming vulfwere pups. There are a number of camps of these beasts so reducing the aggro roamers won't hurt leveling off them and will allow newbies to roam the central valley hunting for things they can fight.
3) The overhead map of the newbie froglok city shows a merchant (Roark?) just by the exit to the newbie zone, but there's only a guardian in the building no matter what time of day it is. Add a merchant there, maybe put bags in his inventory as per the standard general merchant.
I did like how all the guards are keen to tell you about their city and religion, they come off like the proper little fanatics they are.