Fomelo v1 issues

Re: Fomelo v1 has been released.

top 10 for important stats? unless this is already available (hp, mana, ac, resists, etc.) top 10 by class?

<Aeran> already been proposed and shot down. Dont want people just looking up the 'best' of whatever and knowing nothing else about the game (though most people already know who to look for, but yeah)

there was something else but i forgot

oh and the IE thing

<Aeran> first page gosh :(
 
Re: Fomelo v1 has been released.

oh yeah...hit counter for how many people search for a character

<Aeran> same as before, been proposed and shot down to prevent Fomelo from being more of an epeen contest than it already is
 
Re: Fomelo v1 has been released.

I am showing 15 under what I should be in both PR and DR... not sure if this is the case for everyone.

Foma speaks: Fomelo does not show buffed stats, just stats innate, from augs and items, from aa's, racial bonuses, etc. If you honestly think you're 100% correct, please petition in-game asking a gm to confirm your in-game stats unbuffed. It will be a low priority petition but it's the only way to confirm an error of this nature. P.S. Expect to look stupid, cuz Fomelo most likely isn't wrong :p

<Aeran> One thing that may cause this is worn item effects, some of which include resists (like the Cracked Hangnail of Decay from PoT). Fomelo doesnt show worn item effects... yet. Also, there may be some sort of incrementing racial resist trait that changes as one levels up, which, if it exists, isn't taken into account as of this post.
 
Re: Fomelo v1 has been released.

Would it be possible to add Augmentation slot information to the item pop-ops? Currently, you can see what augments are actually in items, but not what type of slot they have (and if they have a slot). This information would make Fomelo very useful for gathing information about what augs you need to fill your slots.

Foma speaks: Approved. I'll try to add this soon. Actually, I'll try to have Aeran add this. He's good.

<Aeran> Okay I've added aug slots in the following manner. If an item (a) has an aug slot and (b) isnt already augged, it will show augs slots in the manner "Type X Aug Slot: Empty". If it has an aug, then the aug already shows the type, and if it has no aug slot then there is no point in making you worry about something you cant change. Hope its what you wanted :toot:

Perfect, thanks!!!
 
Re: Fomelo v1 has been released.

Add a spell book, similar to the one in Magelo? Say, a part between the inventory and stats where it shows what ancient spells, relic spells, archaic spells the caster has? Here is my super impression of it :
5ch0.jpg

http://img221.imageshack.us/img221/738/5ch0.jpg

Or even better, put it in the hole that's in the inventory? Just throwing the idea :p

Foma speaks: Not a terrible idea, but a technically unrealistic one. I'd have to run through a great deal more records, which would slow down fomelo a good bit. I'll sit on this idea for now until I come up with a faster method of aggregating all the data fomelo needs.
 
Re: Fomelo v1 has been released.

I'd like to see the new slot 7 Thaz augs show up in Fomelo.  Currently, the Thaz quest pieces don't even show a type 7 slot.

Foma speaks: Umm, you have to actually TAKE ME THERE before I will support this. Hrmph. Anyways, idea approved. I'll get to it when I can.
 
Re: Fomelo v1 has been released.

What about listing associated characters from the same person? I often get lost in all the alts. Maybe an option to see other characters on same account or something. This may cross privacy issues, so if is shot down I do understand.

Foma speaks: Whenever I find time to implement a secure player login, I will allow the person logged-in to see all his characters on all identifyable accounts (same registration email, etc). Outside of a secure login, I do not want random Joe to be able to see all of another person's alts.
 
Re: Fomelo v1 has been released.

Are there plans to show all the augs in an item? This mostly only applies to Tradeskilled items, since it only shows 1 of the 2 augs it can hold currently.

Foma speaks: Yes, I need to augment fomelo as it were to catch the recent augment changes. I've been busy at work with our expansion, thus the pause in development. That and Aeran was gobbled up by Orcs IRL. This will be modified when I can get to it.
 
Re: Fomelo v1 has been released.

I understand you don't want Fomelo searchable by classes for the purpose of just looking at the best in each, but would it be possible to be able to get a list of classes that is sorted solely by name in alphabetical order (and maybe even last time logged in / level). It would be a easier way to see how people actively play a certain class in different level ranges, so that people aren't always asking which class is most desired. It would also be nice for guilds recruiting etc.

Foma speaks: I'd rather guilds recruit players, not numbers on a web page. Player interaction is the key.
 
Re: Fomelo v1 has been released.

I'm not sure if this falls under the attack values, but attack is currently factoring STR over the cap if the character has Hidden Strength. IE Linken with 1316 attack.

Foma speaks: I will research this and run it by Wiz for accuracy.
 
Re: Fomelo v1 has been released.

Fomelo currently reports paladins sworn under althuna in game, as being sworn under sivyana on fomelo, probably just some numerical error, but didnt know where else to post it.

example: http://shardsofdalaya.com/fomelo/fomelo.php?char=wrebkov (my bank paladin)

Foma speaks: This is a graphical glitch in-game, according to Wiz. Not something I need to fix at this time (i.e. there's nothing wrong). Sounds odd, but there you go. Ignore it.
 
Re: Fomelo v1 has been released.

I think someone has asked something similar but not the same.

I was asking that instead the Recovery / Flowing Though Boxes you could put an Hp Regen / Mana Regen boxes and include there recovery and FT effects + other items effects (Auras, Seeking Mind, ...) and AAs (Mental Clarity, Innate Regeneration...) so you could knwo exactly how much mana / hp you regen per tick.

Thanks for your work!

Foma speaks: I know what you and the rest of the server are wanting here, but am not ready to solidify how I present it. I'm concentrating on a few fixes right now and will revisit this issue during my next major revamp.
 
Re: Fomelo v1 has been released.

A lot of new items, especially thaz, powater, and rust are shown with effects which do not exist [Shown as 'Effect: (Combat, Instant)'], or do not show the correct effects on some pieces of equipment. Often this leads to a huge ammount of negative recovery on fomelo.

examples

Linken's shoulders: http://www.shardsofdalaya.com/fomelo/fomelo.php?char=linken

Junius's face: http://www.shardsofdalaya.com/fomelo/fomelo.php?char=junius

Foma speaks: I am aware of this and similar issues. Fomelo was more accurate than the game client when written, but new content has not been factored in. No ETA. Oh, and the negative recovery issue is unrelated to new content/items.
 
Alright, I also have a suggestion. Certain items in the game have +skill mods on them. Maybe in a tab on the right, or possibly the dead space in the center could be listed the current skill levels of a player, and if there are any bonuses from items.
exe.
+7parry
+15dodge
+25divination

Foma speaks: Idea approved...because it was already approved =) We've planned to show this kind of data in some pleasant fashion for ages. One of my favorite things to show, that I cannot do yet, is a complete table of skills/tradeskills, and it would show base (that they started with), current and any mods in-between, similar to how we do other stats.
 
Back
Top Bottom