I have always had a curiousity for fletching on Everquest on live. However I realized that it was completely worthless and not a tradeskill to pursue for a variety of reasons. I was hoping after looking over SoD tradeskills that all of these great improvements and additions to tradeskills might have leaked into fletching. I was sadly disappointed to see that fletching is still... essentially worthless.
No class can really use bows except for rangers and rangers can also find better bows to use easily with little effort. This makes fletching almost a worthless endeavour especially since mages summon the best arrows anyways?
My suggestions
Since fletching is working with wood, string, cams, whittling knives, and etc... why not allow fletchers to make charms, necklaces, and some sort of aug? Possibly a belt buckle aug? Some sort of aug that fits only on belts.
Also possibly allowing fletchers to create augs that instead of stats add things such as Aggression + 1%? or Flowing thought I even? Recovery I?
Allow fletchers to make a variety of augments for different slots since other tradeskills are bound to one. However limit what they can make?
Charms-
If you allowed fletchers to make charms to add stats, it would allow fletching to be worth while without interfering with any other tradeskill at all. The only charms you can get really are from the charm merchant in Erudin correct? Well... she basically only sells two charms that anyone will consider buying until they are fairly wealthy. The 5pp melee one, or the 5pp caster one. Fletching could possibly add some depth to charms between the levels of 10-50 ish if fletchers would be allowed to create different types of wooden charms? I know the charm merchant is there probably for inflation issues... however, it would be nice if fletching could be intergrated into the game where there would be some sort of demand for it.
If not you could possibly allow fletching charms, which could be simply called wooden symbols, or bound figurines, or something that would give focus effects on possibly belts only? That would range from different focus effects for characters such as healing, damage increment, companion health, and etc up to level 5?
Maybe even +aggression and allow 2 augment slots, and -aggression and etc
Necklaces-
Since they work with string and wood also cant they create some sort of necklaces? Possibly a belt and bracelet also? It would be nice to have mid level items for casters and melee characters to be able to buy that add some stats and ac that are tradeskilled. I noticed there is some what a lack of available items to melee characters for their neck piece for many levels. This could also be a way trading is integrated without disturbing other tradeskills.
Even a necklace like 6 ac, 4 str, 4 sta, 10hp 10 mana would be nice considering that melee characters often dont get a neck piece I believe and often use random things?
Possibly being able to create some sort of wooden linked bracer with string? If a fletcher could create a bracer that was something like 2 ac, 2 cha, 2 int, -1% aggression? It would actually be a decent lower level caster to even higher levels.
Augments-
This is where you could actually make fletching shine.
What about if you created augments for fletching that do advanced item effects on a low scale?
Aggression - + and - 2%
Mind shield - 2%
spell ward - 3%
critical strike - 1% (dont know if that would even be reasonable)
damage reduction - 10?
stun resist - 2%
If not you could possibly create a single augment slot on belts for a fletched augment, which give focus effects as described earlier with the charms? Have it be a belt buckle augment that fits only into belts?
I personally think it would fit into the lore of fletching still and adds some depth to that tradeskill at least since it really is worthless. Adds more character customization and also allows people to not unbind their items since the pristine system has been implemented. Unbinding items is costly and maybe instead people would keep their old gear to have something like charm resist gear possibly for a certain raid mob?
Maybe even allow fletchers to make augs to specific resistances... +7 cr would be a nice aug and it would be specialized...
Basically... this is me throwing out ideas and streaming my thoughts about how I wish fletching was worthwhile but its just simply not and I think it should be looked at consider the devs have made the other trade skills so great.
Fletching is essentially more worthless than pottery or brewing is.
No class can really use bows except for rangers and rangers can also find better bows to use easily with little effort. This makes fletching almost a worthless endeavour especially since mages summon the best arrows anyways?
My suggestions
Since fletching is working with wood, string, cams, whittling knives, and etc... why not allow fletchers to make charms, necklaces, and some sort of aug? Possibly a belt buckle aug? Some sort of aug that fits only on belts.
Also possibly allowing fletchers to create augs that instead of stats add things such as Aggression + 1%? or Flowing thought I even? Recovery I?
Allow fletchers to make a variety of augments for different slots since other tradeskills are bound to one. However limit what they can make?
Charms-
If you allowed fletchers to make charms to add stats, it would allow fletching to be worth while without interfering with any other tradeskill at all. The only charms you can get really are from the charm merchant in Erudin correct? Well... she basically only sells two charms that anyone will consider buying until they are fairly wealthy. The 5pp melee one, or the 5pp caster one. Fletching could possibly add some depth to charms between the levels of 10-50 ish if fletchers would be allowed to create different types of wooden charms? I know the charm merchant is there probably for inflation issues... however, it would be nice if fletching could be intergrated into the game where there would be some sort of demand for it.
If not you could possibly allow fletching charms, which could be simply called wooden symbols, or bound figurines, or something that would give focus effects on possibly belts only? That would range from different focus effects for characters such as healing, damage increment, companion health, and etc up to level 5?
Maybe even +aggression and allow 2 augment slots, and -aggression and etc
Necklaces-
Since they work with string and wood also cant they create some sort of necklaces? Possibly a belt and bracelet also? It would be nice to have mid level items for casters and melee characters to be able to buy that add some stats and ac that are tradeskilled. I noticed there is some what a lack of available items to melee characters for their neck piece for many levels. This could also be a way trading is integrated without disturbing other tradeskills.
Even a necklace like 6 ac, 4 str, 4 sta, 10hp 10 mana would be nice considering that melee characters often dont get a neck piece I believe and often use random things?
Possibly being able to create some sort of wooden linked bracer with string? If a fletcher could create a bracer that was something like 2 ac, 2 cha, 2 int, -1% aggression? It would actually be a decent lower level caster to even higher levels.
Augments-
This is where you could actually make fletching shine.
What about if you created augments for fletching that do advanced item effects on a low scale?
Aggression - + and - 2%
Mind shield - 2%
spell ward - 3%
critical strike - 1% (dont know if that would even be reasonable)
damage reduction - 10?
stun resist - 2%
If not you could possibly create a single augment slot on belts for a fletched augment, which give focus effects as described earlier with the charms? Have it be a belt buckle augment that fits only into belts?
I personally think it would fit into the lore of fletching still and adds some depth to that tradeskill at least since it really is worthless. Adds more character customization and also allows people to not unbind their items since the pristine system has been implemented. Unbinding items is costly and maybe instead people would keep their old gear to have something like charm resist gear possibly for a certain raid mob?
Maybe even allow fletchers to make augs to specific resistances... +7 cr would be a nice aug and it would be specialized...
Basically... this is me throwing out ideas and streaming my thoughts about how I wish fletching was worthwhile but its just simply not and I think it should be looked at consider the devs have made the other trade skills so great.
Fletching is essentially more worthless than pottery or brewing is.