Few Suggestions for ranger class :)

lsdx

Dalayan Beginner
first and foremost, Please could you add Innate Critical hits for Rangers using bows. This is and always has been a standard feature for rangers on live, and most probably overlooked here by accident.



Ok onto secondary but still very important issues.

please dont bite my head off, I tried to do the tests as fairly as possible and these are the results I got from them, so im hoping some of the devs or Wiz can shed some light on them.

I've been increasingly concerned with my dps as i've been leveling up and decided i'd try some tests. I asked a 60 beastlord to take part using his pet.

These were the test circumstances.

level 60 pet with only Yekans Quickening (60 percent haste). No other buffs at all.

Me, level 60 ranger, with self proc (70dd+stun), and shard of frost, shard of flame, beastlord buffs including atk, str and dex and alacrity bringing my haste to a total of 56 percent.

Pulling one kobold after another and going head to head with the pet, I did not manage to get xp from a single kobold. Now I realise the pet has the added advantage of 4 percent extra haste and attacking the kobold from behind but surely my procs (which happen very very frequently) and my melee should more than make up for this, if i was doing a reasonable amount of melee dps in the first place.

So to test if the pet was only able to KS because it was hitting at the back and more likely to get higher hits, I began to root the kobolds and asked the beastlord to stay close enough to maintain full aggro with the pet on the same side as the beastlord and I behind the kobold. To my amazement, the pet still out damaged me. Infact the only way I could get xp was to be behind the kobolds and be in aggressive style.

This really doesn't seem right, we know a ranger should be the highest non-spell damage dealer with his bow, but he should at least also be competent with melee damage too shouldnt he? At the moment it seems as though bow damage is broken/not high at all and melee damage is no better either unless you happen to be a high end ranger with high end loot and lots of AA's. Surely, I shouldn't have to have high end loot, and lots of AA's just to be able to compete with a pet that doesn't even quad according to his owner.

Unfortunately I dont have a damage parser currently so Im not able to report accurate figures but I have no hesitation in saying that I think something is quite wrong. If this is how you intended ranger melee to be here, then perhaps we can be boosted in another area. Perhaps upon reaching level 60, every ranger automatically fires 2 arrows instead of 1, or maybe has a chance to do a crippling strike (somewhat similar to rogue throwing weapons deadly strike) which maybe triples or quadruples that one hits damage.
 
When you weren't in aggressive style, were you in normal, defensive, or something else? That may have influenced your haste.

I do think something is wrong, if a bst pet is outdamaging you, but it may not be as clear as ranger DPS being too low. It definitely warrants some study and research though. With these issues, it's hard to pinpoint just one reason.

Parsing definitely helps though. search for YALP, it's a good reliable parser. The more hard data, the better. Parse yourself for a while, and let us know what kind of DPS you're coming up with. Remember only to parse yourself, since parsing others is iffy at best due to the combined packets used to reduce lag here.
 
What can rangers expect to change then if you don't mind my asking?

Archery is going to be re-done (not now, but soon) to make it more useful to everyone, not just the high-end, super-equipped players. Possibly a re-evaluation of rangers' melee DPS will take place at the same time.

If you have any other suggestions as to what other aspects of the class needs to be looked at, then throw out a few ideas here. The more we can fix/implement at the same time, the better.
 
Nuralia said:
Parsing definitely helps though. search for YALP, it's a good reliable parser. The more hard data, the better. Parse yourself for a while, and let us know what kind of DPS you're coming up with. Remember only to parse yourself, since parsing others is iffy at best due to the combined packets used to reduce lag here.

Sorry I've been away for a bit, I downloaded Yalp and parsed as you requested. With the same haste (alacrity + dragonskin sash) im getting around 28 - 32 dps after 40 mins of parsing kobolds in Sorc's Labryinth in normal mode. In aggressive mode, dps was up to 36 /37.

I cannot out damage a pet unless I pull with a dot or DD at the start and DD every once in a while during the fight. Otherwise, just meleeing is not enough.

As for bow damage, I did not even bother parsing because its honestly so low it would take me 10 mins just to kill 1 kobold, I'd be there for 5 hours before i could get something concrete for you.

Hope this helps.
 
Sorry I've been away for a bit, I downloaded Yalp and parsed as you requested. With the same haste (alacrity + dragonskin sash) im getting around 28 - 32 dps after 40 mins of parsing kobolds in Sorc's Labryinth in normal mode. In aggressive mode, dps was up to 36 /37.

There's something not right here. Link me to your Wanelo or give me you character's name so I can check out what you're wearing.

Large Shard of Frost and Flame are 9/20 if memory server, both with 120 DD procs (which don't count towards your dps in Yalp). At level 60 with those weapons, maxed skills and aggressive stance, I would expect you to be pushing at least 50/60 dps.

Also note that parsing your DPS over 40 minutes is of no benefit whatsoever. You need to parse single fights, preferably over 3/4 minutes. Parsing over multiple mobs will always kill your Yalp-displayed DPS.
 
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