For those who don't know, Festering Curse is a necromancer class AA. The description is as follows:
This ability allows you to cast a spell that slows them down and slowly rots them away with an increasing DoT spell. The curse does not wear off unless cured.
Currently, if you cast festering curse on a mob that is "immune to changes in it's motion speed" then neither part of this curse lands. You get the message "Your target is immune to changes in it's motion speed" and that is that and you have to wait another hour twelve to try using festering curse again. My question is this: would it be possible to have the Damage over Time part of this spell still land on our target even if it is immune to the slow? I know that this is how it works with DD/stun combo spells. for example when i cast chill bones, a DD/stun spell on a mob that is immune to stuns i get the message "your target is immune to the stun portion of this effect" but the DD effect will still land with no problem. I'm simply making the suggestion that it would make sense to have festering curse work this way too, since many of the mobs that it is worth casting on (ie high level mobs with very large amounts of hp) are immune to the slow part. if this is not a good idea then smack me or something.
peace out
Oh ps: there is another way for the curse to wear off besides curing. if you feign death after casting it it wears off immediately so like maybe that could be included in the description to cover all the bases.
This ability allows you to cast a spell that slows them down and slowly rots them away with an increasing DoT spell. The curse does not wear off unless cured.
Currently, if you cast festering curse on a mob that is "immune to changes in it's motion speed" then neither part of this curse lands. You get the message "Your target is immune to changes in it's motion speed" and that is that and you have to wait another hour twelve to try using festering curse again. My question is this: would it be possible to have the Damage over Time part of this spell still land on our target even if it is immune to the slow? I know that this is how it works with DD/stun combo spells. for example when i cast chill bones, a DD/stun spell on a mob that is immune to stuns i get the message "your target is immune to the stun portion of this effect" but the DD effect will still land with no problem. I'm simply making the suggestion that it would make sense to have festering curse work this way too, since many of the mobs that it is worth casting on (ie high level mobs with very large amounts of hp) are immune to the slow part. if this is not a good idea then smack me or something.
peace out
Oh ps: there is another way for the curse to wear off besides curing. if you feign death after casting it it wears off immediately so like maybe that could be included in the description to cover all the bases.